Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "G4Event.hh" 36 #include "G4ParticleDefinition.hh" 37 #include "G4ParticleTable.hh" 38 #include "G4PhysicalConstants.hh" 39 #include "G4SystemOfUnits.hh" 40 #include "Randomize.hh" 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 44 PrimaryGeneratorAction::PrimaryGeneratorAction 45 { 46 G4int n_particle = 1; 47 fParticleGun = new G4ParticleGun(n_particle) 48 49 // default particle kinematic 50 51 G4ParticleDefinition* particle = G4ParticleT 52 fParticleGun->SetParticleDefinition(particle 53 fParticleGun->SetParticleMomentumDirection(G 54 fParticleGun->SetParticleEnergy(2 * MeV); 55 fParticleGun->SetParticlePosition(G4ThreeVec 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oo 59 60 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 { 62 delete fParticleGun; 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 67 void PrimaryGeneratorAction::GeneratePrimaries 68 { 69 // this function is called at the begining o 70 // 71 // distribution uniform in solid angle 72 // 73 G4double cosTheta = 2 * G4UniformRand() - 1. 74 G4double sinTheta = std::sqrt(1. - cosTheta 75 G4double ux = sinTheta * std::cos(phi), uy = 76 77 fParticleGun->SetParticleMomentumDirection(G 78 79 fParticleGun->GeneratePrimaryVertex(anEvent) 80 } 81 82 //....oooOO0OOooo........oooOO0OOooo........oo 83