Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr04.cc 26 /// \file Hadr04.cc 27 /// \brief Main program of the hadronic/Hadr04 27 /// \brief Main program of the hadronic/Hadr04 example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "ActionInitialization.hh" << 34 #include "G4Types.hh" 35 #include "DetectorConstruction.hh" << 36 #include "PhysicsList.hh" << 37 35 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" 36 #include "G4RunManagerFactory.hh" >> 37 #include "G4UImanager.hh" 40 #include "G4SteppingVerbose.hh" 38 #include "G4SteppingVerbose.hh" 41 #include "G4Types.hh" << 39 #include "Randomize.hh" 42 #include "G4UIExecutive.hh" << 40 43 #include "G4UImanager.hh" 41 #include "G4UImanager.hh" 44 #include "G4VisExecutive.hh" << 45 #include "Randomize.hh" 42 #include "Randomize.hh" 46 43 >> 44 #include "DetectorConstruction.hh" >> 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 >> 48 #include "G4UIExecutive.hh" >> 49 #include "G4VisExecutive.hh" >> 50 >> 51 #include "G4ParticleHPManager.hh" >> 52 47 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 54 49 int main(int argc, char** argv) << 55 int main(int argc,char** argv) { 50 { << 56 51 // detect interactive mode (if no arguments) << 57 //detect interactive mode (if no arguments) and define UI session 52 G4UIExecutive* ui = nullptr; 58 G4UIExecutive* ui = nullptr; 53 if (argc == 1) ui = new G4UIExecutive(argc, << 59 if (argc == 1) ui = new G4UIExecutive(argc,argv); 54 60 55 // choose the Random engine << 61 //choose the Random engine 56 G4Random::setTheEngine(new CLHEP::RanecuEngi 62 G4Random::setTheEngine(new CLHEP::RanecuEngine); 57 63 58 // use G4SteppingVerboseWithUnits << 64 //use G4SteppingVerboseWithUnits 59 G4int precision = 4; 65 G4int precision = 4; 60 G4SteppingVerbose::UseBestUnit(precision); 66 G4SteppingVerbose::UseBestUnit(precision); 61 67 62 // construct the run manager << 68 //construct the run manager 63 auto runManager = G4RunManagerFactory::Creat << 69 auto runManager = G4RunManagerFactory::CreateRunManager(); 64 if (argc == 3) { << 70 if (argc==3) { 65 G4int nThreads = G4UIcommand::ConvertToInt 71 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 66 runManager->SetNumberOfThreads(nThreads); 72 runManager->SetNumberOfThreads(nThreads); 67 } << 73 } 68 << 74 69 // set mandatory initialization classes << 75 //set mandatory initialization classes 70 DetectorConstruction* det = new DetectorCons << 76 DetectorConstruction* det= new DetectorConstruction; 71 runManager->SetUserInitialization(det); 77 runManager->SetUserInitialization(det); 72 78 73 PhysicsList* phys = new PhysicsList; 79 PhysicsList* phys = new PhysicsList; 74 runManager->SetUserInitialization(phys); 80 runManager->SetUserInitialization(phys); 75 runManager->SetUserInitialization(new Action 81 runManager->SetUserInitialization(new ActionInitialization(det)); 76 82 77 // initialize visualization << 83 //initialize visualization 78 G4VisManager* visManager = nullptr; 84 G4VisManager* visManager = nullptr; 79 85 80 // Replaced HP environmental variables with 86 // Replaced HP environmental variables with C++ calls 81 G4ParticleHPManager::GetInstance()->SetSkipM << 87 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 82 G4ParticleHPManager::GetInstance()->SetDoNot << 88 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); 83 G4ParticleHPManager::GetInstance()->SetUseOn << 89 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); 84 G4ParticleHPManager::GetInstance()->SetNegle << 90 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 85 G4ParticleHPManager::GetInstance()->SetProdu << 91 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 86 G4ParticleHPManager::GetInstance()->SetUseWe << 92 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 87 G4ParticleHPManager::GetInstance()->SetUseNR << 93 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 88 94 89 // get the pointer to the User Interface man << 95 //get the pointer to the User Interface manager 90 G4UImanager* UImanager = G4UImanager::GetUIp 96 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 91 97 92 if (ui) { << 98 if (ui) { 93 // interactive mode << 99 //interactive mode 94 visManager = new G4VisExecutive; << 100 visManager = new G4VisExecutive; 95 visManager->Initialize(); << 101 visManager->Initialize(); 96 ui->SessionStart(); << 102 ui->SessionStart(); 97 delete ui; << 103 delete ui; 98 } 104 } 99 else { << 105 else { 100 // batch mode << 106 //batch mode 101 G4String command = "/control/execute "; << 107 G4String command = "/control/execute "; 102 G4String fileName = argv[1]; << 108 G4String fileName = argv[1]; 103 UImanager->ApplyCommand(command + fileName << 109 UImanager->ApplyCommand(command+fileName); 104 } 110 } 105 111 106 // job termination << 112 //job termination 107 delete visManager; 113 delete visManager; 108 delete runManager; 114 delete runManager; 109 } 115 } 110 116 111 //....oooOO0OOooo........oooOO0OOooo........oo 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 112 118