Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr03.cc 26 /// \file Hadr03.cc 27 /// \brief Main program of the hadronic/Hadr03 27 /// \brief Main program of the hadronic/Hadr03 example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "ActionInitialization.hh" << 34 #include "G4Types.hh" 35 #include "DetectorConstruction.hh" << 36 #include "PhysicsList.hh" << 37 35 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" 36 #include "G4RunManagerFactory.hh" >> 37 #include "G4UImanager.hh" 40 #include "G4SteppingVerbose.hh" 38 #include "G4SteppingVerbose.hh" 41 #include "G4Types.hh" << 39 #include "Randomize.hh" >> 40 >> 41 #include "DetectorConstruction.hh" >> 42 #include "PhysicsList.hh" >> 43 #include "ActionInitialization.hh" >> 44 42 #include "G4UIExecutive.hh" 45 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 46 #include "G4VisExecutive.hh" 45 #include "Randomize.hh" << 47 >> 48 #include "G4ParticleHPManager.hh" 46 49 47 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 51 49 int main(int argc, char** argv) << 52 int main(int argc,char** argv) { 50 { << 53 51 // detect interactive mode (if no arguments) << 54 //detect interactive mode (if no arguments) and define UI session 52 G4UIExecutive* ui = nullptr; 55 G4UIExecutive* ui = nullptr; 53 if (argc == 1) ui = new G4UIExecutive(argc, << 56 if (argc == 1) ui = new G4UIExecutive(argc,argv); 54 57 55 // use G4SteppingVerboseWithUnits << 58 //use G4SteppingVerboseWithUnits 56 G4int precision = 4; 59 G4int precision = 4; 57 G4SteppingVerbose::UseBestUnit(precision); 60 G4SteppingVerbose::UseBestUnit(precision); 58 61 59 // construct the run manager << 62 //construct the run manager 60 auto runManager = G4RunManagerFactory::Creat << 63 auto runManager = G4RunManagerFactory::CreateRunManager(); 61 if (argc == 3) { << 64 if (argc==3) { 62 G4int nThreads = G4UIcommand::ConvertToInt 65 G4int nThreads = G4UIcommand::ConvertToInt(argv[2]); 63 runManager->SetNumberOfThreads(nThreads); 66 runManager->SetNumberOfThreads(nThreads); 64 } << 67 } 65 68 66 // set mandatory initialization classes << 69 //set mandatory initialization classes 67 DetectorConstruction* det = new DetectorCons 70 DetectorConstruction* det = new DetectorConstruction; 68 runManager->SetUserInitialization(det); 71 runManager->SetUserInitialization(det); 69 72 70 PhysicsList* phys = new PhysicsList; 73 PhysicsList* phys = new PhysicsList; 71 runManager->SetUserInitialization(phys); 74 runManager->SetUserInitialization(phys); 72 runManager->SetUserInitialization(new Action 75 runManager->SetUserInitialization(new ActionInitialization(det)); 73 76 74 // Replaced HP environmental variables with 77 // Replaced HP environmental variables with C++ calls 75 G4ParticleHPManager::GetInstance()->SetSkipM << 78 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 76 G4ParticleHPManager::GetInstance()->SetDoNot << 79 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); 77 G4ParticleHPManager::GetInstance()->SetUseOn << 80 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); 78 G4ParticleHPManager::GetInstance()->SetNegle << 81 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 79 G4ParticleHPManager::GetInstance()->SetProdu << 82 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 80 G4ParticleHPManager::GetInstance()->SetUseWe << 83 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 81 G4ParticleHPManager::GetInstance()->SetUseNR << 84 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 82 85 83 // initialize visualization << 86 //initialize visualization 84 G4VisManager* visManager = nullptr; 87 G4VisManager* visManager = nullptr; 85 88 86 // get the pointer to the User Interface man << 89 //get the pointer to the User Interface manager 87 G4UImanager* UImanager = G4UImanager::GetUIp 90 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 88 91 89 if (ui) { 92 if (ui) { 90 // interactive mode << 93 //interactive mode 91 visManager = new G4VisExecutive; 94 visManager = new G4VisExecutive; 92 visManager->Initialize(); 95 visManager->Initialize(); 93 ui->SessionStart(); 96 ui->SessionStart(); 94 delete ui; 97 delete ui; 95 } 98 } 96 else { << 99 else { 97 // batch mode << 100 //batch mode 98 G4String command = "/control/execute "; 101 G4String command = "/control/execute "; 99 G4String fileName = argv[1]; 102 G4String fileName = argv[1]; 100 UImanager->ApplyCommand(command + fileName << 103 UImanager->ApplyCommand(command+fileName); 101 } 104 } 102 105 103 // job termination << 106 //job termination 104 delete visManager; 107 delete visManager; 105 delete runManager; 108 delete runManager; 106 } 109 } 107 110 108 //....oooOO0OOooo........oooOO0OOooo........oo 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 112