Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr03.cc 26 /// \file Hadr03.cc 27 /// \brief Main program of the hadronic/Hadr03 27 /// \brief Main program of the hadronic/Hadr03 example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "ActionInitialization.hh" << 34 #include "G4Types.hh" >> 35 >> 36 #ifdef G4MULTITHREADED >> 37 #include "G4MTRunManager.hh" >> 38 #else >> 39 #include "G4RunManager.hh" >> 40 #endif >> 41 >> 42 #include "G4UImanager.hh" >> 43 #include "Randomize.hh" >> 44 35 #include "DetectorConstruction.hh" 45 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 46 #include "PhysicsList.hh" >> 47 #include "ActionInitialization.hh" >> 48 #include "SteppingVerbose.hh" 37 49 38 #include "G4ParticleHPManager.hh" << 39 #include "G4RunManagerFactory.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4Types.hh" << 42 #include "G4UIExecutive.hh" 50 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 51 #include "G4VisExecutive.hh" 45 #include "Randomize.hh" << 52 >> 53 #include "G4ParticleHPManager.hh" 46 54 47 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 56 49 int main(int argc, char** argv) << 57 int main(int argc,char** argv) { 50 { << 58 51 // detect interactive mode (if no arguments) << 59 //detect interactive mode (if no arguments) and define UI session 52 G4UIExecutive* ui = nullptr; 60 G4UIExecutive* ui = nullptr; 53 if (argc == 1) ui = new G4UIExecutive(argc, << 61 if (argc == 1) ui = new G4UIExecutive(argc,argv); 54 62 55 // use G4SteppingVerboseWithUnits << 63 //choose the Random engine 56 G4int precision = 4; << 64 G4Random::setTheEngine(new CLHEP::RanecuEngine); 57 G4SteppingVerbose::UseBestUnit(precision); << 65 58 << 66 // Construct the default run manager 59 // construct the run manager << 67 #ifdef G4MULTITHREADED 60 auto runManager = G4RunManagerFactory::Creat << 68 G4MTRunManager* runManager = new G4MTRunManager; 61 if (argc == 3) { << 69 G4int nThreads = G4Threading::G4GetNumberOfCores(); 62 G4int nThreads = G4UIcommand::ConvertToInt << 70 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 63 runManager->SetNumberOfThreads(nThreads); << 71 runManager->SetNumberOfThreads(nThreads); 64 } << 72 #else >> 73 //my Verbose output class >> 74 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 75 G4RunManager* runManager = new G4RunManager; >> 76 #endif 65 77 66 // set mandatory initialization classes << 78 //set mandatory initialization classes 67 DetectorConstruction* det = new DetectorCons 79 DetectorConstruction* det = new DetectorConstruction; 68 runManager->SetUserInitialization(det); 80 runManager->SetUserInitialization(det); 69 81 70 PhysicsList* phys = new PhysicsList; 82 PhysicsList* phys = new PhysicsList; 71 runManager->SetUserInitialization(phys); 83 runManager->SetUserInitialization(phys); >> 84 72 runManager->SetUserInitialization(new Action 85 runManager->SetUserInitialization(new ActionInitialization(det)); 73 86 74 // Replaced HP environmental variables with 87 // Replaced HP environmental variables with C++ calls 75 G4ParticleHPManager::GetInstance()->SetSkipM << 88 G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( false ); 76 G4ParticleHPManager::GetInstance()->SetDoNot << 89 G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( false ); 77 G4ParticleHPManager::GetInstance()->SetUseOn << 90 G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( false ); 78 G4ParticleHPManager::GetInstance()->SetNegle << 91 G4ParticleHPManager::GetInstance()->SetNeglectDoppler( false ); 79 G4ParticleHPManager::GetInstance()->SetProdu << 92 G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( false ); 80 G4ParticleHPManager::GetInstance()->SetUseWe << 93 G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( false ); 81 G4ParticleHPManager::GetInstance()->SetUseNR << 94 G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( false ); 82 << 95 //G4ParticleHPManager::GetInstance()->SetSkipMissingIsotopes( true ); 83 // initialize visualization << 96 //G4ParticleHPManager::GetInstance()->SetDoNotAdjustFinalState( true ); >> 97 //G4ParticleHPManager::GetInstance()->SetUseOnlyPhotoEvaporation( true ); >> 98 //G4ParticleHPManager::GetInstance()->SetNeglectDoppler( true ); >> 99 //G4ParticleHPManager::GetInstance()->SetProduceFissionFragments( true ); >> 100 //G4ParticleHPManager::GetInstance()->SetUseWendtFissionModel( true ); >> 101 //G4ParticleHPManager::GetInstance()->SetUseNRESP71Model( true ); >> 102 >> 103 //initialize visualization 84 G4VisManager* visManager = nullptr; 104 G4VisManager* visManager = nullptr; 85 105 86 // get the pointer to the User Interface man << 106 //get the pointer to the User Interface manager 87 G4UImanager* UImanager = G4UImanager::GetUIp 107 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 88 108 89 if (ui) { << 109 if (ui) { 90 // interactive mode << 110 //interactive mode 91 visManager = new G4VisExecutive; << 111 visManager = new G4VisExecutive; 92 visManager->Initialize(); << 112 visManager->Initialize(); 93 ui->SessionStart(); << 113 ui->SessionStart(); 94 delete ui; << 114 delete ui; 95 } 115 } 96 else { << 116 else { 97 // batch mode << 117 //batch mode 98 G4String command = "/control/execute "; << 118 G4String command = "/control/execute "; 99 G4String fileName = argv[1]; << 119 G4String fileName = argv[1]; 100 UImanager->ApplyCommand(command + fileName << 120 UImanager->ApplyCommand(command+fileName); 101 } 121 } 102 122 103 // job termination << 123 //job termination 104 delete visManager; 124 delete visManager; 105 delete runManager; 125 delete runManager; 106 } 126 } 107 127 108 //....oooOO0OOooo........oooOO0OOooo........oo 128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 129