Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr03.cc << 26 /// \file hadronic/Hadr03/Hadr03.cc 27 /// \brief Main program of the hadronic/Hadr03 27 /// \brief Main program of the hadronic/Hadr03 example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm1.cc,v 1.16 2010-04-06 11:11:24 maire Exp $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ActionInitialization.hh" << 35 #ifdef G4MULTITHREADED >> 36 #include "G4MTRunManager.hh" >> 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif >> 40 >> 41 #include "G4UImanager.hh" >> 42 #include "Randomize.hh" >> 43 35 #include "DetectorConstruction.hh" 44 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" >> 48 >> 49 #ifdef G4VIS_USE >> 50 #include "G4VisExecutive.hh" >> 51 #endif 37 52 38 #include "G4ParticleHPManager.hh" << 53 #ifdef G4UI_USE 39 #include "G4RunManagerFactory.hh" << 40 #include "G4SteppingVerbose.hh" << 41 #include "G4Types.hh" << 42 #include "G4UIExecutive.hh" 54 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 55 #endif 44 #include "G4VisExecutive.hh" << 45 #include "Randomize.hh" << 46 56 47 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 << 58 49 int main(int argc, char** argv) << 59 int main(int argc,char** argv) { 50 { << 60 51 // detect interactive mode (if no arguments) << 61 //choose the Random engine 52 G4UIExecutive* ui = nullptr; << 62 G4Random::setTheEngine(new CLHEP::RanecuEngine); 53 if (argc == 1) ui = new G4UIExecutive(argc, << 63 54 << 64 // Construct the default run manager 55 // use G4SteppingVerboseWithUnits << 65 #ifdef G4MULTITHREADED 56 G4int precision = 4; << 66 G4MTRunManager* runManager = new G4MTRunManager; 57 G4SteppingVerbose::UseBestUnit(precision); << 67 G4int nThreads = G4Threading::G4GetNumberOfCores(); 58 << 68 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); 59 // construct the run manager << 69 runManager->SetNumberOfThreads(nThreads); 60 auto runManager = G4RunManagerFactory::Creat << 70 #else 61 if (argc == 3) { << 71 //my Verbose output class 62 G4int nThreads = G4UIcommand::ConvertToInt << 72 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 63 runManager->SetNumberOfThreads(nThreads); << 73 G4RunManager* runManager = new G4RunManager; 64 } << 74 #endif 65 75 66 // set mandatory initialization classes 76 // set mandatory initialization classes 67 DetectorConstruction* det = new DetectorCons 77 DetectorConstruction* det = new DetectorConstruction; 68 runManager->SetUserInitialization(det); 78 runManager->SetUserInitialization(det); 69 << 79 70 PhysicsList* phys = new PhysicsList; << 80 PhysicsList* phys = new PhysicsList; 71 runManager->SetUserInitialization(phys); 81 runManager->SetUserInitialization(phys); 72 runManager->SetUserInitialization(new Action << 73 << 74 // Replaced HP environmental variables with << 75 G4ParticleHPManager::GetInstance()->SetSkipM << 76 G4ParticleHPManager::GetInstance()->SetDoNot << 77 G4ParticleHPManager::GetInstance()->SetUseOn << 78 G4ParticleHPManager::GetInstance()->SetNegle << 79 G4ParticleHPManager::GetInstance()->SetProdu << 80 G4ParticleHPManager::GetInstance()->SetUseWe << 81 G4ParticleHPManager::GetInstance()->SetUseNR << 82 << 83 // initialize visualization << 84 G4VisManager* visManager = nullptr; << 85 82 >> 83 runManager->SetUserInitialization(new ActionInitialization(det)); >> 84 86 // get the pointer to the User Interface man 85 // get the pointer to the User Interface manager 87 G4UImanager* UImanager = G4UImanager::GetUIp << 86 G4UImanager* UI = G4UImanager::GetUIpointer(); 88 87 89 if (ui) { << 88 if (argc!=1) // batch mode 90 // interactive mode << 89 { 91 visManager = new G4VisExecutive; << 90 G4String command = "/control/execute "; 92 visManager->Initialize(); << 91 G4String fileName = argv[1]; 93 ui->SessionStart(); << 92 UI->ApplyCommand(command+fileName); 94 delete ui; << 93 } 95 } << 94 96 else { << 95 else //define visualization and UI terminal for interactive mode 97 // batch mode << 96 { 98 G4String command = "/control/execute "; << 97 #ifdef G4VIS_USE 99 G4String fileName = argv[1]; << 98 G4VisManager* visManager = new G4VisExecutive; 100 UImanager->ApplyCommand(command + fileName << 99 visManager->Initialize(); 101 } << 100 #endif >> 101 >> 102 #ifdef G4UI_USE >> 103 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 104 ui->SessionStart(); >> 105 delete ui; >> 106 #endif >> 107 >> 108 #ifdef G4VIS_USE >> 109 delete visManager; >> 110 #endif >> 111 } 102 112 103 // job termination 113 // job termination 104 delete visManager; << 114 // 105 delete runManager; 115 delete runManager; >> 116 >> 117 return 0; 106 } 118 } 107 119 108 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 121