Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file Hadr03.cc << 26 /// \file hadronic/Hadr03/Hadr03.cc 27 /// \brief Main program of the hadronic/Hadr03 27 /// \brief Main program of the hadronic/Hadr03 example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm1.cc,v 1.16 2010-04-06 11:11:24 maire Exp $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 34 #include "ActionInitialization.hh" << 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" >> 38 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "SteppingVerbose.hh" 37 43 38 #include "G4ParticleHPManager.hh" << 44 #include "RunAction.hh" 39 #include "G4RunManagerFactory.hh" << 45 #include "EventAction.hh" 40 #include "G4SteppingVerbose.hh" << 46 #include "SteppingAction.hh" 41 #include "G4Types.hh" << 47 >> 48 #ifdef G4VIS_USE >> 49 #include "G4VisExecutive.hh" >> 50 #endif >> 51 >> 52 #ifdef G4UI_USE 42 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 54 #endif 44 #include "G4VisExecutive.hh" << 45 #include "Randomize.hh" << 46 55 47 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 57 >> 58 int main(int argc,char** argv) { >> 59 >> 60 //choose the Random engine >> 61 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 48 62 49 int main(int argc, char** argv) << 63 //my Verbose output class 50 { << 64 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 51 // detect interactive mode (if no arguments) << 52 G4UIExecutive* ui = nullptr; << 53 if (argc == 1) ui = new G4UIExecutive(argc, << 54 << 55 // use G4SteppingVerboseWithUnits << 56 G4int precision = 4; << 57 G4SteppingVerbose::UseBestUnit(precision); << 58 << 59 // construct the run manager << 60 auto runManager = G4RunManagerFactory::Creat << 61 if (argc == 3) { << 62 G4int nThreads = G4UIcommand::ConvertToInt << 63 runManager->SetNumberOfThreads(nThreads); << 64 } << 65 65 66 // set mandatory initialization classes << 66 // Construct the default run manager 67 DetectorConstruction* det = new DetectorCons << 67 G4RunManager * runManager = new G4RunManager; 68 runManager->SetUserInitialization(det); << 69 << 70 PhysicsList* phys = new PhysicsList; << 71 runManager->SetUserInitialization(phys); << 72 runManager->SetUserInitialization(new Action << 73 << 74 // Replaced HP environmental variables with << 75 G4ParticleHPManager::GetInstance()->SetSkipM << 76 G4ParticleHPManager::GetInstance()->SetDoNot << 77 G4ParticleHPManager::GetInstance()->SetUseOn << 78 G4ParticleHPManager::GetInstance()->SetNegle << 79 G4ParticleHPManager::GetInstance()->SetProdu << 80 G4ParticleHPManager::GetInstance()->SetUseWe << 81 G4ParticleHPManager::GetInstance()->SetUseNR << 82 << 83 // initialize visualization << 84 G4VisManager* visManager = nullptr; << 85 68 >> 69 // set mandatory initialization classes >> 70 DetectorConstruction* det; >> 71 PrimaryGeneratorAction* prim; >> 72 runManager->SetUserInitialization(det = new DetectorConstruction); >> 73 runManager->SetUserInitialization(new PhysicsList); >> 74 runManager->SetUserAction(prim = new PrimaryGeneratorAction(det)); >> 75 >> 76 // set user action classes >> 77 RunAction* run; >> 78 >> 79 runManager->SetUserAction(run = new RunAction(det,prim)); >> 80 runManager->SetUserAction(new EventAction()); >> 81 runManager->SetUserAction(new SteppingAction(run)); >> 82 86 // get the pointer to the User Interface man 83 // get the pointer to the User Interface manager 87 G4UImanager* UImanager = G4UImanager::GetUIp << 84 G4UImanager* UI = G4UImanager::GetUIpointer(); 88 85 89 if (ui) { << 86 if (argc!=1) // batch mode 90 // interactive mode << 87 { 91 visManager = new G4VisExecutive; << 88 G4String command = "/control/execute "; 92 visManager->Initialize(); << 89 G4String fileName = argv[1]; 93 ui->SessionStart(); << 90 UI->ApplyCommand(command+fileName); 94 delete ui; << 91 } 95 } << 92 96 else { << 93 else //define visualization and UI terminal for interactive mode 97 // batch mode << 94 { 98 G4String command = "/control/execute "; << 95 #ifdef G4VIS_USE 99 G4String fileName = argv[1]; << 96 G4VisManager* visManager = new G4VisExecutive; 100 UImanager->ApplyCommand(command + fileName << 97 visManager->Initialize(); 101 } << 98 #endif >> 99 >> 100 #ifdef G4UI_USE >> 101 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 102 ui->SessionStart(); >> 103 delete ui; >> 104 #endif >> 105 >> 106 #ifdef G4VIS_USE >> 107 delete visManager; >> 108 #endif >> 109 } 102 110 103 // job termination 111 // job termination 104 delete visManager; << 112 // 105 delete runManager; 113 delete runManager; >> 114 >> 115 return 0; 106 } 116 } 107 117 108 //....oooOO0OOooo........oooOO0OOooo........oo 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 109 119