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Geant4/examples/extended/hadronic/Hadr01/Hadr01.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr01/Hadr01.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr01/Hadr01.cc (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file hadronic/Hadr01/Hadr01.cc                26 /// \file hadronic/Hadr01/Hadr01.cc
 27 /// \brief Main program of the hadronic/Hadr01     27 /// \brief Main program of the hadronic/Hadr01 example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 // -------------------------------------------     31 // -------------------------------------------------------------
 32 //      GEANT4 Hadr01                              32 //      GEANT4 Hadr01
 33 //                                                 33 //
 34 //  Application demonstrating Geant4 hadronic      34 //  Application demonstrating Geant4 hadronic physics:
 35 //  beam interaction with a target                 35 //  beam interaction with a target
 36 //                                                 36 //
 37 //  Authors: A.Bagulya, I.Gudowska, V.Ivanchen     37 //  Authors: A.Bagulya, I.Gudowska, V.Ivanchenko, N.Starkov
 38 //                                                 38 //
 39 //  Modified:                                      39 //  Modified:
 40 //  29.12.2009 V.Ivanchenko introduced access      40 //  29.12.2009 V.Ivanchenko introduced access to reference PhysLists
 41 //                                                 41 //
 42 // -------------------------------------------     42 // -------------------------------------------------------------
 43 //                                                 43 //
 44 //                                                 44 //
 45 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
                                                   >>  48 #include "G4RunManagerFactory.hh"
                                                   >>  49 #include "G4UImanager.hh"
                                                   >>  50 
 48 #include "DetectorConstruction.hh"                 51 #include "DetectorConstruction.hh"
 49 #include "EventAction.hh"                      << 
 50 #include "PhysicsList.hh"                          52 #include "PhysicsList.hh"
                                                   >>  53 #include "G4PhysListFactory.hh"
                                                   >>  54 #include "G4VModularPhysicsList.hh"
 51 #include "PrimaryGeneratorAction.hh"               55 #include "PrimaryGeneratorAction.hh"
                                                   >>  56 #include "G4HadronicParameters.hh"
                                                   >>  57 
 52 #include "RunAction.hh"                            58 #include "RunAction.hh"
                                                   >>  59 #include "EventAction.hh"
 53 #include "StackingAction.hh"                       60 #include "StackingAction.hh"
 54                                                    61 
 55 #include "G4HadronicParameters.hh"             << 
 56 #include "G4PhysListFactory.hh"                << 
 57 #include "G4RunManagerFactory.hh"              << 
 58 #include "G4UIExecutive.hh"                        62 #include "G4UIExecutive.hh"
 59 #include "G4UImanager.hh"                      << 
 60 #include "G4VModularPhysicsList.hh"            << 
 61 #include "G4VisExecutive.hh"                       63 #include "G4VisExecutive.hh"
 62                                                    64 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    66 
 65 int main(int argc, char** argv)                <<  67 int main(int argc,char** argv) {
 66 {                                              <<  68 
 67   // detect interactive mode (if no arguments) <<  69   //detect interactive mode (if no arguments) and define UI session
 68   G4UIExecutive* ui = nullptr;                     70   G4UIExecutive* ui = nullptr;
 69   if (argc == 1) {                             <<  71   if (argc == 1) { ui = new G4UIExecutive(argc,argv); }
 70     ui = new G4UIExecutive(argc, argv);        << 
 71   }                                            << 
 72                                                    72 
 73   // Construct a serial run manager            <<  73   //Construct a serial run manager
 74   auto* runManager = G4RunManagerFactory::Crea     74   auto* runManager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::SerialOnly);
 75                                                    75 
 76   // set mandatory initialization classes      <<  76   //set mandatory initialization classes
 77   runManager->SetUserInitialization(new Detect     77   runManager->SetUserInitialization(new DetectorConstruction());
 78                                                    78 
 79   G4PhysListFactory factory;                       79   G4PhysListFactory factory;
 80   G4VModularPhysicsList* phys = nullptr;           80   G4VModularPhysicsList* phys = nullptr;
 81   G4String physName = "";                          81   G4String physName = "";
 82                                                    82 
 83   // Physics List name defined via 3nd argumen <<  83   //Physics List name defined via 3nd argument
 84   if (argc >= 3) {                             <<  84   if (argc >= 3) { physName = argv[2]; }
 85     physName = argv[2];                        << 
 86   }                                            << 
 87                                                    85 
 88   // Physics List name defined via environment     86   // Physics List name defined via environment variable
 89   if ("" == physName) {                        <<  87   if("" == physName) {
 90     char* path = std::getenv("PHYSLIST");          88     char* path = std::getenv("PHYSLIST");
 91     if (nullptr != path) {                     <<  89     if (nullptr != path) { physName = G4String(path); }
 92       physName = G4String(path);               << 
 93     }                                          << 
 94   }                                                90   }
 95                                                    91 
 96   G4cout << "PhysicsList: " << physName << G4e     92   G4cout << "PhysicsList: " << physName << G4endl;
 97                                                    93 
 98   // reference PhysicsList via its name            94   // reference PhysicsList via its name
 99   if ("" != physName && factory.IsReferencePhy     95   if ("" != physName && factory.IsReferencePhysList(physName)) {
100     phys = factory.GetReferencePhysList(physNa     96     phys = factory.GetReferencePhysList(physName);
101   }                                                97   }
102                                                    98 
103   // local Physics List                            99   // local Physics List
104   if (nullptr == phys) {                       << 100   if (nullptr == phys) { phys = new PhysicsList(); }
105     phys = new PhysicsList();                  << 
106   }                                            << 
107                                                   101 
108   // optional change of overlap cascade/string    102   // optional change of overlap cascade/string
109   if (argc >= 5) {                                103   if (argc >= 5) {
110     auto param = G4HadronicParameters::Instanc    104     auto param = G4HadronicParameters::Instance();
111     G4double e1 = CLHEP::GeV * std::strtod(arg << 105     G4double e1 = CLHEP::GeV*std::strtod(argv[3], 0);
112     G4double e2 = CLHEP::GeV * std::strtod(arg << 106     G4double e2 = CLHEP::GeV*std::strtod(argv[4], 0);
113     G4cout << "### Bertini/FTFP limits: e1(GeV << 107     G4cout << "### Bertini/FTFP limits: e1(GeV)=" << e1/CLHEP::GeV 
114            << "  e2(GeV)=" << e2 / CLHEP::GeV  << 108            << "  e2(GeV)=" << e2/CLHEP::GeV << G4endl;
115     param->SetMinEnergyTransitionFTF_Cascade(e    109     param->SetMinEnergyTransitionFTF_Cascade(e1);
116     param->SetMaxEnergyTransitionFTF_Cascade(e    110     param->SetMaxEnergyTransitionFTF_Cascade(e2);
117   }                                               111   }
118                                                   112 
119   if (argc >= 6) {                             << 
120     auto param = G4HadronicParameters::Instanc << 
121     param->SetEnableNUDEX(true);               << 
122   }                                            << 
123                                                << 
124   // define physics                               113   // define physics
125   runManager->SetUserInitialization(phys);        114   runManager->SetUserInitialization(phys);
126   runManager->SetUserAction(new PrimaryGenerat    115   runManager->SetUserAction(new PrimaryGeneratorAction());
127                                                   116 
128   // set user action classes                   << 117   //set user action classes
129   runManager->SetUserAction(new RunAction());     118   runManager->SetUserAction(new RunAction());
130   runManager->SetUserAction(new EventAction())    119   runManager->SetUserAction(new EventAction());
131   runManager->SetUserAction(new StackingAction    120   runManager->SetUserAction(new StackingAction());
132                                                   121 
133   // initialize visualization                  << 122   //initialize visualization
134   G4VisManager* visManager = nullptr;             123   G4VisManager* visManager = nullptr;
135                                                   124 
136   // get the pointer to the User Interface man << 125   //get the pointer to the User Interface manager
137   G4UImanager* UImanager = G4UImanager::GetUIp    126   G4UImanager* UImanager = G4UImanager::GetUIpointer();
138                                                   127 
139   if (ui) {                                    << 128   if (ui)  {
140     // interactive mode                        << 129     //interactive mode
141     visManager = new G4VisExecutive;              130     visManager = new G4VisExecutive;
142     visManager->Initialize();                     131     visManager->Initialize();
143     ui->SessionStart();                           132     ui->SessionStart();
144     delete ui;                                    133     delete ui;
145   }                                            << 134   } else  {
146   else {                                       << 135     //batch mode
147     // batch mode                              << 
148     G4String command = "/control/execute ";       136     G4String command = "/control/execute ";
149     G4String fileName = argv[1];                  137     G4String fileName = argv[1];
150     UImanager->ApplyCommand(command + fileName << 138     UImanager->ApplyCommand(command+fileName);
151   }                                               139   }
152                                                   140 
153   // job termination                           << 141   //job termination
154   delete visManager;                              142   delete visManager;
155   delete runManager;                              143   delete runManager;
156 }                                                 144 }
157                                                   145 
158 //....oooOO0OOooo........oooOO0OOooo........oo    146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   147