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Geant4/examples/extended/hadronic/Hadr01/Hadr01.cc

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Differences between /examples/extended/hadronic/Hadr01/Hadr01.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr01/Hadr01.cc (Version 10.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
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 25 //                                                 25 //
 26 /// \file hadronic/Hadr01/Hadr01.cc                26 /// \file hadronic/Hadr01/Hadr01.cc
 27 /// \brief Main program of the hadronic/Hadr01     27 /// \brief Main program of the hadronic/Hadr01 example
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: Hadr01.cc 68006 2013-03-13 11:26:13Z gcosmo $
 30 //                                                 31 //
 31 // -------------------------------------------     32 // -------------------------------------------------------------
 32 //      GEANT4 Hadr01                              33 //      GEANT4 Hadr01
 33 //                                                 34 //
 34 //  Application demonstrating Geant4 hadronic      35 //  Application demonstrating Geant4 hadronic physics:
 35 //  beam interaction with a target                 36 //  beam interaction with a target
 36 //                                                 37 //
 37 //  Authors: A.Bagulya, I.Gudowska, V.Ivanchen     38 //  Authors: A.Bagulya, I.Gudowska, V.Ivanchenko, N.Starkov
 38 //                                                 39 //
 39 //  Modified:                                  <<  40 //  Modified: 
 40 //  29.12.2009 V.Ivanchenko introduced access      41 //  29.12.2009 V.Ivanchenko introduced access to reference PhysLists
 41 //                                                 42 //
 42 // -------------------------------------------     43 // -------------------------------------------------------------
 43 //                                                 44 //
 44 //                                                 45 //
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    48 
                                                   >>  49 #include "G4RunManager.hh"
                                                   >>  50 #include "G4UImanager.hh"
                                                   >>  51 #include "Randomize.hh"
                                                   >>  52 
 48 #include "DetectorConstruction.hh"                 53 #include "DetectorConstruction.hh"
 49 #include "EventAction.hh"                      << 
 50 #include "PhysicsList.hh"                          54 #include "PhysicsList.hh"
                                                   >>  55 #include "G4PhysListFactory.hh"
                                                   >>  56 #include "G4VModularPhysicsList.hh"
 51 #include "PrimaryGeneratorAction.hh"               57 #include "PrimaryGeneratorAction.hh"
                                                   >>  58 #include "PhysicsListMessenger.hh"
                                                   >>  59 #include "G4EmUserPhysics.hh"
                                                   >>  60 
 52 #include "RunAction.hh"                            61 #include "RunAction.hh"
                                                   >>  62 #include "EventAction.hh"
 53 #include "StackingAction.hh"                       63 #include "StackingAction.hh"
 54                                                    64 
 55 #include "G4HadronicParameters.hh"             <<  65 #ifdef G4VIS_USE
 56 #include "G4PhysListFactory.hh"                << 
 57 #include "G4RunManagerFactory.hh"              << 
 58 #include "G4UIExecutive.hh"                    << 
 59 #include "G4UImanager.hh"                      << 
 60 #include "G4VModularPhysicsList.hh"            << 
 61 #include "G4VisExecutive.hh"                       66 #include "G4VisExecutive.hh"
                                                   >>  67 #endif
                                                   >>  68 
                                                   >>  69 #ifdef G4UI_USE
                                                   >>  70 #include "G4UIExecutive.hh"
                                                   >>  71 #endif
 62                                                    72 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    74 
 65 int main(int argc, char** argv)                <<  75 int main(int argc,char** argv) {
 66 {                                              << 
 67   // detect interactive mode (if no arguments) << 
 68   G4UIExecutive* ui = nullptr;                 << 
 69   if (argc == 1) {                             << 
 70     ui = new G4UIExecutive(argc, argv);        << 
 71   }                                            << 
 72                                                    76 
 73   // Construct a serial run manager            <<  77   //choose the Random engine
 74   auto* runManager = G4RunManagerFactory::Crea <<  78   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine());
 75                                                    79 
 76   // set mandatory initialization classes      <<  80   //Construct the default run manager
                                                   >>  81   G4RunManager * runManager = new G4RunManager();
                                                   >>  82 
                                                   >>  83   //set mandatory initialization classes
 77   runManager->SetUserInitialization(new Detect     84   runManager->SetUserInitialization(new DetectorConstruction());
 78                                                    85 
 79   G4PhysListFactory factory;                       86   G4PhysListFactory factory;
 80   G4VModularPhysicsList* phys = nullptr;       <<  87   G4VModularPhysicsList* phys = 0;
                                                   >>  88   PhysicsListMessenger* mess = 0;
 81   G4String physName = "";                          89   G4String physName = "";
 82                                                    90 
 83   // Physics List name defined via 3nd argumen     91   // Physics List name defined via 3nd argument
 84   if (argc >= 3) {                             <<  92   if (argc==3) { physName = argv[2]; }
 85     physName = argv[2];                        << 
 86   }                                            << 
 87                                                    93 
 88   // Physics List name defined via environment     94   // Physics List name defined via environment variable
 89   if ("" == physName) {                        <<  95   if("" == physName) {
 90     char* path = std::getenv("PHYSLIST");      <<  96     char* path = getenv("PHYSLIST");
 91     if (nullptr != path) {                     <<  97     if (path) { physName = G4String(path); }
 92       physName = G4String(path);               << 
 93     }                                          << 
 94   }                                                98   }
 95                                                    99 
 96   G4cout << "PhysicsList: " << physName << G4e << 
 97                                                << 
 98   // reference PhysicsList via its name           100   // reference PhysicsList via its name
 99   if ("" != physName && factory.IsReferencePhy << 101   if("" != physName && factory.IsReferencePhysList(physName)) {
100     phys = factory.GetReferencePhysList(physNa    102     phys = factory.GetReferencePhysList(physName);
101   }                                            << 
102                                                   103 
103   // local Physics List                        << 104     // added extra EM options
104   if (nullptr == phys) {                       << 105     phys->RegisterPhysics(new G4EmUserPhysics(1));
105     phys = new PhysicsList();                  << 
106   }                                            << 
107                                                   106 
108   // optional change of overlap cascade/string << 107     // instantiated messenger
109   if (argc >= 5) {                             << 108     mess = new PhysicsListMessenger();
110     auto param = G4HadronicParameters::Instanc << 109   } 
111     G4double e1 = CLHEP::GeV * std::strtod(arg << 
112     G4double e2 = CLHEP::GeV * std::strtod(arg << 
113     G4cout << "### Bertini/FTFP limits: e1(GeV << 
114            << "  e2(GeV)=" << e2 / CLHEP::GeV  << 
115     param->SetMinEnergyTransitionFTF_Cascade(e << 
116     param->SetMaxEnergyTransitionFTF_Cascade(e << 
117   }                                            << 
118                                                   110 
119   if (argc >= 6) {                             << 111   // local Physics List
120     auto param = G4HadronicParameters::Instanc << 112   if(!phys) { phys = new PhysicsList(); }
121     param->SetEnableNUDEX(true);               << 
122   }                                            << 
123                                                   113 
124   // define physics                               114   // define physics
125   runManager->SetUserInitialization(phys);        115   runManager->SetUserInitialization(phys);
126   runManager->SetUserAction(new PrimaryGenerat    116   runManager->SetUserAction(new PrimaryGeneratorAction());
127                                                   117 
128   // set user action classes                   << 118   //set user action classes
129   runManager->SetUserAction(new RunAction());     119   runManager->SetUserAction(new RunAction());
130   runManager->SetUserAction(new EventAction())    120   runManager->SetUserAction(new EventAction());
131   runManager->SetUserAction(new StackingAction    121   runManager->SetUserAction(new StackingAction());
132                                                   122 
133   // initialize visualization                  << 123   //get the pointer to the User Interface manager
134   G4VisManager* visManager = nullptr;          << 
135                                                << 
136   // get the pointer to the User Interface man << 
137   G4UImanager* UImanager = G4UImanager::GetUIp    124   G4UImanager* UImanager = G4UImanager::GetUIpointer();
                                                   >> 125 #ifdef G4VIS_USE
                                                   >> 126    G4VisManager* visManager = 0;
                                                   >> 127 #endif
                                                   >> 128 
                                                   >> 129   if (argc==1)   // Define UI terminal for interactive mode
                                                   >> 130     {
                                                   >> 131 #ifdef G4VIS_USE
                                                   >> 132       //visualization manager
                                                   >> 133       visManager = new G4VisExecutive;
                                                   >> 134       visManager->Initialize();
                                                   >> 135 #endif
                                                   >> 136 #ifdef G4UI_USE
                                                   >> 137       G4UIExecutive* ui = new G4UIExecutive(argc, argv);
                                                   >> 138       ui->SessionStart();
                                                   >> 139       delete ui;
                                                   >> 140 #endif
                                                   >> 141     }
                                                   >> 142   else           // Batch mode
                                                   >> 143     {
                                                   >> 144       G4String command = "/control/execute ";
                                                   >> 145       G4String fileName = argv[1];
                                                   >> 146       UImanager->ApplyCommand(command+fileName);
                                                   >> 147     }
138                                                   148 
139   if (ui) {                                    << 149   //job termination
140     // interactive mode                        << 150 #ifdef G4VIS_USE
141     visManager = new G4VisExecutive;           << 
142     visManager->Initialize();                  << 
143     ui->SessionStart();                        << 
144     delete ui;                                 << 
145   }                                            << 
146   else {                                       << 
147     // batch mode                              << 
148     G4String command = "/control/execute ";    << 
149     G4String fileName = argv[1];               << 
150     UImanager->ApplyCommand(command + fileName << 
151   }                                            << 
152                                                << 
153   // job termination                           << 
154   delete visManager;                              151   delete visManager;
                                                   >> 152 #endif     
155   delete runManager;                              153   delete runManager;
                                                   >> 154   delete mess;
                                                   >> 155 
                                                   >> 156   return 0;
156 }                                                 157 }
157                                                   158 
158 //....oooOO0OOooo........oooOO0OOooo........oo    159 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   160