Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr00/src/RunAction.cc 26 /// \file hadronic/Hadr00/src/RunAction.cc 27 /// \brief Implementation of the RunAction cla 27 /// \brief Implementation of the RunAction class 28 // 28 // >> 29 // $Id: RunAction.hh,v 1.1 2008-07-07 16:37:26 vnivanch Exp $ 29 // 30 // 30 // ------------------------------------------- 31 // ------------------------------------------------------------- 31 // << 32 // 32 // GEANT4 class file 33 // GEANT4 class file 33 // RunAction 34 // RunAction 34 // 35 // 35 // ------------------------------------------- 36 // ------------------------------------------------------------- 36 37 37 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 38 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 40 40 #include "RunAction.hh" 41 #include "RunAction.hh" 41 << 42 #include "DetectorConstruction.hh" << 43 #include "HistoManager.hh" 42 #include "HistoManager.hh" 44 << 45 #include "G4SystemOfUnits.hh" << 46 #include "G4Threading.hh" << 47 #include "G4UImanager.hh" 43 #include "G4UImanager.hh" 48 #include "G4VVisManager.hh" 44 #include "G4VVisManager.hh" >> 45 #include "G4SystemOfUnits.hh" >> 46 #include "G4Threading.hh" >> 47 #include "DetectorConstruction.hh" 49 48 50 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 50 52 RunAction::RunAction(const DetectorConstructio << 51 RunAction::RunAction(const DetectorConstruction* det) >> 52 : fDetector(det) 53 { 53 { 54 fHisto = new HistoManager(); 54 fHisto = new HistoManager(); 55 } 55 } 56 56 57 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 58 59 RunAction::~RunAction() 59 RunAction::~RunAction() 60 { 60 { 61 delete fHisto; 61 delete fHisto; 62 } 62 } 63 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 65 66 void RunAction::BeginOfRunAction(const G4Run* 66 void RunAction::BeginOfRunAction(const G4Run* aRun) 67 { 67 { 68 G4bool show = true; 68 G4bool show = true; 69 // #ifdef G4MULTITHREADED << 69 //#ifdef G4MULTITHREADED 70 if (G4Threading::IsWorkerThread() == true) { << 70 if(G4Threading::IsWorkerThread() == true) { show = false; } 71 show = false; << 71 //#endif 72 } << 72 // G4cout << "###### show= " << show << G4endl; 73 // #endif << 74 // G4cout << "###### show= " << show << G4 << 75 73 76 if (show) { << 74 if(show) { 77 G4int id = aRun->GetRunID(); 75 G4int id = aRun->GetRunID(); 78 G4cout << "### Run " << id << " start" << 76 G4cout << "### Run " << id << " start" << G4endl; 79 fHisto->BeginOfRun(); 77 fHisto->BeginOfRun(); 80 } 78 } >> 79 >> 80 #ifdef G4VIS_USE >> 81 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 82 >> 83 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); >> 84 >> 85 if(pVVisManager) >> 86 { >> 87 UI->ApplyCommand("/vis/scene/notifyHandlers"); >> 88 } >> 89 #endif >> 90 81 } 91 } 82 92 83 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 84 94 85 void RunAction::EndOfRunAction(const G4Run*) 95 void RunAction::EndOfRunAction(const G4Run*) 86 { 96 { 87 G4bool show = true; 97 G4bool show = true; 88 // #ifdef G4MULTITHREADED << 98 //#ifdef G4MULTITHREADED 89 if (G4Threading::IsWorkerThread() == true) { << 99 if(G4Threading::IsWorkerThread() == true) { show = false; } 90 show = false; << 100 //#endif 91 } << 92 // #endif << 93 101 94 if (show) { << 102 if(show) { 95 G4cout << "RunAction: End of run actions a 103 G4cout << "RunAction: End of run actions are started" << G4endl; 96 if (fDetector) { << 104 if(fDetector) { 97 fHisto->SetTargetMaterial(fDetector->Get 105 fHisto->SetTargetMaterial(fDetector->GetTargetMaterial()); 98 } 106 } 99 fHisto->EndOfRun(); 107 fHisto->EndOfRun(); 100 } 108 } >> 109 #ifdef G4VIS_USE >> 110 if (G4VVisManager::GetConcreteInstance()) { >> 111 G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update"); >> 112 } >> 113 #endif >> 114 101 } 115 } 102 116 103 //....oooOO0OOooo........oooOO0OOooo........oo 117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104 118