Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr00/src/RunAction.cc 26 /// \file hadronic/Hadr00/src/RunAction.cc 27 /// \brief Implementation of the RunAction cla 27 /// \brief Implementation of the RunAction class 28 // 28 // >> 29 // $Id: RunAction.hh,v 1.1 2008-07-07 16:37:26 vnivanch Exp $ 29 // 30 // 30 // ------------------------------------------- 31 // ------------------------------------------------------------- 31 // << 32 // 32 // GEANT4 class file 33 // GEANT4 class file 33 // RunAction 34 // RunAction 34 // 35 // 35 // ------------------------------------------- 36 // ------------------------------------------------------------- 36 37 37 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 38 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 40 40 #include "RunAction.hh" 41 #include "RunAction.hh" 41 << 42 #include "DetectorConstruction.hh" << 43 #include "HistoManager.hh" 42 #include "HistoManager.hh" 44 << 45 #include "G4SystemOfUnits.hh" << 46 #include "G4Threading.hh" << 47 #include "G4UImanager.hh" 43 #include "G4UImanager.hh" 48 #include "G4VVisManager.hh" 44 #include "G4VVisManager.hh" >> 45 #include "G4SystemOfUnits.hh" >> 46 #include "G4Threading.hh" 49 47 50 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 49 52 RunAction::RunAction(const DetectorConstructio << 50 RunAction::RunAction() 53 { 51 { 54 fHisto = new HistoManager(); 52 fHisto = new HistoManager(); 55 } 53 } 56 54 57 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 56 59 RunAction::~RunAction() 57 RunAction::~RunAction() 60 { 58 { 61 delete fHisto; 59 delete fHisto; 62 } 60 } 63 61 64 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 63 66 void RunAction::BeginOfRunAction(const G4Run* 64 void RunAction::BeginOfRunAction(const G4Run* aRun) 67 { 65 { 68 G4bool show = true; 66 G4bool show = true; 69 // #ifdef G4MULTITHREADED << 67 if(G4Threading::IsWorkerThread() == true) { show = false; } 70 if (G4Threading::IsWorkerThread() == true) { << 71 show = false; << 72 } << 73 // #endif << 74 // G4cout << "###### show= " << show << G4 << 75 68 76 if (show) { << 69 if(show) { 77 G4int id = aRun->GetRunID(); 70 G4int id = aRun->GetRunID(); 78 G4cout << "### Run " << id << " start" << 71 G4cout << "### Run " << id << " start" << G4endl; 79 fHisto->BeginOfRun(); 72 fHisto->BeginOfRun(); 80 } 73 } >> 74 >> 75 #ifdef G4VIS_USE >> 76 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 77 >> 78 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); >> 79 >> 80 if(pVVisManager) >> 81 { >> 82 UI->ApplyCommand("/vis/scene/notifyHandlers"); >> 83 } >> 84 #endif >> 85 81 } 86 } 82 87 83 //....oooOO0OOooo........oooOO0OOooo........oo 88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 84 89 85 void RunAction::EndOfRunAction(const G4Run*) 90 void RunAction::EndOfRunAction(const G4Run*) 86 { 91 { 87 G4bool show = true; 92 G4bool show = true; 88 // #ifdef G4MULTITHREADED << 93 if(G4Threading::IsWorkerThread() == true) { show = false; } 89 if (G4Threading::IsWorkerThread() == true) { << 90 show = false; << 91 } << 92 // #endif << 93 94 94 if (show) { << 95 if(show) { 95 G4cout << "RunAction: End of run actions a 96 G4cout << "RunAction: End of run actions are started" << G4endl; 96 if (fDetector) { << 97 fHisto->SetTargetMaterial(fDetector->Get << 98 } << 99 fHisto->EndOfRun(); 97 fHisto->EndOfRun(); 100 } 98 } >> 99 #ifdef G4VIS_USE >> 100 if (G4VVisManager::GetConcreteInstance()) { >> 101 G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update"); >> 102 } >> 103 #endif >> 104 101 } 105 } 102 106 103 //....oooOO0OOooo........oooOO0OOooo........oo 107 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104 108