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Geant4/examples/extended/hadronic/Hadr00/Hadr00.cc

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Differences between /examples/extended/hadronic/Hadr00/Hadr00.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr00/Hadr00.cc (Version 10.0.p1)


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 25 //                                                 25 //
 26 /// \file hadronic/Hadr00/Hadr00.cc                26 /// \file hadronic/Hadr00/Hadr00.cc
 27 /// \brief Main program of the hadronic/Hadr00     27 /// \brief Main program of the hadronic/Hadr00 example
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 // $Id: Hadr00.cc 75840 2013-11-06 17:28:38Z gcosmo $
 30 //                                                 31 //
 31 // -------------------------------------------     32 // -------------------------------------------------------------
 32 //      GEANT4 Hadr00                              33 //      GEANT4 Hadr00
 33 //                                                 34 //
 34 //  Application demonstrating Geant4 hadronic      35 //  Application demonstrating Geant4 hadronic cross sections
 35 //                                                 36 //
 36 //  Author: V.Ivanchenko 20 June 2008              37 //  Author: V.Ivanchenko 20 June 2008
 37 //                                                 38 //
 38 //  Modified:                                  <<  39 //  Modified: 
 39 //                                                 40 //
 40 // -------------------------------------------     41 // -------------------------------------------------------------
 41 //                                                 42 //
 42 //                                                 43 //
 43 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    46 
 46 #include "ActionInitialization.hh"             <<  47 #include "G4RunManager.hh"
 47 #include "DetectorConstruction.hh"             <<  48 #include "G4MTRunManager.hh"
 48 #include "PrimaryGeneratorAction.hh"           <<  49 #include "G4UImanager.hh"
                                                   >>  50 #include "Randomize.hh"
 49                                                    51 
                                                   >>  52 #include "DetectorConstruction.hh"
 50 #include "G4PhysListFactory.hh"                    53 #include "G4PhysListFactory.hh"
 51 #include "G4RunManagerFactory.hh"              << 
 52 #include "G4UIExecutive.hh"                    << 
 53 #include "G4UImanager.hh"                      << 
 54 #include "G4VModularPhysicsList.hh"                54 #include "G4VModularPhysicsList.hh"
                                                   >>  55 #include "PrimaryGeneratorAction.hh"
                                                   >>  56 #include "ActionInitialization.hh"
                                                   >>  57 
                                                   >>  58 #ifdef G4VIS_USE
 55 #include "G4VisExecutive.hh"                       59 #include "G4VisExecutive.hh"
 56 #include "Randomize.hh"                        <<  60 #endif
                                                   >>  61 
                                                   >>  62 #ifdef G4UI_USE
                                                   >>  63 #include "G4UIExecutive.hh"
                                                   >>  64 #endif
 57                                                    65 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    67 
 60 int main(int argc, char** argv)                <<  68 int main(int argc,char** argv) {
 61 {                                              <<  69 
 62   // detect interactive mode (if no arguments) <<  70   //choose the Random engine
 63   G4UIExecutive* ui = nullptr;                 <<  71   G4Random::setTheEngine(new CLHEP::RanecuEngine());
 64   if (argc == 1) {                             << 
 65     ui = new G4UIExecutive(argc, argv);        << 
 66   }                                            << 
 67                                                    72 
 68   auto* runManager = G4RunManagerFactory::Crea <<  73 #ifdef G4MULTITHREADED  
                                                   >>  74   G4MTRunManager * runManager = new G4MTRunManager(); 
 69                                                    75 
 70   // Number of threads can be defined via 3rd      76   // Number of threads can be defined via 3rd argument
 71   if (argc == 4) {                             <<  77   if (argc==4) {
 72     G4int nThreads = G4UIcommand::ConvertToInt     78     G4int nThreads = G4UIcommand::ConvertToInt(argv[3]);
 73     runManager->SetNumberOfThreads(nThreads);      79     runManager->SetNumberOfThreads(nThreads);
 74   }                                                80   }
 75   G4cout << "##### Hadr00 started for " << run <<  81   G4cout << "##### Hadr00 started for " << runManager->GetNumberOfThreads() 
                                                   >>  82          << " threads" << " #####" << G4endl;
                                                   >>  83 #else
                                                   >>  84   G4RunManager * runManager = new G4RunManager(); 
                                                   >>  85   G4cout << "##### Hadr00 started in sequential mode" 
 76          << " #####" << G4endl;                    86          << " #####" << G4endl;
                                                   >>  87 #endif
 77                                                    88 
 78   // set mandatory initialization classes      <<  89   //set mandatory initialization classes
 79   DetectorConstruction* det = new DetectorCons <<  90   runManager->SetUserInitialization(new DetectorConstruction());
 80   runManager->SetUserInitialization(det);      << 
 81                                                    91 
 82   G4PhysListFactory factory;                       92   G4PhysListFactory factory;
 83   G4VModularPhysicsList* phys = nullptr;       <<  93   G4VModularPhysicsList* phys = 0;
 84   G4String physName = "";                          94   G4String physName = "";
 85                                                    95 
 86   // Physics List name defined via 3nd argumen     96   // Physics List name defined via 3nd argument
 87   if (argc >= 3) {                             <<  97   if (argc>=3) { physName = argv[2]; }
 88     physName = argv[2];                        << 
 89   }                                            << 
 90                                                    98 
 91   // Physics List is defined via environment v     99   // Physics List is defined via environment variable PHYSLIST
 92   if ("" == physName) {                        << 100   if("" == physName) {
 93     char* path = std::getenv("PHYSLIST");      << 101     char* path = getenv("PHYSLIST");
 94     if (path) {                                << 102     if (path) { physName = G4String(path); }
 95       physName = G4String(path);               << 
 96     }                                          << 
 97   }                                               103   }
 98                                                   104 
 99   // if name is not known to the factory use F    105   // if name is not known to the factory use FTFP_BERT
100   if ("" == physName || !factory.IsReferencePh << 106   if("" == physName || !factory.IsReferencePhysList(physName)) {
101     physName = "FTFP_BERT";                    << 107     physName = "FTFP_BERT"; 
102   }                                               108   }
103                                                   109 
104   // reference PhysicsList via its name           110   // reference PhysicsList via its name
105   phys = factory.GetReferencePhysList(physName    111   phys = factory.GetReferencePhysList(physName);
106                                                   112 
107   runManager->SetUserInitialization(phys);        113   runManager->SetUserInitialization(phys);
108   det->SetPhysicsList(phys);                   << 
109                                                << 
110   // set user action classes                   << 
111   runManager->SetUserInitialization(new Action << 
112                                                   114 
113   // initialize visualization                  << 115   //set user action classes
114   G4VisManager* visManager = nullptr;          << 116   runManager->SetUserInitialization(new ActionInitialization());
115                                                   117 
116   // get the pointer to the User Interface man << 118   //get the pointer to the User Interface manager
117   G4UImanager* UImanager = G4UImanager::GetUIp    119   G4UImanager* UImanager = G4UImanager::GetUIpointer();
                                                   >> 120 #ifdef G4VIS_USE
                                                   >> 121   G4VisManager* visManager = 0;
                                                   >> 122 #endif
                                                   >> 123 
                                                   >> 124   if (argc==1)   // Define UI terminal for interactive mode
                                                   >> 125     {
                                                   >> 126 #ifdef G4VIS_USE
                                                   >> 127       //visualization manager
                                                   >> 128       visManager = new G4VisExecutive;
                                                   >> 129       visManager->Initialize();
                                                   >> 130 #endif
                                                   >> 131 #ifdef G4UI_USE
                                                   >> 132       G4UIExecutive* ui = new G4UIExecutive(argc, argv);
                                                   >> 133       ui->SessionStart();
                                                   >> 134       delete ui;
                                                   >> 135 #endif
                                                   >> 136     }
                                                   >> 137   else           // Batch mode
                                                   >> 138     {
                                                   >> 139       G4String command = "/control/execute ";
                                                   >> 140       G4String fileName = argv[1];
                                                   >> 141       UImanager->ApplyCommand(command+fileName);
                                                   >> 142     }
118                                                   143 
119   if (ui) {                                    << 144   //job termination
120     // interactive mode                        << 145 #ifdef G4VIS_USE
121     visManager = new G4VisExecutive;           << 
122     visManager->Initialize();                  << 
123     ui->SessionStart();                        << 
124     delete ui;                                 << 
125   }                                            << 
126   else {                                       << 
127     // batch mode                              << 
128     G4String command = "/control/execute ";    << 
129     G4String fileName = argv[1];               << 
130     UImanager->ApplyCommand(command + fileName << 
131   }                                            << 
132                                                << 
133   // job termination                           << 
134   delete visManager;                              146   delete visManager;
                                                   >> 147 #endif
135   delete runManager;                              148   delete runManager;
                                                   >> 149 
                                                   >> 150   return 0;
136 }                                                 151 }
137                                                   152 
138 //....oooOO0OOooo........oooOO0OOooo........oo    153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
139                                                   154