Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file geometry/transforms/transforms.cc 26 /// \file geometry/transforms/transforms.cc 27 /// \brief Main program of the geometry/transf 27 /// \brief Main program of the geometry/transforms example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm4.cc,v 1.13 2010-05-19 09:19:51 maire Exp $ >> 31 // GEANT4 tag $Name: not supported by cvs2svn $ 30 // 32 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 32 //....oooOO0OOooo........oooOO0OOooo........oo << 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 35 >> 36 #include "G4RunManager.hh" >> 37 #include "G4UImanager.hh" >> 38 #include "Randomize.hh" 33 39 34 #include "DetectorConstruction.hh" 40 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 41 #include "PhysicsList.hh" 36 #include "PrimaryGeneratorAction.hh" 42 #include "PrimaryGeneratorAction.hh" >> 43 #include "SteppingVerbose.hh" 37 44 38 #include "G4RunManager.hh" << 45 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4UIExecutive.hh" << 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 46 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 47 #endif 44 48 45 //....oooOO0OOooo........oooOO0OOooo........oo << 49 #ifdef G4UI_USE >> 50 #include "G4UIExecutive.hh" >> 51 #endif 46 52 47 int main(int argc, char** argv) << 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 54 53 // choose the Random engine << 55 int main(int argc,char** argv) { >> 56 >> 57 //choose the Random engine 54 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 58 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 55 59 56 // use G4SteppingVerboseWithUnits << 60 //my Verbose output class 57 G4int precision = 4; << 61 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 58 G4SteppingVerbose::UseBestUnit(precision); << 62 59 << 63 // Construct the default run manager 60 // construct the default run manager << 64 G4RunManager * runManager = new G4RunManager; 61 auto runManager = new G4RunManager; << 62 65 63 // set mandatory initialization classes 66 // set mandatory initialization classes 64 runManager->SetUserInitialization(new Detect 67 runManager->SetUserInitialization(new DetectorConstruction); 65 runManager->SetUserInitialization(new Physic 68 runManager->SetUserInitialization(new PhysicsList); 66 << 69 67 // set user action classes 70 // set user action classes 68 runManager->SetUserAction(new PrimaryGenerat 71 runManager->SetUserAction(new PrimaryGeneratorAction); 69 << 72 70 // initialize G4 kernel << 73 //Initialize G4 kernel 71 runManager->Initialize(); 74 runManager->Initialize(); 72 << 75 73 // initialize visualization << 76 // get the pointer to the User Interface manager 74 G4VisManager* visManager = nullptr; << 77 G4UImanager* UI = G4UImanager::GetUIpointer(); 75 << 78 76 // get the pointer to the User Interface man << 79 if (argc!=1) // batch mode 77 G4UImanager* UImanager = G4UImanager::GetUIp << 80 { 78 << 81 G4String command = "/control/execute "; 79 if (ui) { << 82 G4String fileName = argv[1]; 80 // interactive mode << 83 UI->ApplyCommand(command+fileName); 81 visManager = new G4VisExecutive; << 84 } 82 visManager->Initialize(); << 85 83 /// UImanager->ApplyCommand("/control/exec << 86 else // define visualization and UI terminal for interactive mode 84 ui->SessionStart(); << 87 { 85 delete ui; << 88 #ifdef G4VIS_USE 86 } << 89 G4VisManager* visManager = new G4VisExecutive; 87 else { << 90 visManager->Initialize(); 88 // batch mode << 91 #endif 89 G4String command = "/control/execute "; << 92 90 G4String fileName = argv[1]; << 93 #ifdef G4UI_USE 91 UImanager->ApplyCommand(command + fileName << 94 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 92 } << 95 #ifdef G4VIS_USE >> 96 UI->ApplyCommand("/control/execute vis.mac"); >> 97 #endif >> 98 ui->SessionStart(); >> 99 delete ui; >> 100 #endif >> 101 >> 102 #ifdef G4VIS_USE >> 103 delete visManager; >> 104 #endif >> 105 } 93 106 94 // job termination 107 // job termination 95 delete visManager; << 108 // 96 delete runManager; 109 delete runManager; >> 110 >> 111 return 0; 97 } 112 } 98 113 99 //....oooOO0OOooo........oooOO0OOooo........oo << 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 115 100 116