Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file geometry/transforms/transforms.cc 26 /// \file geometry/transforms/transforms.cc 27 /// \brief Main program of the geometry/transf 27 /// \brief Main program of the geometry/transforms example 28 // 28 // 29 // 29 // >> 30 // $Id: TestEm4.cc,v 1.13 2010-05-19 09:19:51 maire Exp $ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 32 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" 33 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" 36 #include "PrimaryGeneratorAction.hh" 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "SteppingVerbose.hh" 37 43 38 #include "G4RunManager.hh" << 44 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4UIExecutive.hh" << 41 #include "G4UImanager.hh" << 42 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 43 #include "Randomize.hh" << 46 #endif 44 47 45 //....oooOO0OOooo........oooOO0OOooo........oo << 48 #ifdef G4UI_USE >> 49 #include "G4UIExecutive.hh" >> 50 #endif 46 51 47 int main(int argc, char** argv) << 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 48 { << 49 // detect interactive mode (if no arguments) << 50 G4UIExecutive* ui = nullptr; << 51 if (argc == 1) ui = new G4UIExecutive(argc, << 52 53 53 // choose the Random engine << 54 int main(int argc,char** argv) { >> 55 >> 56 //choose the Random engine 54 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 55 58 56 // use G4SteppingVerboseWithUnits << 59 //my Verbose output class 57 G4int precision = 4; << 60 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 58 G4SteppingVerbose::UseBestUnit(precision); << 61 59 << 62 // Construct the default run manager 60 // construct the default run manager << 63 G4RunManager * runManager = new G4RunManager; 61 auto runManager = new G4RunManager; << 62 64 63 // set mandatory initialization classes 65 // set mandatory initialization classes 64 runManager->SetUserInitialization(new Detect 66 runManager->SetUserInitialization(new DetectorConstruction); 65 runManager->SetUserInitialization(new Physic 67 runManager->SetUserInitialization(new PhysicsList); 66 << 68 67 // set user action classes 69 // set user action classes 68 runManager->SetUserAction(new PrimaryGenerat 70 runManager->SetUserAction(new PrimaryGeneratorAction); 69 << 71 70 // initialize G4 kernel << 72 //Initialize G4 kernel 71 runManager->Initialize(); 73 runManager->Initialize(); 72 << 74 73 // initialize visualization << 75 // get the pointer to the User Interface manager 74 G4VisManager* visManager = nullptr; << 76 G4UImanager* UI = G4UImanager::GetUIpointer(); 75 << 77 76 // get the pointer to the User Interface man << 78 if (argc!=1) // batch mode 77 G4UImanager* UImanager = G4UImanager::GetUIp << 79 { 78 << 80 G4String command = "/control/execute "; 79 if (ui) { << 81 G4String fileName = argv[1]; 80 // interactive mode << 82 UI->ApplyCommand(command+fileName); 81 visManager = new G4VisExecutive; << 83 } 82 visManager->Initialize(); << 84 83 /// UImanager->ApplyCommand("/control/exec << 85 else // define visualization and UI terminal for interactive mode 84 ui->SessionStart(); << 86 { 85 delete ui; << 87 #ifdef G4VIS_USE 86 } << 88 G4VisManager* visManager = new G4VisExecutive; 87 else { << 89 visManager->Initialize(); 88 // batch mode << 90 #endif 89 G4String command = "/control/execute "; << 91 90 G4String fileName = argv[1]; << 92 #ifdef G4UI_USE 91 UImanager->ApplyCommand(command + fileName << 93 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 92 } << 94 #ifdef G4VIS_USE >> 95 UI->ApplyCommand("/control/execute vis.mac"); >> 96 #endif >> 97 ui->SessionStart(); >> 98 delete ui; >> 99 #endif >> 100 >> 101 #ifdef G4VIS_USE >> 102 delete visManager; >> 103 #endif >> 104 } 93 105 94 // job termination 106 // job termination 95 delete visManager; << 107 // 96 delete runManager; 108 delete runManager; >> 109 >> 110 return 0; 97 } 111 } 98 112 99 //....oooOO0OOooo........oooOO0OOooo........oo << 113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 114 100 115