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Geant4/examples/extended/g3tog4/clGeometry/common/src/GunPrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/g3tog4/clGeometry/common/src/GunPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/g3tog4/clGeometry/common/src/GunPrimaryGeneratorAction.cc (Version 10.4)


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 25 //                                                 25 //
                                                   >>  26 // $Id$
 26 //                                                 27 //
 27 /// \file common/src/GunPrimaryGeneratorAction <<  28 /// \file GunPrimaryGeneratorAction.cc
 28 /// \brief Implementation of the Common::GunPr <<  29 /// \brief Implementation of the GunPrimaryGeneratorAction class
 29                                                    30 
 30 #include "GunPrimaryGeneratorAction.hh"            31 #include "GunPrimaryGeneratorAction.hh"
 31                                                    32 
 32 #include "G4Event.hh"                              33 #include "G4Event.hh"
 33 #include "G4ParticleDefinition.hh"             << 
 34 #include "G4ParticleGun.hh"                        34 #include "G4ParticleGun.hh"
 35 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 36                                                <<  36 #include "G4ParticleDefinition.hh"
 37 namespace Common                               << 
 38 {                                              << 
 39                                                    37 
 40 //....oooOO0OOooo........oooOO0OOooo........oo     38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 41                                                    39 
 42 GunPrimaryGeneratorAction::GunPrimaryGenerator <<  40 GunPrimaryGeneratorAction::GunPrimaryGeneratorAction(      
 43                                                <<  41                                 const G4String& particleName, 
 44                                                <<  42                                 G4double energy,
                                                   >>  43                                 G4ThreeVector position, 
                                                   >>  44                                 G4ThreeVector momentumDirection)
                                                   >>  45   : G4VUserPrimaryGeneratorAction(),
                                                   >>  46     fParticleGun(nullptr)
 45 {                                                  47 {
 46   G4int nofParticles = 1;                          48   G4int nofParticles = 1;
 47   fParticleGun = new G4ParticleGun(nofParticle <<  49   fParticleGun  = new G4ParticleGun(nofParticles);
 48                                                    50 
 49   // default particle kinematic                    51   // default particle kinematic
 50   G4ParticleTable* particleTable = G4ParticleT     52   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 51   G4ParticleDefinition* particle = particleTab <<  53   G4ParticleDefinition* particle
                                                   >>  54     = particleTable->FindParticle(particleName);
 52   fParticleGun->SetParticleDefinition(particle     55   fParticleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticleEnergy(energy);         56   fParticleGun->SetParticleEnergy(energy);
 54   fParticleGun->SetParticlePosition(position);     57   fParticleGun->SetParticlePosition(position);
 55   fParticleGun->SetParticleMomentumDirection(m     58   fParticleGun->SetParticleMomentumDirection(momentumDirection);
 56 }                                                  59 }
 57                                                    60 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    62 
 60 GunPrimaryGeneratorAction::~GunPrimaryGenerato     63 GunPrimaryGeneratorAction::~GunPrimaryGeneratorAction()
 61 {                                                  64 {
 62   delete fParticleGun;                             65   delete fParticleGun;
 63 }                                                  66 }
 64                                                    67 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    69 
 67 void GunPrimaryGeneratorAction::GeneratePrimar     70 void GunPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 68 {                                                  71 {
 69   // this function is called at the begining o     72   // this function is called at the begining of event
 70                                                    73 
 71   fParticleGun->GeneratePrimaryVertex(anEvent)     74   fParticleGun->GeneratePrimaryVertex(anEvent);
 72 }                                                  75 }
 73                                                    76 
 74 //....oooOO0OOooo........oooOO0OOooo........oo << 
 75                                                << 
 76 }  // namespace Common                         << 
 77                                                    77