Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file common/src/DetectorConstruction.cc 27 /// \file common/src/DetectorConstruction.cc 28 /// \brief Implementation of the Common::Detec 28 /// \brief Implementation of the Common::DetectorConstruction class 29 29 30 #include "DetectorConstruction.hh" 30 #include "DetectorConstruction.hh" 31 31 32 #include "G4Box.hh" << 33 #include "G4GenericMessenger.hh" << 34 #include "G4LogicalVolume.hh" << 35 #include "G4Material.hh" 32 #include "G4Material.hh" 36 #include "G4NistManager.hh" 33 #include "G4NistManager.hh" >> 34 #include "G4Box.hh" >> 35 #include "G4LogicalVolume.hh" 37 #include "G4PVPlacement.hh" 36 #include "G4PVPlacement.hh" >> 37 #include "G4GenericMessenger.hh" 38 38 39 namespace Common 39 namespace Common 40 { 40 { 41 41 42 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 43 44 DetectorConstruction::DetectorConstruction(con << 44 DetectorConstruction::DetectorConstruction( 45 G4d << 45 const G4String& boxMaterialName, 46 con << 46 G4double boxHx, G4double boxHy, G4double boxHz, 47 G4d << 47 const G4String& worldMaterialName, 48 : fBoxMaterialName(boxMaterialName), << 48 G4double worldSizeFactor) 49 fWorldMaterialName(worldMaterialName), << 49 : fBoxMaterialName(boxMaterialName), 50 fBoxDimensions(boxHx * 2, boxHy * 2, boxHz << 50 fWorldMaterialName(worldMaterialName), 51 fWorldSizeFactor(worldSizeFactor) << 51 fBoxDimensions(boxHx*2, boxHy*2, boxHz*2), >> 52 fWorldSizeFactor(worldSizeFactor) 52 { 53 { 53 DefineCommands(); 54 DefineCommands(); 54 } 55 } 55 56 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 58 58 DetectorConstruction::~DetectorConstruction() 59 DetectorConstruction::~DetectorConstruction() 59 { 60 { 60 delete fMessenger; 61 delete fMessenger; 61 } 62 } 62 63 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 64 65 65 G4VPhysicalVolume* DetectorConstruction::Const 66 G4VPhysicalVolume* DetectorConstruction::Construct() 66 { 67 { 67 // Define materials via NIST manager 68 // Define materials via NIST manager 68 // 69 // 69 auto nistManager = G4NistManager::Instance() 70 auto nistManager = G4NistManager::Instance(); 70 71 71 auto worldMaterial = nistManager->FindOrBuil 72 auto worldMaterial = nistManager->FindOrBuildMaterial(fWorldMaterialName); 72 auto boxMaterial = nistManager->FindOrBuildM 73 auto boxMaterial = nistManager->FindOrBuildMaterial(fBoxMaterialName); 73 74 74 // Geometry parameters 75 // Geometry parameters 75 // 76 // 76 G4ThreeVector worldDimensions = fBoxDimensio 77 G4ThreeVector worldDimensions = fBoxDimensions * fWorldSizeFactor; 77 78 78 // World 79 // World 79 // 80 // 80 auto sWorld = new G4Box("World", // name << 81 auto sWorld 81 worldDimensions.x(), << 82 = new G4Box("World", //name 82 worldDimensions.y(), << 83 worldDimensions.x(), //dimensions (half-lentghs) 83 << 84 worldDimensions.y(), 84 fWorldVolume = new G4LogicalVolume(sWorld, << 85 worldDimensions.z()); 85 worldMate << 86 86 "World"); << 87 fWorldVolume 87 << 88 = new G4LogicalVolume(sWorld, //shape 88 auto pWorld = new G4PVPlacement(0, // no ro << 89 worldMaterial, //material 89 G4ThreeVecto << 90 "World"); //name 90 fWorldVolume << 91 91 "World", // << 92 auto pWorld 92 0, // mothe << 93 = new G4PVPlacement(0, //no rotation 93 false, // n << 94 G4ThreeVector(), //at (0,0,0) 94 0); // copy << 95 fWorldVolume, //logical volume >> 96 "World", //name >> 97 0, //mother volume >> 98 false, //no boolean operation >> 99 0); //copy number 95 100 96 // Box 101 // Box 97 // 102 // 98 auto sBox = new G4Box("Box", // its name << 103 auto sBox 99 fBoxDimensions.x(), / << 104 = new G4Box("Box", //its name 100 fBoxDimensions.y(), fB << 105 fBoxDimensions.x(), //dimensions (half-lengths) 101 << 106 fBoxDimensions.y(), 102 fBoxVolume = new G4LogicalVolume(sBox, // i << 107 fBoxDimensions.z()); 103 boxMaterial << 108 104 "Box"); // << 109 fBoxVolume 105 << 110 = new G4LogicalVolume(sBox, //its shape 106 new G4PVPlacement(0, // no rotation << 111 boxMaterial, //its material 107 G4ThreeVector(), // at (0 << 112 "Box"); //its name 108 fBoxVolume, // its logica << 113 109 "Box", // its name << 114 new G4PVPlacement(0, //no rotation 110 fWorldVolume, // its moth << 115 G4ThreeVector(), //at (0,0,0) 111 false, // no boolean oper << 116 fBoxVolume, //its logical volume 112 0); // copy number << 117 "Box", //its name >> 118 fWorldVolume, //its mother volume >> 119 false, //no boolean operation >> 120 0); //copy number 113 121 114 // always return the root volume << 122 //always return the root volume 115 // 123 // 116 return pWorld; 124 return pWorld; 117 } 125 } 118 126 119 //....oooOO0OOooo........oooOO0OOooo........oo 127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 120 128 121 void DetectorConstruction::SetBoxMaterial(cons 129 void DetectorConstruction::SetBoxMaterial(const G4String& materialName) 122 { 130 { 123 auto nistManager = G4NistManager::Instance() 131 auto nistManager = G4NistManager::Instance(); 124 132 125 auto newMaterial = nistManager->FindOrBuildM 133 auto newMaterial = nistManager->FindOrBuildMaterial(materialName); 126 if (!newMaterial) { << 134 if ( ! newMaterial ) { 127 G4cerr << "Material " << materialName << " 135 G4cerr << "Material " << materialName << " not found." << G4endl; 128 G4cerr << "The box material was not change 136 G4cerr << "The box material was not changed." << G4endl; 129 return; 137 return; 130 } 138 } 131 139 132 if (fBoxVolume) fBoxVolume->SetMaterial(newM << 140 if ( fBoxVolume ) fBoxVolume->SetMaterial(newMaterial); 133 G4cout << "Material of box changed to " << m 141 G4cout << "Material of box changed to " << materialName << G4endl; 134 } 142 } 135 143 136 //....oooOO0OOooo........oooOO0OOooo........oo 144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 137 145 138 void DetectorConstruction::SetWorldMaterial(co 146 void DetectorConstruction::SetWorldMaterial(const G4String& materialName) 139 { 147 { 140 auto nistManager = G4NistManager::Instance() 148 auto nistManager = G4NistManager::Instance(); 141 149 142 auto newMaterial = nistManager->FindOrBuildM 150 auto newMaterial = nistManager->FindOrBuildMaterial(materialName); 143 if (!newMaterial) { << 151 if ( ! newMaterial ) { 144 G4cerr << "Material " << materialName << " 152 G4cerr << "Material " << materialName << " not found." << G4endl; 145 G4cerr << "The box material was not change 153 G4cerr << "The box material was not changed." << G4endl; 146 return; 154 return; 147 } 155 } 148 156 149 if (fWorldVolume) fWorldVolume->SetMaterial( << 157 if ( fWorldVolume ) fWorldVolume->SetMaterial(newMaterial); 150 G4cout << "Material of box changed to " << m 158 G4cout << "Material of box changed to " << materialName << G4endl; 151 } 159 } 152 160 153 //....oooOO0OOooo........oooOO0OOooo........oo 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 154 162 155 void DetectorConstruction::SetBoxDimensions(G4 163 void DetectorConstruction::SetBoxDimensions(G4ThreeVector dimensions) 156 { 164 { 157 /// Set box dimension (in half lengths). << 165 /// Set box dimension (in half lengths). 158 /// This setting has effect only if called i << 166 /// This setting has effect only if called in PreInit> phase 159 167 160 fBoxDimensions = dimensions; 168 fBoxDimensions = dimensions; 161 } 169 } 162 170 163 //....oooOO0OOooo........oooOO0OOooo........oo 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 164 172 165 void DetectorConstruction::SetWorldSizeFactor( 173 void DetectorConstruction::SetWorldSizeFactor(G4double factor) 166 { 174 { 167 /// Set the multiplication factor from box d << 175 /// Set the multiplication factor from box dimensions to world dimensions. 168 /// This setting has effect only if called i << 176 /// This setting has effect only if called in PreInit> phase 169 177 170 fWorldSizeFactor = factor; 178 fWorldSizeFactor = factor; 171 } 179 } 172 180 173 //....oooOO0OOooo........oooOO0OOooo........oo 181 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 174 182 175 void DetectorConstruction::DefineCommands() 183 void DetectorConstruction::DefineCommands() 176 { 184 { 177 // Define /B5/detector command directory usi 185 // Define /B5/detector command directory using generic messenger class 178 fMessenger = new G4GenericMessenger(this, "/ << 186 fMessenger = new G4GenericMessenger(this, >> 187 "/detector/", >> 188 "Detector control"); 179 189 180 // setBoxMaterial command 190 // setBoxMaterial command 181 auto& setBoxMaterialCmd = fMessenger->Declar << 191 auto& setBoxMaterialCmd 182 "setBoxMaterial", &DetectorConstruction::S << 192 = fMessenger->DeclareMethod("setBoxMaterial", >> 193 &DetectorConstruction::SetBoxMaterial, >> 194 "Set box material name."); 183 setBoxMaterialCmd.SetParameterName("boxMater 195 setBoxMaterialCmd.SetParameterName("boxMaterialName", false); 184 setBoxMaterialCmd.SetDefaultValue("G4_AIR"); 196 setBoxMaterialCmd.SetDefaultValue("G4_AIR"); 185 197 186 // setWorldMaterial command 198 // setWorldMaterial command 187 auto& setWorldMaterialCmd = fMessenger->Decl << 199 auto& setWorldMaterialCmd 188 "setWorldMaterial", &DetectorConstruction: << 200 = fMessenger->DeclareMethod("setWorldMaterial", >> 201 &DetectorConstruction::SetWorldMaterial, >> 202 "Set world material name."); 189 setWorldMaterialCmd.SetParameterName("worldM 203 setWorldMaterialCmd.SetParameterName("worldMaterialName", false); 190 setWorldMaterialCmd.SetDefaultValue("G4_AIR" 204 setWorldMaterialCmd.SetDefaultValue("G4_AIR"); 191 205 192 // setBoxDimensions command 206 // setBoxDimensions command 193 auto& setBoxDimensionsCmd = fMessenger->Decl << 207 auto& setBoxDimensionsCmd 194 "setBoxDimensions", "mm", &DetectorConstru << 208 = fMessenger->DeclareMethodWithUnit("setBoxDimensions", "mm", 195 "Set box dimensions (in half lentgh)."); << 209 &DetectorConstruction::SetBoxDimensions, >> 210 "Set box dimensions (in half lentgh)."); 196 setBoxDimensionsCmd.SetParameterName("boxDim 211 setBoxDimensionsCmd.SetParameterName("boxDimensions", false); 197 setBoxDimensionsCmd.SetStates(G4State_PreIni 212 setBoxDimensionsCmd.SetStates(G4State_PreInit); 198 213 199 // setWorldSizeFactor command 214 // setWorldSizeFactor command 200 auto& setWorldSizeFactorCmd = fMessenger->De << 215 auto& setWorldSizeFactorCmd 201 "setWorldSizeFactor", &DetectorConstructio << 216 = fMessenger->DeclareMethod("setWorldSizeFactor", 202 "Set the multiplication factor from box di << 217 &DetectorConstruction::SetWorldSizeFactor, >> 218 "Set the multiplication factor from box dimensions to world dimensions."); 203 setWorldSizeFactorCmd.SetParameterName("worl 219 setWorldSizeFactorCmd.SetParameterName("worldSizeFactor", false); 204 setWorldSizeFactorCmd.SetRange("WorldSizeFac 220 setWorldSizeFactorCmd.SetRange("WorldSizeFactor >= 1"); 205 setWorldSizeFactorCmd.SetStates(G4State_PreI 221 setWorldSizeFactorCmd.SetStates(G4State_PreInit); 206 } 222 } 207 223 208 //....oooOO0OOooo........oooOO0OOooo........oo 224 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 209 225 210 } // namespace Common << 226 } 211 227