Geant4 Cross Reference

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Geant4/examples/extended/g3tog4/clGeometry/common/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/g3tog4/clGeometry/common/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/g3tog4/clGeometry/common/src/DetectorConstruction.cc (Version 10.6.p1)


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 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file common/src/DetectorConstruction.cc   <<  27 /// \file DetectorConstruction.cc
 28 /// \brief Implementation of the Common::Detec <<  28 /// \brief Implementation of the DetectorConstruction class
 29                                                    29 
 30 #include "DetectorConstruction.hh"                 30 #include "DetectorConstruction.hh"
 31                                                    31 
 32 #include "G4Box.hh"                            << 
 33 #include "G4GenericMessenger.hh"               << 
 34 #include "G4LogicalVolume.hh"                  << 
 35 #include "G4Material.hh"                           32 #include "G4Material.hh"
 36 #include "G4NistManager.hh"                        33 #include "G4NistManager.hh"
                                                   >>  34 #include "G4Box.hh"
                                                   >>  35 #include "G4LogicalVolume.hh"
 37 #include "G4PVPlacement.hh"                        36 #include "G4PVPlacement.hh"
 38                                                <<  37 #include "G4GenericMessenger.hh"
 39 namespace Common                               << 
 40 {                                              << 
 41                                                    38 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    40 
 44 DetectorConstruction::DetectorConstruction(con <<  41 DetectorConstruction::DetectorConstruction(
 45                                            G4d <<  42                               const G4String& boxMaterialName,
 46                                            con <<  43                               G4double boxHx, G4double boxHy, G4double boxHz,
 47                                            G4d <<  44                               const G4String& worldMaterialName,
 48   : fBoxMaterialName(boxMaterialName),         <<  45                               G4double worldSizeFactor)
 49     fWorldMaterialName(worldMaterialName),     <<  46  : G4VUserDetectorConstruction(),
 50     fBoxDimensions(boxHx * 2, boxHy * 2, boxHz <<  47    fMessenger(nullptr),
 51     fWorldSizeFactor(worldSizeFactor)          <<  48    fBoxMaterialName(boxMaterialName),
                                                   >>  49    fWorldMaterialName(worldMaterialName),
                                                   >>  50    fBoxDimensions(boxHx*2, boxHy*2, boxHz*2),
                                                   >>  51    fWorldSizeFactor(worldSizeFactor),
                                                   >>  52    fBoxVolume(nullptr),
                                                   >>  53    fWorldVolume(nullptr)
 52 {                                                  54 {
 53   DefineCommands();                                55   DefineCommands();
 54 }                                                  56 }
 55                                                    57 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    59 
 58 DetectorConstruction::~DetectorConstruction()      60 DetectorConstruction::~DetectorConstruction()
 59 {                                                  61 {
 60   delete fMessenger;                               62   delete fMessenger;
 61 }                                                  63 }
 62                                                    64 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64                                                    66 
 65 G4VPhysicalVolume* DetectorConstruction::Const     67 G4VPhysicalVolume* DetectorConstruction::Construct()
 66 {                                                  68 {
 67   // Define materials via NIST manager             69   // Define materials via NIST manager
 68   //                                               70   //
 69   auto nistManager = G4NistManager::Instance()     71   auto nistManager = G4NistManager::Instance();
 70                                                    72 
 71   auto worldMaterial = nistManager->FindOrBuil     73   auto worldMaterial = nistManager->FindOrBuildMaterial(fWorldMaterialName);
 72   auto boxMaterial = nistManager->FindOrBuildM     74   auto boxMaterial = nistManager->FindOrBuildMaterial(fBoxMaterialName);
 73                                                <<  75  
 74   // Geometry parameters                           76   // Geometry parameters
 75   //                                               77   //
 76   G4ThreeVector worldDimensions = fBoxDimensio     78   G4ThreeVector worldDimensions = fBoxDimensions * fWorldSizeFactor;
 77                                                <<  79   
 78   // World                                         80   // World
 79   //                                               81   //
 80   auto sWorld = new G4Box("World",  // name    <<  82   auto sWorld 
 81                           worldDimensions.x(), <<  83     = new G4Box("World",                        //name
 82                           worldDimensions.y(), <<  84                  worldDimensions.x(),           //dimensions (half-lentghs)
 83                                                <<  85                  worldDimensions.y(), 
 84   fWorldVolume = new G4LogicalVolume(sWorld,   <<  86                  worldDimensions.z());
 85                                      worldMate <<  87 
 86                                      "World"); <<  88   fWorldVolume 
 87                                                <<  89     = new G4LogicalVolume(sWorld,               //shape
 88   auto pWorld = new G4PVPlacement(0,  // no ro <<  90                           worldMaterial,        //material
 89                                   G4ThreeVecto <<  91                           "World");             //name
 90                                   fWorldVolume <<  92 
 91                                   "World",  // <<  93   auto pWorld 
 92                                   0,  // mothe <<  94     = new G4PVPlacement(0,                      //no rotation
 93                                   false,  // n <<  95                         G4ThreeVector(),        //at (0,0,0)
 94                                   0);  // copy <<  96                         fWorldVolume,           //logical volume
 95                                                <<  97                         "World",                //name
                                                   >>  98                         0,                      //mother  volume
                                                   >>  99                         false,                  //no boolean operation
                                                   >> 100                         0);                     //copy number
                                                   >> 101                                                 
 96   // Box                                          102   // Box
 97   //                                           << 103   //                           
 98   auto sBox = new G4Box("Box",  // its name    << 104   auto sBox 
 99                         fBoxDimensions.x(),  / << 105     = new G4Box("Box",                          //its name
100                         fBoxDimensions.y(), fB << 106                  fBoxDimensions.x(),            //dimensions (half-lengths)
101                                                << 107                  fBoxDimensions.y(), 
102   fBoxVolume = new G4LogicalVolume(sBox,  // i << 108                  fBoxDimensions.z());
103                                    boxMaterial << 109                    
104                                    "Box");  // << 110   fBoxVolume 
105                                                << 111     = new G4LogicalVolume(sBox,                 //its shape
106   new G4PVPlacement(0,  // no rotation         << 112                           boxMaterial,          //its material
107                     G4ThreeVector(),  // at (0 << 113                           "Box");               //its name
108                     fBoxVolume,  // its logica << 114 
109                     "Box",  // its name        << 115   new G4PVPlacement(0,                          //no rotation
110                     fWorldVolume,  // its moth << 116                     G4ThreeVector(),            //at (0,0,0)
111                     false,  // no boolean oper << 117                     fBoxVolume,                 //its logical volume                           
112                     0);  // copy number        << 118                     "Box",                      //its name
                                                   >> 119                     fWorldVolume,               //its mother  volume
                                                   >> 120                     false,                      //no boolean operation
                                                   >> 121                     0);                         //copy number
113                                                   122 
114   // always return the root volume             << 123   //always return the root volume
115   //                                              124   //
116   return pWorld;                                  125   return pWorld;
117 }                                                 126 }
118                                                   127 
119 //....oooOO0OOooo........oooOO0OOooo........oo    128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
120                                                << 129  
121 void DetectorConstruction::SetBoxMaterial(cons    130 void DetectorConstruction::SetBoxMaterial(const G4String& materialName)
122 {                                                 131 {
123   auto nistManager = G4NistManager::Instance()    132   auto nistManager = G4NistManager::Instance();
124                                                   133 
125   auto newMaterial = nistManager->FindOrBuildM    134   auto newMaterial = nistManager->FindOrBuildMaterial(materialName);
126   if (!newMaterial) {                          << 135   if ( ! newMaterial ) {
127     G4cerr << "Material " << materialName << "    136     G4cerr << "Material " << materialName << " not found." << G4endl;
128     G4cerr << "The box material was not change    137     G4cerr << "The box material was not changed." << G4endl;
129     return;                                       138     return;
130   }                                            << 139   }  
131                                                << 140    
132   if (fBoxVolume) fBoxVolume->SetMaterial(newM << 141   if ( fBoxVolume ) fBoxVolume->SetMaterial(newMaterial);
133   G4cout << "Material of box changed to " << m    142   G4cout << "Material of box changed to " << materialName << G4endl;
134 }                                                 143 }
135                                                   144 
136 //....oooOO0OOooo........oooOO0OOooo........oo    145 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
137                                                << 146  
138 void DetectorConstruction::SetWorldMaterial(co    147 void DetectorConstruction::SetWorldMaterial(const G4String& materialName)
139 {                                                 148 {
140   auto nistManager = G4NistManager::Instance()    149   auto nistManager = G4NistManager::Instance();
141                                                   150 
142   auto newMaterial = nistManager->FindOrBuildM    151   auto newMaterial = nistManager->FindOrBuildMaterial(materialName);
143   if (!newMaterial) {                          << 152   if ( ! newMaterial ) {
144     G4cerr << "Material " << materialName << "    153     G4cerr << "Material " << materialName << " not found." << G4endl;
145     G4cerr << "The box material was not change    154     G4cerr << "The box material was not changed." << G4endl;
146     return;                                       155     return;
147   }                                            << 156   }  
148                                                << 157    
149   if (fWorldVolume) fWorldVolume->SetMaterial( << 158   if ( fWorldVolume ) fWorldVolume->SetMaterial(newMaterial);
150   G4cout << "Material of box changed to " << m    159   G4cout << "Material of box changed to " << materialName << G4endl;
151 }                                                 160 }
152                                                   161 
153 //....oooOO0OOooo........oooOO0OOooo........oo    162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
154                                                << 163  
155 void DetectorConstruction::SetBoxDimensions(G4 << 164 void DetectorConstruction::SetBoxDimensions(G4ThreeVector dimensions) 
156 {                                                 165 {
157   /// Set box dimension (in half lengths).     << 166 /// Set box dimension (in half lengths).
158   /// This setting has effect only if called i << 167 /// This setting has effect only if called in PreInit> phase
159                                                   168 
160   fBoxDimensions = dimensions;                    169   fBoxDimensions = dimensions;
161 }                                              << 170 }  
162                                                << 171                                      
163 //....oooOO0OOooo........oooOO0OOooo........oo    172 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164                                                   173 
165 void DetectorConstruction::SetWorldSizeFactor( << 174 void DetectorConstruction::SetWorldSizeFactor(G4double factor) 
166 {                                                 175 {
167   /// Set the multiplication factor from box d << 176 /// Set the multiplication factor from box dimensions to world dimensions.
168   /// This setting has effect only if called i << 177 /// This setting has effect only if called in PreInit> phase
169                                                   178 
170   fWorldSizeFactor = factor;                      179   fWorldSizeFactor = factor;
171 }                                              << 180 }  
172                                                << 181                                      
173 //....oooOO0OOooo........oooOO0OOooo........oo    182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
174                                                   183 
175 void DetectorConstruction::DefineCommands()       184 void DetectorConstruction::DefineCommands()
176 {                                                 185 {
177   // Define /B5/detector command directory usi    186   // Define /B5/detector command directory using generic messenger class
178   fMessenger = new G4GenericMessenger(this, "/ << 187   fMessenger = new G4GenericMessenger(this, 
                                                   >> 188                                       "/detector/", 
                                                   >> 189                                       "Detector control");
179                                                   190 
180   // setBoxMaterial command                       191   // setBoxMaterial command
181   auto& setBoxMaterialCmd = fMessenger->Declar << 192   auto& setBoxMaterialCmd
182     "setBoxMaterial", &DetectorConstruction::S << 193     = fMessenger->DeclareMethod("setBoxMaterial",
                                                   >> 194         &DetectorConstruction::SetBoxMaterial, 
                                                   >> 195         "Set box material name.");
183   setBoxMaterialCmd.SetParameterName("boxMater    196   setBoxMaterialCmd.SetParameterName("boxMaterialName", false);
184   setBoxMaterialCmd.SetDefaultValue("G4_AIR");    197   setBoxMaterialCmd.SetDefaultValue("G4_AIR");
185                                                   198 
186   // setWorldMaterial command                     199   // setWorldMaterial command
187   auto& setWorldMaterialCmd = fMessenger->Decl << 200   auto& setWorldMaterialCmd
188     "setWorldMaterial", &DetectorConstruction: << 201     = fMessenger->DeclareMethod("setWorldMaterial",
                                                   >> 202         &DetectorConstruction::SetWorldMaterial, 
                                                   >> 203         "Set world material name.");
189   setWorldMaterialCmd.SetParameterName("worldM    204   setWorldMaterialCmd.SetParameterName("worldMaterialName", false);
190   setWorldMaterialCmd.SetDefaultValue("G4_AIR"    205   setWorldMaterialCmd.SetDefaultValue("G4_AIR");
191                                                   206 
192   // setBoxDimensions command                     207   // setBoxDimensions command
193   auto& setBoxDimensionsCmd = fMessenger->Decl << 208   auto& setBoxDimensionsCmd
194     "setBoxDimensions", "mm", &DetectorConstru << 209     = fMessenger->DeclareMethodWithUnit("setBoxDimensions", "mm",
195     "Set box dimensions (in half lentgh).");   << 210         &DetectorConstruction::SetBoxDimensions, 
                                                   >> 211         "Set box dimensions (in half lentgh).");
196   setBoxDimensionsCmd.SetParameterName("boxDim    212   setBoxDimensionsCmd.SetParameterName("boxDimensions", false);
197   setBoxDimensionsCmd.SetStates(G4State_PreIni    213   setBoxDimensionsCmd.SetStates(G4State_PreInit);
198                                                   214 
199   // setWorldSizeFactor command                   215   // setWorldSizeFactor command
200   auto& setWorldSizeFactorCmd = fMessenger->De << 216   auto& setWorldSizeFactorCmd 
201     "setWorldSizeFactor", &DetectorConstructio << 217     = fMessenger->DeclareMethod("setWorldSizeFactor",
202     "Set the multiplication factor from box di << 218         &DetectorConstruction::SetWorldSizeFactor, 
                                                   >> 219         "Set the multiplication factor from box dimensions to world dimensions.");
203   setWorldSizeFactorCmd.SetParameterName("worl    220   setWorldSizeFactorCmd.SetParameterName("worldSizeFactor", false);
204   setWorldSizeFactorCmd.SetRange("WorldSizeFac    221   setWorldSizeFactorCmd.SetRange("WorldSizeFactor >= 1");
205   setWorldSizeFactorCmd.SetStates(G4State_PreI    222   setWorldSizeFactorCmd.SetStates(G4State_PreInit);
206 }                                                 223 }
207                                                << 224                                      
208 //....oooOO0OOooo........oooOO0OOooo........oo    225 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
209                                                << 
210 }  // namespace Common                         << 
211                                                   226