Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file field/field05/src/F05PrimaryGenerato 26 /// \file field/field05/src/F05PrimaryGeneratorAction.cc 28 /// \brief Implementation of the F05PrimaryGen 27 /// \brief Implementation of the F05PrimaryGeneratorAction class 29 // 28 // >> 29 // >> 30 // >> 31 // 30 32 31 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 35 34 #include "F05PrimaryGeneratorAction.hh" 36 #include "F05PrimaryGeneratorAction.hh" 35 37 36 #include "F05DetectorConstruction.hh" 38 #include "F05DetectorConstruction.hh" 37 39 38 #include "G4Event.hh" 40 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 43 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 44 #include "Randomize.hh" >> 45 #include "G4SystemOfUnits.hh" 44 46 45 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 48 47 F05PrimaryGeneratorAction::F05PrimaryGenerator << 49 F05PrimaryGeneratorAction::F05PrimaryGeneratorAction(void) 48 { 50 { 49 G4int n_particle = 1; 51 G4int n_particle = 1; 50 fParticleGun = new G4ParticleGun(n_particle) << 52 particleGun = new G4ParticleGun(n_particle); 51 << 53 52 G4ParticleTable* particleTable = G4ParticleT 54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 53 G4ParticleDefinition* particle = particleTab 55 G4ParticleDefinition* particle = particleTable->FindParticle("mu+"); 54 56 55 fParticleGun->SetParticleDefinition(particle << 57 particleGun->SetParticleDefinition(particle); 56 } 58 } 57 59 58 //....oooOO0OOooo........oooOO0OOooo........oo 60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 61 60 F05PrimaryGeneratorAction::~F05PrimaryGenerato 62 F05PrimaryGeneratorAction::~F05PrimaryGeneratorAction() 61 { 63 { 62 delete fParticleGun; << 64 delete particleGun; 63 } 65 } 64 66 65 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 68 67 void F05PrimaryGeneratorAction::GeneratePrimar 69 void F05PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 68 { 70 { 69 // this function is called at the begining o << 71 //this function is called at the begining of event 70 // 72 // 71 73 72 G4double Pmu = 517.6 * MeV; << 74 G4double Pmu = 517.6*MeV; 73 G4double mu_mass = 105.658 * MeV; << 75 G4double mu_mass = 105.658*MeV; 74 G4double Emu = std::sqrt(Pmu * Pmu + mu_mass << 76 G4double Emu = std::sqrt(Pmu*Pmu + mu_mass*mu_mass); 75 G4double Kmu = Emu - mu_mass; 77 G4double Kmu = Emu - mu_mass; 76 78 77 G4double x0 = -6.99 * m; << 79 G4double x0 = -6.99*m; 78 G4double y0 = 0.00 * m; << 80 G4double y0 = 0.00*m; 79 G4double z0 = 0.00 * m; << 81 G4double z0 = 0.00*m; 80 << 82 81 fParticleGun->SetParticleEnergy(Kmu); << 83 particleGun->SetParticleEnergy(Kmu); 82 fParticleGun->SetParticlePosition(G4ThreeVec << 84 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 83 fParticleGun->SetParticlePolarization(G4Thre << 85 particleGun->SetParticlePolarization(G4ThreeVector(0.,1.,0.)); 84 fParticleGun->SetParticleMomentumDirection(G << 86 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,1.,0.)); 85 87 86 fParticleGun->GeneratePrimaryVertex(anEvent) << 88 particleGun->GeneratePrimaryVertex(anEvent); 87 } 89 } 88 90 89 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 92