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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04SimpleSolenoid. << 28 /// \brief Implementation of the F04SimpleSole << 29 // 27 // 30 28 31 #include "F04SimpleSolenoid.hh" << 29 #include "globals.hh" 32 << 33 #include "F04GlobalField.hh" << 34 30 35 #include "G4GeometryManager.hh" 31 #include "G4GeometryManager.hh" 36 #include "globals.hh" << 37 32 38 //....oooOO0OOooo........oooOO0OOooo........oo << 33 #include "F04GlobalField.hh" >> 34 >> 35 #include "F04SimpleSolenoid.hh" 39 36 40 F04SimpleSolenoid::F04SimpleSolenoid(G4double << 37 F04SimpleSolenoid::F04SimpleSolenoid(G4double Bz, G4double fz, 41 : F04ElementField(c, lv), << 38 G4LogicalVolume* lv, 42 fBfield(Bz), << 39 G4ThreeVector c) : F04ElementField(c,lv) 43 fFringeZ(fz), << 40 { 44 fFieldLength(2. * ((G4Tubs*)fVolume->GetSo << 41 Bfield = Bz; 45 fFieldRadius(((G4Tubs*)fVolume->GetSolid() << 42 fringeZ = fz; 46 {} << 47 43 48 //....oooOO0OOooo........oooOO0OOooo........oo << 44 fieldLength = 2.*((G4Tubs*)lvolume->GetSolid())->GetZHalfLength()+fringeZ; >> 45 fieldRadius = ((G4Tubs*)lvolume->GetSolid())->GetOuterRadius(); >> 46 } 49 47 50 void F04SimpleSolenoid::AddFieldValue(const G4 << 48 void F04SimpleSolenoid::addFieldValue(const G4double point[4], >> 49 G4double field[6]) const 51 { 50 { 52 G4ThreeVector global(point[0], point[1], poi << 51 G4ThreeVector global(point[0],point[1],point[2]); 53 G4ThreeVector local; << 52 G4ThreeVector local; 54 53 55 local = fGlobal2local.TransformPoint(global) << 54 local = global2local.TransformPoint(global); 56 55 57 if (IsOutside(local)) return; << 56 if (isOutside(local)) return; 58 57 59 G4ThreeVector B(0.0, 0.0, fBfield); << 58 G4ThreeVector B(0.0,0.0,Bfield); 60 59 61 B = fGlobal2local.Inverse().TransformAxis(B) << 60 B = global2local.Inverse().TransformAxis(B); 62 61 63 field[0] += B[0]; << 62 field[0] += B[0]; 64 field[1] += B[1]; << 63 field[1] += B[1]; 65 field[2] += B[2]; << 64 field[2] += B[2]; 66 } 65 } 67 66 68 //....oooOO0OOooo........oooOO0OOooo........oo << 67 G4bool F04SimpleSolenoid::isOutside(G4ThreeVector& local) const 69 << 70 G4bool F04SimpleSolenoid::IsOutside(G4ThreeVec << 71 { 68 { 72 // EInside inside = tubs->Inside(local); << 69 // EInside inside = tubs->Inside(local); 73 // return (inside == kOutside); << 70 // return (inside == kOutside); 74 G4double r = std::sqrt(local.x() * local.x() << 71 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y()); 75 return (r > fFieldRadius || std::fabs(local. << 72 return (r > fieldRadius || std::fabs(local.z()) > fieldLength/2.0); 76 } 73 } 77 74 78 //....oooOO0OOooo........oooOO0OOooo........oo << 75 G4bool F04SimpleSolenoid::isWithin(G4ThreeVector& local) const 79 << 80 G4bool F04SimpleSolenoid::IsWithin(G4ThreeVect << 81 { 76 { 82 // EInside inside = tubs->Inside(local); << 77 // EInside inside = tubs->Inside(local); 83 // return (inside == kInside); << 78 // return (inside == kInside); 84 G4double r = std::sqrt(local.x() * local.x() << 79 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y()); 85 return (r < fFieldRadius && std::fabs(local. << 80 return (r < fieldRadius && std::fabs(local.z()) < fieldLength/2.0); 86 } 81 } 87 82