Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 /// \file field/field04/src/F04SimpleSolenoid. 28 /// \brief Implementation of the F04SimpleSole 29 // 30 31 #include "F04SimpleSolenoid.hh" 32 33 #include "F04GlobalField.hh" 34 35 #include "G4GeometryManager.hh" 36 #include "globals.hh" 37 38 //....oooOO0OOooo........oooOO0OOooo........oo 39 40 F04SimpleSolenoid::F04SimpleSolenoid(G4double 41 : F04ElementField(c, lv), 42 fBfield(Bz), 43 fFringeZ(fz), 44 fFieldLength(2. * ((G4Tubs*)fVolume->GetSo 45 fFieldRadius(((G4Tubs*)fVolume->GetSolid() 46 {} 47 48 //....oooOO0OOooo........oooOO0OOooo........oo 49 50 void F04SimpleSolenoid::AddFieldValue(const G4 51 { 52 G4ThreeVector global(point[0], point[1], poi 53 G4ThreeVector local; 54 55 local = fGlobal2local.TransformPoint(global) 56 57 if (IsOutside(local)) return; 58 59 G4ThreeVector B(0.0, 0.0, fBfield); 60 61 B = fGlobal2local.Inverse().TransformAxis(B) 62 63 field[0] += B[0]; 64 field[1] += B[1]; 65 field[2] += B[2]; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 70 G4bool F04SimpleSolenoid::IsOutside(G4ThreeVec 71 { 72 // EInside inside = tubs->Inside(local); 73 // return (inside == kOutside); 74 G4double r = std::sqrt(local.x() * local.x() 75 return (r > fFieldRadius || std::fabs(local. 76 } 77 78 //....oooOO0OOooo........oooOO0OOooo........oo 79 80 G4bool F04SimpleSolenoid::IsWithin(G4ThreeVect 81 { 82 // EInside inside = tubs->Inside(local); 83 // return (inside == kInside); 84 G4double r = std::sqrt(local.x() * local.x() 85 return (r < fFieldRadius && std::fabs(local. 86 } 87