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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: F04SimpleSolenoid.cc 68021 2013-03-13 13:36:07Z gcosmo $ 26 // 27 // 27 /// \file field/field04/src/F04SimpleSolenoid. 28 /// \file field/field04/src/F04SimpleSolenoid.cc 28 /// \brief Implementation of the F04SimpleSole 29 /// \brief Implementation of the F04SimpleSolenoid class 29 // 30 // 30 31 31 #include "F04SimpleSolenoid.hh" << 32 #include "globals.hh" >> 33 >> 34 #include "G4GeometryManager.hh" 32 35 33 #include "F04GlobalField.hh" 36 #include "F04GlobalField.hh" 34 37 35 #include "G4GeometryManager.hh" << 38 #include "F04SimpleSolenoid.hh" 36 #include "globals.hh" << 37 39 38 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 39 41 40 F04SimpleSolenoid::F04SimpleSolenoid(G4double << 42 F04SimpleSolenoid::F04SimpleSolenoid(G4double Bz, G4double fz, 41 : F04ElementField(c, lv), << 43 G4LogicalVolume* lv, 42 fBfield(Bz), << 44 G4ThreeVector c) : F04ElementField(c,lv) 43 fFringeZ(fz), << 45 { 44 fFieldLength(2. * ((G4Tubs*)fVolume->GetSo << 46 fBfield = Bz; 45 fFieldRadius(((G4Tubs*)fVolume->GetSolid() << 47 fFringeZ = fz; 46 {} << 48 >> 49 fFieldLength = 2.*((G4Tubs*)fVolume->GetSolid())->GetZHalfLength()+fFringeZ; >> 50 fFieldRadius = ((G4Tubs*)fVolume->GetSolid())->GetOuterRadius(); >> 51 } 47 52 48 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 54 50 void F04SimpleSolenoid::AddFieldValue(const G4 << 55 void F04SimpleSolenoid::AddFieldValue(const G4double point[4], >> 56 G4double field[6]) const 51 { 57 { 52 G4ThreeVector global(point[0], point[1], poi << 58 G4ThreeVector global(point[0],point[1],point[2]); 53 G4ThreeVector local; << 59 G4ThreeVector local; 54 60 55 local = fGlobal2local.TransformPoint(global) << 61 local = fGlobal2local.TransformPoint(global); 56 62 57 if (IsOutside(local)) return; << 63 if (IsOutside(local)) return; 58 64 59 G4ThreeVector B(0.0, 0.0, fBfield); << 65 G4ThreeVector B(0.0,0.0,fBfield); 60 66 61 B = fGlobal2local.Inverse().TransformAxis(B) << 67 B = fGlobal2local.Inverse().TransformAxis(B); 62 68 63 field[0] += B[0]; << 69 field[0] += B[0]; 64 field[1] += B[1]; << 70 field[1] += B[1]; 65 field[2] += B[2]; << 71 field[2] += B[2]; 66 } 72 } 67 73 68 //....oooOO0OOooo........oooOO0OOooo........oo 74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 75 70 G4bool F04SimpleSolenoid::IsOutside(G4ThreeVec 76 G4bool F04SimpleSolenoid::IsOutside(G4ThreeVector& local) const 71 { 77 { 72 // EInside inside = tubs->Inside(local); << 78 // EInside inside = tubs->Inside(local); 73 // return (inside == kOutside); << 79 // return (inside == kOutside); 74 G4double r = std::sqrt(local.x() * local.x() << 80 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y()); 75 return (r > fFieldRadius || std::fabs(local. << 81 return (r > fFieldRadius || std::fabs(local.z()) > fFieldLength/2.0); 76 } 82 } 77 83 78 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 85 80 G4bool F04SimpleSolenoid::IsWithin(G4ThreeVect 86 G4bool F04SimpleSolenoid::IsWithin(G4ThreeVector& local) const 81 { 87 { 82 // EInside inside = tubs->Inside(local); << 88 // EInside inside = tubs->Inside(local); 83 // return (inside == kInside); << 89 // return (inside == kInside); 84 G4double r = std::sqrt(local.x() * local.x() << 90 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y()); 85 return (r < fFieldRadius && std::fabs(local. << 91 return (r < fFieldRadius && std::fabs(local.z()) < fFieldLength/2.0); 86 } 92 } 87 93