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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 9.6)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                             << 
 27 /// \file field/field04/src/F04PrimaryGenerato     26 /// \file field/field04/src/F04PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the F04PrimaryGen     27 /// \brief Implementation of the F04PrimaryGeneratorAction class
 29 //                                                 28 //
                                                   >>  29 //
                                                   >>  30 #include "G4ios.hh"
                                                   >>  31 #include "G4Event.hh"
                                                   >>  32 #include "G4ParticleGun.hh"
                                                   >>  33 #include "G4ParticleTable.hh"
                                                   >>  34 #include "G4ParticleDefinition.hh"
                                                   >>  35 
                                                   >>  36 #include "G4GeometryManager.hh"
                                                   >>  37 
                                                   >>  38 #include "Randomize.hh"
                                                   >>  39 #include "G4PhysicalConstants.hh"
                                                   >>  40 #include "G4SystemOfUnits.hh"
 30                                                    41 
 31 #include "F04PrimaryGeneratorAction.hh"            42 #include "F04PrimaryGeneratorAction.hh"
 32                                                    43 
 33 #include "F04DetectorConstruction.hh"              44 #include "F04DetectorConstruction.hh"
 34 #include "F04PrimaryGeneratorMessenger.hh"         45 #include "F04PrimaryGeneratorMessenger.hh"
 35                                                    46 
 36 #include "G4Event.hh"                          <<  47 G4bool F04PrimaryGeneratorAction::fFirst = false;
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                    << 
 40 #include "G4ParticleTable.hh"                  << 
 41 #include "G4PhysicalConstants.hh"              << 
 42 #include "G4SystemOfUnits.hh"                  << 
 43 #include "G4TouchableHandle.hh"                << 
 44 #include "G4ios.hh"                            << 
 45 #include "Randomize.hh"                        << 
 46                                                    48 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    50 
 49 F04PrimaryGeneratorAction::F04PrimaryGenerator <<  51 F04PrimaryGeneratorAction::
 50   : fDetector(detectorConstruction)            <<  52        F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction)
                                                   >>  53   : fDetector(detectorConstruction), fRndmFlag("off"),
                                                   >>  54     fXvertex(0.), fYvertex(0.), fZvertex(0.),
                                                   >>  55     fVertexdefined(false)
 51 {                                                  56 {
 52   G4int n_particle = 1;                            57   G4int n_particle = 1;
 53   fParticleGun = new G4ParticleGun(n_particle) <<  58   fParticleGun  = new G4ParticleGun(n_particle);
 54                                                    59 
 55   fGunMessenger = new F04PrimaryGeneratorMesse     60   fGunMessenger = new F04PrimaryGeneratorMessenger(this);
 56                                                    61 
 57   G4String particleName;                           62   G4String particleName;
 58   G4ParticleTable* particleTable = G4ParticleT     63   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 59                                                    64 
 60   fParticleGun->SetParticleDefinition(particle <<  65   fParticleGun->SetParticleDefinition(particleTable->
 61   fParticleGun->SetParticleEnergy(500. * MeV); <<  66                                         FindParticle(particleName="proton"));
 62   fParticleGun->SetParticleMomentumDirection(G <<  67   fParticleGun->SetParticleEnergy(500.*MeV);
                                                   >>  68   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
                                                   >>  69 
                                                   >>  70   fZvertex = -0.5*(fDetector->GetTargetThickness());
                                                   >>  71   fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex));
 63                                                    72 
 64   fZvertex = -0.5 * (fDetector->GetTargetThick << 
 65   fParticleGun->SetParticlePosition(G4ThreeVec << 
 66 }                                                  73 }
 67                                                    74 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    76 
 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato     77 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
 71 {                                                  78 {
 72   delete fParticleGun;                             79   delete fParticleGun;
 73   delete fGunMessenger;                            80   delete fGunMessenger;
 74 }                                                  81 }
 75                                                    82 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    84 
 78 void F04PrimaryGeneratorAction::GeneratePrimar     85 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {                                                  86 {
                                                   >>  87 
 80   if (!fFirst) {                                   88   if (!fFirst) {
 81     fFirst = true;                             << 
 82     G4ThreeVector direction(0.0, 0.0, 1.0);    << 
 83                                                    89 
 84     G4Navigator* theNavigator =                <<  90      fFirst = true;
 85       G4TransportationManager::GetTransportati <<  91 
 86     if (theNavigator->GetWorldVolume()) {      <<  92      G4Navigator* theNavigator =
 87       auto aNavigator = new G4Navigator();     <<  93                     G4TransportationManager::GetTransportationManager()->
 88       aNavigator->SetWorldVolume(theNavigator- <<  94                                                  GetNavigatorForTracking();
 89                                                <<  95      G4Navigator* aNavigator = new G4Navigator();
 90       G4ThreeVector center(0., 0., 0.);        <<  96      if ( theNavigator->GetWorldVolume() )
 91       aNavigator->LocateGlobalPointAndSetup(ce <<  97                aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
 92                                                <<  98 
 93       G4TouchableHandle touchable = aNavigator <<  99      G4GeometryManager* geomManager = G4GeometryManager::GetInstance();
 94                                                << 100 
 95       // set Global2local transform            << 101      if (!geomManager->IsGeometryClosed()) {
 96       fGlobal2local = touchable->GetHistory()- << 102         geomManager->OpenGeometry();
 97                                                << 103         geomManager->CloseGeometry(true);
 98       direction = fGlobal2local.Inverse().Tran << 104      }
 99       delete aNavigator;                       << 105 
100     }                                          << 106      G4ThreeVector center(0.,0.,0.);
                                                   >> 107      aNavigator->LocateGlobalPointAndSetup(center,0,false);
                                                   >> 108 
                                                   >> 109      G4TouchableHistoryHandle touchable = aNavigator->
                                                   >> 110                                           CreateTouchableHistoryHandle();
                                                   >> 111 
                                                   >> 112     // set Global2local transform
                                                   >> 113     fGlobal2local = touchable->GetHistory()->GetTopTransform();
                                                   >> 114 
                                                   >> 115     G4ThreeVector direction(0.0,0.0,1.0);
                                                   >> 116     direction = fGlobal2local.Inverse().TransformAxis(direction);
101                                                   117 
102     fParticleGun->SetParticleMomentumDirection    118     fParticleGun->SetParticleMomentumDirection(direction);
103   }                                               119   }
104                                                   120 
105   G4double x0, y0, z0;                         << 121   G4double x0,y0,z0 ;
106                                                   122 
107   if (fVertexDefined) {                        << 123   if(fVertexdefined)
108     x0 = fXvertex;                             << 124   {
109     y0 = fYvertex;                             << 125     x0 = fXvertex ;
110     z0 = fZvertex;                             << 126     y0 = fYvertex ;
                                                   >> 127     z0 = fZvertex ;
111   }                                               128   }
112   else {                                       << 129   else
113     x0 = 0.;                                   << 130   {
114     y0 = 0.;                                   << 131     x0 = 0. ;
115     z0 = -0.5 * (fDetector->GetTargetThickness << 132     y0 = 0. ;
                                                   >> 133     z0 = -0.5*(fDetector->GetTargetThickness());
116   }                                               134   }
117                                                   135 
118   G4double r0, phi0;                              136   G4double r0, phi0;
119                                                   137 
120   if (fRndmFlag == "on") {                     << 138   if (fRndmFlag == "on")
121     r0 = (fDetector->GetTargetRadius()) * std: << 139   {
122     phi0 = twopi * G4UniformRand();            << 140       r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand());
123     x0 = r0 * std::cos(phi0);                  << 141       phi0 = twopi*G4UniformRand();
124     y0 = r0 * std::sin(phi0);                  << 142       x0 = r0*std::cos(phi0);
                                                   >> 143       y0 = r0*std::sin(phi0);
125   }                                               144   }
126                                                   145 
127   G4ThreeVector localPosition(x0, y0, z0);     << 146   G4ThreeVector localPosition(x0,y0,z0);
128   G4ThreeVector globalPosition = fGlobal2local << 147   G4ThreeVector globalPosition =
                                                   >> 148                         fGlobal2local.Inverse().TransformPoint(localPosition);
129                                                   149 
130   fParticleGun->SetParticlePosition(globalPosi    150   fParticleGun->SetParticlePosition(globalPosition);
131   fParticleGun->GeneratePrimaryVertex(anEvent)    151   fParticleGun->GeneratePrimaryVertex(anEvent);
132 }                                                 152 }
133                                                   153 
134 //....oooOO0OOooo........oooOO0OOooo........oo    154 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                                   155 
136 void F04PrimaryGeneratorAction::SetXvertex(G4d    156 void F04PrimaryGeneratorAction::SetXvertex(G4double x)
137 {                                                 157 {
138   fVertexDefined = true;                       << 158   fVertexdefined = true;
139   fXvertex = x;                                   159   fXvertex = x;
140   G4cout << " X coordinate of the primary vert << 160   G4cout << " X coordinate of the primary vertex = " << fXvertex/mm <<
                                                   >> 161             " mm." << G4endl;
141 }                                                 162 }
142                                                   163 
143 //....oooOO0OOooo........oooOO0OOooo........oo    164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   165 
145 void F04PrimaryGeneratorAction::SetYvertex(G4d    166 void F04PrimaryGeneratorAction::SetYvertex(G4double y)
146 {                                                 167 {
147   fVertexDefined = true;                       << 168   fVertexdefined = true;
148   fYvertex = y;                                   169   fYvertex = y;
149   G4cout << " Y coordinate of the primary vert << 170   G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm <<
                                                   >> 171             " mm." << G4endl;
150 }                                                 172 }
151                                                   173 
152 //....oooOO0OOooo........oooOO0OOooo........oo    174 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153                                                   175 
154 void F04PrimaryGeneratorAction::SetZvertex(G4d    176 void F04PrimaryGeneratorAction::SetZvertex(G4double z)
155 {                                                 177 {
156   fVertexDefined = true;                       << 178   fVertexdefined = true;
157   fZvertex = z;                                   179   fZvertex = z;
158   G4cout << " Z coordinate of the primary vert << 180   G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm <<
                                                   >> 181             " mm." << G4endl;
159 }                                                 182 }
160                                                   183