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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 9.1.p3)


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 26 //                                                 26 //
 27 /// \file field/field04/src/F04PrimaryGenerato << 
 28 /// \brief Implementation of the F04PrimaryGen << 
 29 //                                                 27 //
 30                                                    28 
 31 #include "F04PrimaryGeneratorAction.hh"        <<  29 #include "G4ios.hh"
 32                                                << 
 33 #include "F04DetectorConstruction.hh"          << 
 34 #include "F04PrimaryGeneratorMessenger.hh"     << 
 35                                                << 
 36 #include "G4Event.hh"                              30 #include "G4Event.hh"
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        31 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      32 #include "G4ParticleTable.hh"
 41 #include "G4PhysicalConstants.hh"              <<  33 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  34 
 43 #include "G4TouchableHandle.hh"                <<  35 #include "G4GeometryManager.hh"
 44 #include "G4ios.hh"                            <<  36 
 45 #include "Randomize.hh"                            37 #include "Randomize.hh"
 46                                                    38 
 47 //....oooOO0OOooo........oooOO0OOooo........oo <<  39 #include "F04PrimaryGeneratorAction.hh"
 48                                                    40 
 49 F04PrimaryGeneratorAction::F04PrimaryGenerator <<  41 #include "F04DetectorConstruction.hh"
 50   : fDetector(detectorConstruction)            <<  42 #include "F04PrimaryGeneratorMessenger.hh"
                                                   >>  43 
                                                   >>  44 G4bool F04PrimaryGeneratorAction::first = false;
                                                   >>  45 
                                                   >>  46 F04PrimaryGeneratorAction::F04PrimaryGeneratorAction(F04DetectorConstruction* DC)
                                                   >>  47   : Detector(DC), rndmFlag("off"),
                                                   >>  48     xvertex(0.), yvertex(0.), zvertex(0.),
                                                   >>  49     vertexdefined(false)
 51 {                                                  50 {
 52   G4int n_particle = 1;                            51   G4int n_particle = 1;
 53   fParticleGun = new G4ParticleGun(n_particle) <<  52   particleGun  = new G4ParticleGun(n_particle);
 54                                                <<  53   
 55   fGunMessenger = new F04PrimaryGeneratorMesse <<  54   gunMessenger = new F04PrimaryGeneratorMessenger(this);
 56                                                    55 
 57   G4String particleName;                           56   G4String particleName;
 58   G4ParticleTable* particleTable = G4ParticleT     57   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 59                                                    58 
 60   fParticleGun->SetParticleDefinition(particle <<  59   particleGun->SetParticleDefinition(particleTable->
 61   fParticleGun->SetParticleEnergy(500. * MeV); <<  60                                         FindParticle(particleName="proton"));
 62   fParticleGun->SetParticleMomentumDirection(G <<  61   particleGun->SetParticleEnergy(500.*MeV);
                                                   >>  62   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 63                                                    63 
 64   fZvertex = -0.5 * (fDetector->GetTargetThick <<  64   zvertex = -0.5*(Detector->GetTargetThickness());
 65   fParticleGun->SetParticlePosition(G4ThreeVec <<  65   particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
 66 }                                              << 
 67                                                    66 
 68 //....oooOO0OOooo........oooOO0OOooo........oo <<  67 }
 69                                                    68 
 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato     69 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
 71 {                                                  70 {
 72   delete fParticleGun;                         <<  71   delete particleGun;
 73   delete fGunMessenger;                        <<  72   delete gunMessenger;
 74 }                                                  73 }
 75                                                    74 
 76 //....oooOO0OOooo........oooOO0OOooo........oo << 
 77                                                << 
 78 void F04PrimaryGeneratorAction::GeneratePrimar     75 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {                                                  76 {
 80   if (!fFirst) {                               << 
 81     fFirst = true;                             << 
 82     G4ThreeVector direction(0.0, 0.0, 1.0);    << 
 83                                                    77 
 84     G4Navigator* theNavigator =                <<  78   if (!first) {
 85       G4TransportationManager::GetTransportati << 
 86     if (theNavigator->GetWorldVolume()) {      << 
 87       auto aNavigator = new G4Navigator();     << 
 88       aNavigator->SetWorldVolume(theNavigator- << 
 89                                                    79 
 90       G4ThreeVector center(0., 0., 0.);        <<  80      first = true;
 91       aNavigator->LocateGlobalPointAndSetup(ce << 
 92                                                    81 
 93       G4TouchableHandle touchable = aNavigator <<  82      G4Navigator* theNavigator =
                                                   >>  83                     G4TransportationManager::GetTransportationManager()->
                                                   >>  84                                                  GetNavigatorForTracking();
                                                   >>  85      G4Navigator* aNavigator = new G4Navigator();
                                                   >>  86      if ( theNavigator->GetWorldVolume() )
                                                   >>  87                aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
 94                                                    88 
 95       // set Global2local transform            <<  89      G4GeometryManager* geomManager = G4GeometryManager::GetInstance();
 96       fGlobal2local = touchable->GetHistory()- << 
 97                                                    90 
 98       direction = fGlobal2local.Inverse().Tran <<  91      if (!geomManager->IsGeometryClosed()) {
 99       delete aNavigator;                       <<  92         geomManager->OpenGeometry();
100     }                                          <<  93         geomManager->CloseGeometry(true);
                                                   >>  94      }
101                                                    95 
102     fParticleGun->SetParticleMomentumDirection <<  96      G4ThreeVector center(0.,0.,0.);
103   }                                            <<  97      aNavigator->LocateGlobalPointAndSetup(center,0,false);
104                                                    98 
105   G4double x0, y0, z0;                         <<  99      G4TouchableHistoryHandle fTouchable = aNavigator->
                                                   >> 100                                          CreateTouchableHistoryHandle();
106                                                   101 
107   if (fVertexDefined) {                        << 102     // set global2local transform
108     x0 = fXvertex;                             << 103     global2local = fTouchable->GetHistory()->GetTopTransform();
109     y0 = fYvertex;                             << 104 
110     z0 = fZvertex;                             << 105     G4ThreeVector direction(0.0,0.0,1.0);
111   }                                            << 106     direction = global2local.Inverse().TransformAxis(direction);
112   else {                                       << 107 
113     x0 = 0.;                                   << 108     particleGun->SetParticleMomentumDirection(direction);
114     y0 = 0.;                                   << 
115     z0 = -0.5 * (fDetector->GetTargetThickness << 
116   }                                               109   }
117                                                   110 
118   G4double r0, phi0;                           << 111   G4double x0,y0,z0 ;
119                                                   112 
120   if (fRndmFlag == "on") {                     << 113   if(vertexdefined)
121     r0 = (fDetector->GetTargetRadius()) * std: << 114   {
122     phi0 = twopi * G4UniformRand();            << 115     x0 = xvertex ;
123     x0 = r0 * std::cos(phi0);                  << 116     y0 = yvertex ;
124     y0 = r0 * std::sin(phi0);                  << 117     z0 = zvertex ;
                                                   >> 118   }
                                                   >> 119   else
                                                   >> 120   {
                                                   >> 121     x0 = 0. ;
                                                   >> 122     y0 = 0. ;
                                                   >> 123     z0 = -0.5*(Detector->GetTargetThickness());
125   }                                               124   }
126                                                   125 
127   G4ThreeVector localPosition(x0, y0, z0);     << 126   G4double r0,phi0 ;
128   G4ThreeVector globalPosition = fGlobal2local << 
129                                                   127 
130   fParticleGun->SetParticlePosition(globalPosi << 128   if (rndmFlag == "on")
131   fParticleGun->GeneratePrimaryVertex(anEvent) << 129   {
132 }                                              << 130       r0 = (Detector->GetTargetRadius())*std::sqrt(G4UniformRand());
                                                   >> 131       phi0 = twopi*G4UniformRand();
                                                   >> 132       x0 = r0*std::cos(phi0);
                                                   >> 133       y0 = r0*std::sin(phi0);
                                                   >> 134   } 
                                                   >> 135 
                                                   >> 136   G4ThreeVector localPosition(x0,y0,z0);
                                                   >> 137   G4ThreeVector globalPosition =
                                                   >> 138                         global2local.Inverse().TransformPoint(localPosition);
133                                                   139 
134 //....oooOO0OOooo........oooOO0OOooo........oo << 140   particleGun->SetParticlePosition(globalPosition);
                                                   >> 141   particleGun->GeneratePrimaryVertex(anEvent);
                                                   >> 142 }
135                                                   143 
136 void F04PrimaryGeneratorAction::SetXvertex(G4d << 144 void F04PrimaryGeneratorAction::Setxvertex(G4double x)
137 {                                                 145 {
138   fVertexDefined = true;                       << 146   vertexdefined = true ;
139   fXvertex = x;                                << 147   xvertex = x ;
140   G4cout << " X coordinate of the primary vert << 148   G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
                                                   >> 149             " mm." << G4endl;
141 }                                                 150 }
142                                                   151 
143 //....oooOO0OOooo........oooOO0OOooo........oo << 152 void F04PrimaryGeneratorAction::Setyvertex(G4double y)
144                                                << 
145 void F04PrimaryGeneratorAction::SetYvertex(G4d << 
146 {                                                 153 {
147   fVertexDefined = true;                       << 154   vertexdefined = true ;
148   fYvertex = y;                                << 155   yvertex = y ;
149   G4cout << " Y coordinate of the primary vert << 156   G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
                                                   >> 157             " mm." << G4endl;
150 }                                                 158 }
151                                                   159 
152 //....oooOO0OOooo........oooOO0OOooo........oo << 160 void F04PrimaryGeneratorAction::Setzvertex(G4double z)
153                                                << 
154 void F04PrimaryGeneratorAction::SetZvertex(G4d << 
155 {                                                 161 {
156   fVertexDefined = true;                       << 162   vertexdefined = true ;
157   fZvertex = z;                                << 163   zvertex = z ;
158   G4cout << " Z coordinate of the primary vert << 164   G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
                                                   >> 165             " mm." << G4endl;
159 }                                                 166 }
160                                                   167