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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 11.2)


  1 //                                                  1 //
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 26 //                                                 26 //
 27 /// \file field/field04/src/F04PrimaryGenerato     27 /// \file field/field04/src/F04PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the F04PrimaryGen     28 /// \brief Implementation of the F04PrimaryGeneratorAction class
 29 //                                                 29 //
 30                                                    30 
 31 #include "F04PrimaryGeneratorAction.hh"        <<  31 #include "G4ios.hh"
 32                                                << 
 33 #include "F04DetectorConstruction.hh"          << 
 34 #include "F04PrimaryGeneratorMessenger.hh"     << 
 35                                                << 
 36 #include "G4Event.hh"                              32 #include "G4Event.hh"
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        33 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      34 #include "G4ParticleTable.hh"
 41 #include "G4PhysicalConstants.hh"              <<  35 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                  << 
 43 #include "G4TouchableHandle.hh"                    36 #include "G4TouchableHandle.hh"
 44 #include "G4ios.hh"                            <<  37 
                                                   >>  38 #include "G4GeometryManager.hh"
                                                   >>  39 
 45 #include "Randomize.hh"                            40 #include "Randomize.hh"
                                                   >>  41 #include "G4PhysicalConstants.hh"
                                                   >>  42 #include "G4SystemOfUnits.hh"
                                                   >>  43 
                                                   >>  44 #include "F04PrimaryGeneratorAction.hh"
                                                   >>  45 
                                                   >>  46 #include "F04DetectorConstruction.hh"
                                                   >>  47 #include "F04PrimaryGeneratorMessenger.hh"
 46                                                    48 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    50 
 49 F04PrimaryGeneratorAction::F04PrimaryGenerator <<  51 F04PrimaryGeneratorAction::
                                                   >>  52        F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction)
 50   : fDetector(detectorConstruction)                53   : fDetector(detectorConstruction)
 51 {                                                  54 {
 52   G4int n_particle = 1;                            55   G4int n_particle = 1;
 53   fParticleGun = new G4ParticleGun(n_particle) <<  56   fParticleGun  = new G4ParticleGun(n_particle);
 54                                                    57 
 55   fGunMessenger = new F04PrimaryGeneratorMesse     58   fGunMessenger = new F04PrimaryGeneratorMessenger(this);
 56                                                    59 
 57   G4String particleName;                           60   G4String particleName;
 58   G4ParticleTable* particleTable = G4ParticleT     61   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 59                                                    62 
 60   fParticleGun->SetParticleDefinition(particle <<  63   fParticleGun->SetParticleDefinition(particleTable->
 61   fParticleGun->SetParticleEnergy(500. * MeV); <<  64                                         FindParticle(particleName="proton"));
 62   fParticleGun->SetParticleMomentumDirection(G <<  65   fParticleGun->SetParticleEnergy(500.*MeV);
                                                   >>  66   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
 63                                                    67 
 64   fZvertex = -0.5 * (fDetector->GetTargetThick <<  68   fZvertex = -0.5*(fDetector->GetTargetThickness());
 65   fParticleGun->SetParticlePosition(G4ThreeVec <<  69   fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex));
 66 }                                                  70 }
 67                                                    71 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    73 
 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato     74 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
 71 {                                                  75 {
 72   delete fParticleGun;                             76   delete fParticleGun;
 73   delete fGunMessenger;                            77   delete fGunMessenger;
 74 }                                                  78 }
 75                                                    79 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    81 
 78 void F04PrimaryGeneratorAction::GeneratePrimar     82 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {                                                  83 {
 80   if (!fFirst) {                               << 
 81     fFirst = true;                             << 
 82     G4ThreeVector direction(0.0, 0.0, 1.0);    << 
 83                                                    84 
 84     G4Navigator* theNavigator =                <<  85   if (!fFirst) {
 85       G4TransportationManager::GetTransportati << 
 86     if (theNavigator->GetWorldVolume()) {      << 
 87       auto aNavigator = new G4Navigator();     << 
 88       aNavigator->SetWorldVolume(theNavigator- << 
 89                                                << 
 90       G4ThreeVector center(0., 0., 0.);        << 
 91       aNavigator->LocateGlobalPointAndSetup(ce << 
 92                                                << 
 93       G4TouchableHandle touchable = aNavigator << 
 94                                                    86 
 95       // set Global2local transform            <<  87      fFirst = true;
 96       fGlobal2local = touchable->GetHistory()- <<  88      G4ThreeVector direction(0.0,0.0,1.0);
 97                                                    89 
 98       direction = fGlobal2local.Inverse().Tran <<  90      G4Navigator* theNavigator =
 99       delete aNavigator;                       <<  91                     G4TransportationManager::GetTransportationManager()->
100     }                                          <<  92                                                  GetNavigatorForTracking();
                                                   >>  93      if ( theNavigator->GetWorldVolume() )
                                                   >>  94      {
                                                   >>  95        auto  aNavigator = new G4Navigator();
                                                   >>  96        aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
                                                   >>  97 
                                                   >>  98        G4ThreeVector center(0.,0.,0.);
                                                   >>  99        aNavigator->LocateGlobalPointAndSetup(center,nullptr,false);
                                                   >> 100 
                                                   >> 101        G4TouchableHandle touchable = aNavigator->CreateTouchableHistoryHandle();
                                                   >> 102 
                                                   >> 103        // set Global2local transform
                                                   >> 104        fGlobal2local = touchable->GetHistory()->GetTopTransform();
                                                   >> 105 
                                                   >> 106        direction = fGlobal2local.Inverse().TransformAxis(direction);
                                                   >> 107        delete aNavigator;
                                                   >> 108      }
101                                                   109 
102     fParticleGun->SetParticleMomentumDirection << 110      fParticleGun->SetParticleMomentumDirection(direction);
103   }                                               111   }
104                                                   112 
105   G4double x0, y0, z0;                         << 113   G4double x0,y0,z0 ;
106                                                   114 
107   if (fVertexDefined) {                        << 115   if(fVertexDefined)
108     x0 = fXvertex;                             << 116   {
109     y0 = fYvertex;                             << 117     x0 = fXvertex ;
110     z0 = fZvertex;                             << 118     y0 = fYvertex ;
                                                   >> 119     z0 = fZvertex ;
111   }                                               120   }
112   else {                                       << 121   else
113     x0 = 0.;                                   << 122   {
114     y0 = 0.;                                   << 123     x0 = 0. ;
115     z0 = -0.5 * (fDetector->GetTargetThickness << 124     y0 = 0. ;
                                                   >> 125     z0 = -0.5*(fDetector->GetTargetThickness());
116   }                                               126   }
117                                                   127 
118   G4double r0, phi0;                              128   G4double r0, phi0;
119                                                   129 
120   if (fRndmFlag == "on") {                     << 130   if (fRndmFlag == "on")
121     r0 = (fDetector->GetTargetRadius()) * std: << 131   {
122     phi0 = twopi * G4UniformRand();            << 132       r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand());
123     x0 = r0 * std::cos(phi0);                  << 133       phi0 = twopi*G4UniformRand();
124     y0 = r0 * std::sin(phi0);                  << 134       x0 = r0*std::cos(phi0);
                                                   >> 135       y0 = r0*std::sin(phi0);
125   }                                               136   }
126                                                   137 
127   G4ThreeVector localPosition(x0, y0, z0);     << 138   G4ThreeVector localPosition(x0,y0,z0);
128   G4ThreeVector globalPosition = fGlobal2local << 139   G4ThreeVector globalPosition =
                                                   >> 140                         fGlobal2local.Inverse().TransformPoint(localPosition);
129                                                   141 
130   fParticleGun->SetParticlePosition(globalPosi    142   fParticleGun->SetParticlePosition(globalPosition);
131   fParticleGun->GeneratePrimaryVertex(anEvent)    143   fParticleGun->GeneratePrimaryVertex(anEvent);
132 }                                                 144 }
133                                                   145 
134 //....oooOO0OOooo........oooOO0OOooo........oo    146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                                   147 
136 void F04PrimaryGeneratorAction::SetXvertex(G4d    148 void F04PrimaryGeneratorAction::SetXvertex(G4double x)
137 {                                                 149 {
138   fVertexDefined = true;                          150   fVertexDefined = true;
139   fXvertex = x;                                   151   fXvertex = x;
140   G4cout << " X coordinate of the primary vert << 152   G4cout << " X coordinate of the primary vertex = " << fXvertex/mm <<
                                                   >> 153             " mm." << G4endl;
141 }                                                 154 }
142                                                   155 
143 //....oooOO0OOooo........oooOO0OOooo........oo    156 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   157 
145 void F04PrimaryGeneratorAction::SetYvertex(G4d    158 void F04PrimaryGeneratorAction::SetYvertex(G4double y)
146 {                                                 159 {
147   fVertexDefined = true;                          160   fVertexDefined = true;
148   fYvertex = y;                                   161   fYvertex = y;
149   G4cout << " Y coordinate of the primary vert << 162   G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm <<
                                                   >> 163             " mm." << G4endl;
150 }                                                 164 }
151                                                   165 
152 //....oooOO0OOooo........oooOO0OOooo........oo    166 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153                                                   167 
154 void F04PrimaryGeneratorAction::SetZvertex(G4d    168 void F04PrimaryGeneratorAction::SetZvertex(G4double z)
155 {                                                 169 {
156   fVertexDefined = true;                          170   fVertexDefined = true;
157   fZvertex = z;                                   171   fZvertex = z;
158   G4cout << " Z coordinate of the primary vert << 172   G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm <<
                                                   >> 173             " mm." << G4endl;
159 }                                                 174 }
160                                                   175