Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04PrimaryGenerato 27 /// \file field/field04/src/F04PrimaryGeneratorAction.cc 28 /// \brief Implementation of the F04PrimaryGen 28 /// \brief Implementation of the F04PrimaryGeneratorAction class 29 // 29 // 30 30 31 #include "F04PrimaryGeneratorAction.hh" << 31 #include "G4ios.hh" 32 << 33 #include "F04DetectorConstruction.hh" << 34 #include "F04PrimaryGeneratorMessenger.hh" << 35 << 36 #include "G4Event.hh" 32 #include "G4Event.hh" 37 #include "G4GeometryManager.hh" << 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 33 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 41 #include "G4PhysicalConstants.hh" << 35 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" << 43 #include "G4TouchableHandle.hh" 36 #include "G4TouchableHandle.hh" 44 #include "G4ios.hh" << 37 >> 38 #include "G4GeometryManager.hh" >> 39 45 #include "Randomize.hh" 40 #include "Randomize.hh" >> 41 #include "G4PhysicalConstants.hh" >> 42 #include "G4SystemOfUnits.hh" >> 43 >> 44 #include "F04PrimaryGeneratorAction.hh" >> 45 >> 46 #include "F04DetectorConstruction.hh" >> 47 #include "F04PrimaryGeneratorMessenger.hh" 46 48 47 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 50 49 F04PrimaryGeneratorAction::F04PrimaryGenerator << 51 F04PrimaryGeneratorAction:: >> 52 F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction) 50 : fDetector(detectorConstruction) 53 : fDetector(detectorConstruction) 51 { 54 { 52 G4int n_particle = 1; 55 G4int n_particle = 1; 53 fParticleGun = new G4ParticleGun(n_particle) << 56 fParticleGun = new G4ParticleGun(n_particle); 54 57 55 fGunMessenger = new F04PrimaryGeneratorMesse 58 fGunMessenger = new F04PrimaryGeneratorMessenger(this); 56 59 57 G4String particleName; 60 G4String particleName; 58 G4ParticleTable* particleTable = G4ParticleT 61 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 59 62 60 fParticleGun->SetParticleDefinition(particle << 63 fParticleGun->SetParticleDefinition(particleTable-> 61 fParticleGun->SetParticleEnergy(500. * MeV); << 64 FindParticle(particleName="proton")); 62 fParticleGun->SetParticleMomentumDirection(G << 65 fParticleGun->SetParticleEnergy(500.*MeV); >> 66 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 63 67 64 fZvertex = -0.5 * (fDetector->GetTargetThick << 68 fZvertex = -0.5*(fDetector->GetTargetThickness()); 65 fParticleGun->SetParticlePosition(G4ThreeVec << 69 fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex)); 66 } 70 } 67 71 68 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 73 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato 74 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction() 71 { 75 { 72 delete fParticleGun; 76 delete fParticleGun; 73 delete fGunMessenger; 77 delete fGunMessenger; 74 } 78 } 75 79 76 //....oooOO0OOooo........oooOO0OOooo........oo 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 81 78 void F04PrimaryGeneratorAction::GeneratePrimar 82 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 79 { 83 { 80 if (!fFirst) { << 81 fFirst = true; << 82 G4ThreeVector direction(0.0, 0.0, 1.0); << 83 84 84 G4Navigator* theNavigator = << 85 if (!fFirst) { 85 G4TransportationManager::GetTransportati << 86 if (theNavigator->GetWorldVolume()) { << 87 auto aNavigator = new G4Navigator(); << 88 aNavigator->SetWorldVolume(theNavigator- << 89 << 90 G4ThreeVector center(0., 0., 0.); << 91 aNavigator->LocateGlobalPointAndSetup(ce << 92 << 93 G4TouchableHandle touchable = aNavigator << 94 86 95 // set Global2local transform << 87 fFirst = true; 96 fGlobal2local = touchable->GetHistory()- << 88 G4ThreeVector direction(0.0,0.0,1.0); 97 89 98 direction = fGlobal2local.Inverse().Tran << 90 G4Navigator* theNavigator = 99 delete aNavigator; << 91 G4TransportationManager::GetTransportationManager()-> 100 } << 92 GetNavigatorForTracking(); >> 93 if ( theNavigator->GetWorldVolume() ) >> 94 { >> 95 auto aNavigator = new G4Navigator(); >> 96 aNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); >> 97 >> 98 G4ThreeVector center(0.,0.,0.); >> 99 aNavigator->LocateGlobalPointAndSetup(center,nullptr,false); >> 100 >> 101 G4TouchableHandle touchable = aNavigator->CreateTouchableHistoryHandle(); >> 102 >> 103 // set Global2local transform >> 104 fGlobal2local = touchable->GetHistory()->GetTopTransform(); >> 105 >> 106 direction = fGlobal2local.Inverse().TransformAxis(direction); >> 107 delete aNavigator; >> 108 } 101 109 102 fParticleGun->SetParticleMomentumDirection << 110 fParticleGun->SetParticleMomentumDirection(direction); 103 } 111 } 104 112 105 G4double x0, y0, z0; << 113 G4double x0,y0,z0 ; 106 114 107 if (fVertexDefined) { << 115 if(fVertexDefined) 108 x0 = fXvertex; << 116 { 109 y0 = fYvertex; << 117 x0 = fXvertex ; 110 z0 = fZvertex; << 118 y0 = fYvertex ; >> 119 z0 = fZvertex ; 111 } 120 } 112 else { << 121 else 113 x0 = 0.; << 122 { 114 y0 = 0.; << 123 x0 = 0. ; 115 z0 = -0.5 * (fDetector->GetTargetThickness << 124 y0 = 0. ; >> 125 z0 = -0.5*(fDetector->GetTargetThickness()); 116 } 126 } 117 127 118 G4double r0, phi0; 128 G4double r0, phi0; 119 129 120 if (fRndmFlag == "on") { << 130 if (fRndmFlag == "on") 121 r0 = (fDetector->GetTargetRadius()) * std: << 131 { 122 phi0 = twopi * G4UniformRand(); << 132 r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand()); 123 x0 = r0 * std::cos(phi0); << 133 phi0 = twopi*G4UniformRand(); 124 y0 = r0 * std::sin(phi0); << 134 x0 = r0*std::cos(phi0); >> 135 y0 = r0*std::sin(phi0); 125 } 136 } 126 137 127 G4ThreeVector localPosition(x0, y0, z0); << 138 G4ThreeVector localPosition(x0,y0,z0); 128 G4ThreeVector globalPosition = fGlobal2local << 139 G4ThreeVector globalPosition = >> 140 fGlobal2local.Inverse().TransformPoint(localPosition); 129 141 130 fParticleGun->SetParticlePosition(globalPosi 142 fParticleGun->SetParticlePosition(globalPosition); 131 fParticleGun->GeneratePrimaryVertex(anEvent) 143 fParticleGun->GeneratePrimaryVertex(anEvent); 132 } 144 } 133 145 134 //....oooOO0OOooo........oooOO0OOooo........oo 146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 147 136 void F04PrimaryGeneratorAction::SetXvertex(G4d 148 void F04PrimaryGeneratorAction::SetXvertex(G4double x) 137 { 149 { 138 fVertexDefined = true; 150 fVertexDefined = true; 139 fXvertex = x; 151 fXvertex = x; 140 G4cout << " X coordinate of the primary vert << 152 G4cout << " X coordinate of the primary vertex = " << fXvertex/mm << >> 153 " mm." << G4endl; 141 } 154 } 142 155 143 //....oooOO0OOooo........oooOO0OOooo........oo 156 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 157 145 void F04PrimaryGeneratorAction::SetYvertex(G4d 158 void F04PrimaryGeneratorAction::SetYvertex(G4double y) 146 { 159 { 147 fVertexDefined = true; 160 fVertexDefined = true; 148 fYvertex = y; 161 fYvertex = y; 149 G4cout << " Y coordinate of the primary vert << 162 G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm << >> 163 " mm." << G4endl; 150 } 164 } 151 165 152 //....oooOO0OOooo........oooOO0OOooo........oo 166 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 167 154 void F04PrimaryGeneratorAction::SetZvertex(G4d 168 void F04PrimaryGeneratorAction::SetZvertex(G4double z) 155 { 169 { 156 fVertexDefined = true; 170 fVertexDefined = true; 157 fZvertex = z; 171 fZvertex = z; 158 G4cout << " Z coordinate of the primary vert << 172 G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm << >> 173 " mm." << G4endl; 159 } 174 } 160 175