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Geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc (Version 10.5.p1)


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 27 /// \file field/field04/src/F04PrimaryGenerato     27 /// \file field/field04/src/F04PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the F04PrimaryGen     28 /// \brief Implementation of the F04PrimaryGeneratorAction class
 29 //                                                 29 //
 30                                                    30 
 31 #include "F04PrimaryGeneratorAction.hh"        <<  31 #include "G4ios.hh"
 32                                                << 
 33 #include "F04DetectorConstruction.hh"          << 
 34 #include "F04PrimaryGeneratorMessenger.hh"     << 
 35                                                << 
 36 #include "G4Event.hh"                              32 #include "G4Event.hh"
 37 #include "G4GeometryManager.hh"                << 
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        33 #include "G4ParticleGun.hh"
 40 #include "G4ParticleTable.hh"                      34 #include "G4ParticleTable.hh"
                                                   >>  35 #include "G4ParticleDefinition.hh"
                                                   >>  36 
                                                   >>  37 #include "G4GeometryManager.hh"
                                                   >>  38 
                                                   >>  39 #include "Randomize.hh"
 41 #include "G4PhysicalConstants.hh"                  40 #include "G4PhysicalConstants.hh"
 42 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 43 #include "G4TouchableHandle.hh"                <<  42 
 44 #include "G4ios.hh"                            <<  43 #include "F04PrimaryGeneratorAction.hh"
 45 #include "Randomize.hh"                        <<  44 
                                                   >>  45 #include "F04DetectorConstruction.hh"
                                                   >>  46 #include "F04PrimaryGeneratorMessenger.hh"
 46                                                    47 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    49 
 49 F04PrimaryGeneratorAction::F04PrimaryGenerator <<  50 F04PrimaryGeneratorAction::
 50   : fDetector(detectorConstruction)            <<  51        F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction)
                                                   >>  52   : fDetector(detectorConstruction), fRndmFlag("off"), fFirst(false),
                                                   >>  53     fXvertex(0.), fYvertex(0.), fZvertex(0.),
                                                   >>  54     fVertexdefined(false)
 51 {                                                  55 {
 52   G4int n_particle = 1;                            56   G4int n_particle = 1;
 53   fParticleGun = new G4ParticleGun(n_particle) <<  57   fParticleGun  = new G4ParticleGun(n_particle);
 54                                                    58 
 55   fGunMessenger = new F04PrimaryGeneratorMesse     59   fGunMessenger = new F04PrimaryGeneratorMessenger(this);
 56                                                    60 
 57   G4String particleName;                           61   G4String particleName;
 58   G4ParticleTable* particleTable = G4ParticleT     62   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 59                                                    63 
 60   fParticleGun->SetParticleDefinition(particle <<  64   fParticleGun->SetParticleDefinition(particleTable->
 61   fParticleGun->SetParticleEnergy(500. * MeV); <<  65                                         FindParticle(particleName="proton"));
 62   fParticleGun->SetParticleMomentumDirection(G <<  66   fParticleGun->SetParticleEnergy(500.*MeV);
                                                   >>  67   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
                                                   >>  68 
                                                   >>  69   fZvertex = -0.5*(fDetector->GetTargetThickness());
                                                   >>  70   fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex));
 63                                                    71 
 64   fZvertex = -0.5 * (fDetector->GetTargetThick << 
 65   fParticleGun->SetParticlePosition(G4ThreeVec << 
 66 }                                                  72 }
 67                                                    73 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     74 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    75 
 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato     76 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
 71 {                                                  77 {
 72   delete fParticleGun;                             78   delete fParticleGun;
 73   delete fGunMessenger;                            79   delete fGunMessenger;
 74 }                                                  80 }
 75                                                    81 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    83 
 78 void F04PrimaryGeneratorAction::GeneratePrimar     84 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 79 {                                                  85 {
 80   if (!fFirst) {                               << 
 81     fFirst = true;                             << 
 82     G4ThreeVector direction(0.0, 0.0, 1.0);    << 
 83                                                    86 
 84     G4Navigator* theNavigator =                <<  87   if (!fFirst) {
 85       G4TransportationManager::GetTransportati << 
 86     if (theNavigator->GetWorldVolume()) {      << 
 87       auto aNavigator = new G4Navigator();     << 
 88       aNavigator->SetWorldVolume(theNavigator- << 
 89                                                << 
 90       G4ThreeVector center(0., 0., 0.);        << 
 91       aNavigator->LocateGlobalPointAndSetup(ce << 
 92                                                << 
 93       G4TouchableHandle touchable = aNavigator << 
 94                                                    88 
 95       // set Global2local transform            <<  89      fFirst = true;
 96       fGlobal2local = touchable->GetHistory()- <<  90      G4ThreeVector direction(0.0,0.0,1.0);
 97                                                    91 
 98       direction = fGlobal2local.Inverse().Tran <<  92      G4Navigator* theNavigator =
 99       delete aNavigator;                       <<  93                     G4TransportationManager::GetTransportationManager()->
100     }                                          <<  94                                                  GetNavigatorForTracking();
                                                   >>  95      if ( theNavigator->GetWorldVolume() )
                                                   >>  96      {
                                                   >>  97        G4Navigator* aNavigator = new G4Navigator();
                                                   >>  98        aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
                                                   >>  99 
                                                   >> 100        G4ThreeVector center(0.,0.,0.);
                                                   >> 101        aNavigator->LocateGlobalPointAndSetup(center,0,false);
                                                   >> 102 
                                                   >> 103        G4TouchableHistoryHandle touchable = aNavigator->
                                                   >> 104                                           CreateTouchableHistoryHandle();
                                                   >> 105 
                                                   >> 106        // set Global2local transform
                                                   >> 107        fGlobal2local = touchable->GetHistory()->GetTopTransform();
                                                   >> 108 
                                                   >> 109        direction = fGlobal2local.Inverse().TransformAxis(direction);
                                                   >> 110        delete aNavigator;
                                                   >> 111      }
101                                                   112 
102     fParticleGun->SetParticleMomentumDirection << 113      fParticleGun->SetParticleMomentumDirection(direction);
103   }                                               114   }
104                                                   115 
105   G4double x0, y0, z0;                         << 116   G4double x0,y0,z0 ;
106                                                   117 
107   if (fVertexDefined) {                        << 118   if(fVertexdefined)
108     x0 = fXvertex;                             << 119   {
109     y0 = fYvertex;                             << 120     x0 = fXvertex ;
110     z0 = fZvertex;                             << 121     y0 = fYvertex ;
                                                   >> 122     z0 = fZvertex ;
111   }                                               123   }
112   else {                                       << 124   else
113     x0 = 0.;                                   << 125   {
114     y0 = 0.;                                   << 126     x0 = 0. ;
115     z0 = -0.5 * (fDetector->GetTargetThickness << 127     y0 = 0. ;
                                                   >> 128     z0 = -0.5*(fDetector->GetTargetThickness());
116   }                                               129   }
117                                                   130 
118   G4double r0, phi0;                              131   G4double r0, phi0;
119                                                   132 
120   if (fRndmFlag == "on") {                     << 133   if (fRndmFlag == "on")
121     r0 = (fDetector->GetTargetRadius()) * std: << 134   {
122     phi0 = twopi * G4UniformRand();            << 135       r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand());
123     x0 = r0 * std::cos(phi0);                  << 136       phi0 = twopi*G4UniformRand();
124     y0 = r0 * std::sin(phi0);                  << 137       x0 = r0*std::cos(phi0);
                                                   >> 138       y0 = r0*std::sin(phi0);
125   }                                               139   }
126                                                   140 
127   G4ThreeVector localPosition(x0, y0, z0);     << 141   G4ThreeVector localPosition(x0,y0,z0);
128   G4ThreeVector globalPosition = fGlobal2local << 142   G4ThreeVector globalPosition =
                                                   >> 143                         fGlobal2local.Inverse().TransformPoint(localPosition);
129                                                   144 
130   fParticleGun->SetParticlePosition(globalPosi    145   fParticleGun->SetParticlePosition(globalPosition);
131   fParticleGun->GeneratePrimaryVertex(anEvent)    146   fParticleGun->GeneratePrimaryVertex(anEvent);
132 }                                                 147 }
133                                                   148 
134 //....oooOO0OOooo........oooOO0OOooo........oo    149 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                                   150 
136 void F04PrimaryGeneratorAction::SetXvertex(G4d    151 void F04PrimaryGeneratorAction::SetXvertex(G4double x)
137 {                                                 152 {
138   fVertexDefined = true;                       << 153   fVertexdefined = true;
139   fXvertex = x;                                   154   fXvertex = x;
140   G4cout << " X coordinate of the primary vert << 155   G4cout << " X coordinate of the primary vertex = " << fXvertex/mm <<
                                                   >> 156             " mm." << G4endl;
141 }                                                 157 }
142                                                   158 
143 //....oooOO0OOooo........oooOO0OOooo........oo    159 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   160 
145 void F04PrimaryGeneratorAction::SetYvertex(G4d    161 void F04PrimaryGeneratorAction::SetYvertex(G4double y)
146 {                                                 162 {
147   fVertexDefined = true;                       << 163   fVertexdefined = true;
148   fYvertex = y;                                   164   fYvertex = y;
149   G4cout << " Y coordinate of the primary vert << 165   G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm <<
                                                   >> 166             " mm." << G4endl;
150 }                                                 167 }
151                                                   168 
152 //....oooOO0OOooo........oooOO0OOooo........oo    169 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153                                                   170 
154 void F04PrimaryGeneratorAction::SetZvertex(G4d    171 void F04PrimaryGeneratorAction::SetZvertex(G4double z)
155 {                                                 172 {
156   fVertexDefined = true;                       << 173   fVertexdefined = true;
157   fZvertex = z;                                   174   fZvertex = z;
158   G4cout << " Z coordinate of the primary vert << 175   G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm <<
                                                   >> 176             " mm." << G4endl;
159 }                                                 177 }
160                                                   178