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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: F04PrimaryGeneratorAction.cc 78002 2013-12-02 08:25:49Z gcosmo $ 26 // 27 // 27 /// \file field/field04/src/F04PrimaryGenerato 28 /// \file field/field04/src/F04PrimaryGeneratorAction.cc 28 /// \brief Implementation of the F04PrimaryGen 29 /// \brief Implementation of the F04PrimaryGeneratorAction class 29 // 30 // 30 31 31 #include "F04PrimaryGeneratorAction.hh" << 32 #include "G4ios.hh" 32 << 33 #include "F04DetectorConstruction.hh" << 34 #include "F04PrimaryGeneratorMessenger.hh" << 35 << 36 #include "G4Event.hh" 33 #include "G4Event.hh" 37 #include "G4GeometryManager.hh" << 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 34 #include "G4ParticleGun.hh" 40 #include "G4ParticleTable.hh" 35 #include "G4ParticleTable.hh" >> 36 #include "G4ParticleDefinition.hh" >> 37 >> 38 #include "G4GeometryManager.hh" >> 39 >> 40 #include "Randomize.hh" 41 #include "G4PhysicalConstants.hh" 41 #include "G4PhysicalConstants.hh" 42 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4TouchableHandle.hh" << 43 44 #include "G4ios.hh" << 44 #include "F04PrimaryGeneratorAction.hh" 45 #include "Randomize.hh" << 45 >> 46 #include "F04DetectorConstruction.hh" >> 47 #include "F04PrimaryGeneratorMessenger.hh" 46 48 47 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 50 49 F04PrimaryGeneratorAction::F04PrimaryGenerator << 51 F04PrimaryGeneratorAction:: 50 : fDetector(detectorConstruction) << 52 F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction) >> 53 : fDetector(detectorConstruction), fRndmFlag("off"), fFirst(false), >> 54 fXvertex(0.), fYvertex(0.), fZvertex(0.), >> 55 fVertexdefined(false) 51 { 56 { 52 G4int n_particle = 1; 57 G4int n_particle = 1; 53 fParticleGun = new G4ParticleGun(n_particle) << 58 fParticleGun = new G4ParticleGun(n_particle); 54 59 55 fGunMessenger = new F04PrimaryGeneratorMesse 60 fGunMessenger = new F04PrimaryGeneratorMessenger(this); 56 61 57 G4String particleName; 62 G4String particleName; 58 G4ParticleTable* particleTable = G4ParticleT 63 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 59 64 60 fParticleGun->SetParticleDefinition(particle << 65 fParticleGun->SetParticleDefinition(particleTable-> 61 fParticleGun->SetParticleEnergy(500. * MeV); << 66 FindParticle(particleName="proton")); 62 fParticleGun->SetParticleMomentumDirection(G << 67 fParticleGun->SetParticleEnergy(500.*MeV); >> 68 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); >> 69 >> 70 fZvertex = -0.5*(fDetector->GetTargetThickness()); >> 71 fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex)); 63 72 64 fZvertex = -0.5 * (fDetector->GetTargetThick << 65 fParticleGun->SetParticlePosition(G4ThreeVec << 66 } 73 } 67 74 68 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 76 70 F04PrimaryGeneratorAction::~F04PrimaryGenerato 77 F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction() 71 { 78 { 72 delete fParticleGun; 79 delete fParticleGun; 73 delete fGunMessenger; 80 delete fGunMessenger; 74 } 81 } 75 82 76 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 84 78 void F04PrimaryGeneratorAction::GeneratePrimar 85 void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 79 { 86 { 80 if (!fFirst) { << 81 fFirst = true; << 82 G4ThreeVector direction(0.0, 0.0, 1.0); << 83 87 84 G4Navigator* theNavigator = << 88 if (!fFirst) { 85 G4TransportationManager::GetTransportati << 86 if (theNavigator->GetWorldVolume()) { << 87 auto aNavigator = new G4Navigator(); << 88 aNavigator->SetWorldVolume(theNavigator- << 89 << 90 G4ThreeVector center(0., 0., 0.); << 91 aNavigator->LocateGlobalPointAndSetup(ce << 92 << 93 G4TouchableHandle touchable = aNavigator << 94 89 95 // set Global2local transform << 90 fFirst = true; 96 fGlobal2local = touchable->GetHistory()- << 91 G4ThreeVector direction(0.0,0.0,1.0); 97 92 98 direction = fGlobal2local.Inverse().Tran << 93 G4Navigator* theNavigator = 99 delete aNavigator; << 94 G4TransportationManager::GetTransportationManager()-> 100 } << 95 GetNavigatorForTracking(); >> 96 if ( theNavigator->GetWorldVolume() ) >> 97 { >> 98 G4Navigator* aNavigator = new G4Navigator(); >> 99 aNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); >> 100 >> 101 G4ThreeVector center(0.,0.,0.); >> 102 aNavigator->LocateGlobalPointAndSetup(center,0,false); >> 103 >> 104 G4TouchableHistoryHandle touchable = aNavigator-> >> 105 CreateTouchableHistoryHandle(); >> 106 >> 107 // set Global2local transform >> 108 fGlobal2local = touchable->GetHistory()->GetTopTransform(); >> 109 >> 110 direction = fGlobal2local.Inverse().TransformAxis(direction); >> 111 delete aNavigator; >> 112 } 101 113 102 fParticleGun->SetParticleMomentumDirection << 114 fParticleGun->SetParticleMomentumDirection(direction); 103 } 115 } 104 116 105 G4double x0, y0, z0; << 117 G4double x0,y0,z0 ; 106 118 107 if (fVertexDefined) { << 119 if(fVertexdefined) 108 x0 = fXvertex; << 120 { 109 y0 = fYvertex; << 121 x0 = fXvertex ; 110 z0 = fZvertex; << 122 y0 = fYvertex ; >> 123 z0 = fZvertex ; 111 } 124 } 112 else { << 125 else 113 x0 = 0.; << 126 { 114 y0 = 0.; << 127 x0 = 0. ; 115 z0 = -0.5 * (fDetector->GetTargetThickness << 128 y0 = 0. ; >> 129 z0 = -0.5*(fDetector->GetTargetThickness()); 116 } 130 } 117 131 118 G4double r0, phi0; 132 G4double r0, phi0; 119 133 120 if (fRndmFlag == "on") { << 134 if (fRndmFlag == "on") 121 r0 = (fDetector->GetTargetRadius()) * std: << 135 { 122 phi0 = twopi * G4UniformRand(); << 136 r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand()); 123 x0 = r0 * std::cos(phi0); << 137 phi0 = twopi*G4UniformRand(); 124 y0 = r0 * std::sin(phi0); << 138 x0 = r0*std::cos(phi0); >> 139 y0 = r0*std::sin(phi0); 125 } 140 } 126 141 127 G4ThreeVector localPosition(x0, y0, z0); << 142 G4ThreeVector localPosition(x0,y0,z0); 128 G4ThreeVector globalPosition = fGlobal2local << 143 G4ThreeVector globalPosition = >> 144 fGlobal2local.Inverse().TransformPoint(localPosition); 129 145 130 fParticleGun->SetParticlePosition(globalPosi 146 fParticleGun->SetParticlePosition(globalPosition); 131 fParticleGun->GeneratePrimaryVertex(anEvent) 147 fParticleGun->GeneratePrimaryVertex(anEvent); 132 } 148 } 133 149 134 //....oooOO0OOooo........oooOO0OOooo........oo 150 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 151 136 void F04PrimaryGeneratorAction::SetXvertex(G4d 152 void F04PrimaryGeneratorAction::SetXvertex(G4double x) 137 { 153 { 138 fVertexDefined = true; << 154 fVertexdefined = true; 139 fXvertex = x; 155 fXvertex = x; 140 G4cout << " X coordinate of the primary vert << 156 G4cout << " X coordinate of the primary vertex = " << fXvertex/mm << >> 157 " mm." << G4endl; 141 } 158 } 142 159 143 //....oooOO0OOooo........oooOO0OOooo........oo 160 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 161 145 void F04PrimaryGeneratorAction::SetYvertex(G4d 162 void F04PrimaryGeneratorAction::SetYvertex(G4double y) 146 { 163 { 147 fVertexDefined = true; << 164 fVertexdefined = true; 148 fYvertex = y; 165 fYvertex = y; 149 G4cout << " Y coordinate of the primary vert << 166 G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm << >> 167 " mm." << G4endl; 150 } 168 } 151 169 152 //....oooOO0OOooo........oooOO0OOooo........oo 170 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 171 154 void F04PrimaryGeneratorAction::SetZvertex(G4d 172 void F04PrimaryGeneratorAction::SetZvertex(G4double z) 155 { 173 { 156 fVertexDefined = true; << 174 fVertexdefined = true; 157 fZvertex = z; 175 fZvertex = z; 158 G4cout << " Z coordinate of the primary vert << 176 G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm << >> 177 " mm." << G4endl; 159 } 178 } 160 179