Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/src/F04FocusSolenoid.c 27 /// \file field/field04/src/F04FocusSolenoid.cc 28 /// \brief Implementation of the F04FocusSolen 28 /// \brief Implementation of the F04FocusSolenoid class 29 // 29 // 30 30 31 #include "F04FocusSolenoid.hh" << 31 #include "globals.hh" >> 32 >> 33 #include "G4GeometryManager.hh" 32 34 33 #include "F04GlobalField.hh" 35 #include "F04GlobalField.hh" 34 #include "F04SimpleSolenoid.hh" << 35 36 36 #include "G4GeometryManager.hh" << 37 #include "F04FocusSolenoid.hh" 37 #include "globals.hh" << 38 #include "F04SimpleSolenoid.hh" 38 39 39 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 40 41 41 F04FocusSolenoid::F04FocusSolenoid(G4double Ba << 42 F04FocusSolenoid::F04FocusSolenoid(G4double Ba, G4double Bb, G4double fz, 42 G4ThreeVect << 43 G4LogicalVolume* lv, 43 : F04SimpleSolenoid(Ba, fz, lv, c), fB1(Ba), << 44 G4ThreeVector c) : F04SimpleSolenoid(Ba, fz, lv, c) 44 {} << 45 >> 46 { >> 47 fHalf = false; >> 48 fB1 = Ba; >> 49 fB2 = Bb; >> 50 } 45 51 46 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 53 48 void F04FocusSolenoid::AddFieldValue(const G4d << 54 void F04FocusSolenoid::AddFieldValue(const G4double point[4], >> 55 G4double field[6]) const 49 { 56 { 50 G4ThreeVector global(point[0], point[1], poi << 57 G4ThreeVector global(point[0],point[1],point[2]); 51 58 52 G4ThreeVector local = fGlobal2local.Transfor << 59 G4ThreeVector local = fGlobal2local.TransformPoint(global); 53 60 54 if (IsOutside(local)) return; << 61 if (IsOutside(local)) return; 55 62 56 G4double length = ((F04SimpleSolenoid*)this) << 63 G4double length = ((F04SimpleSolenoid*)this)->GetLength(); 57 64 58 G4double Bz = (fB2 - fB1) * std::abs(local.z << 65 G4double Bz = (fB2-fB1) * std::abs(local.z())/(length/2.) + fB1; 59 66 60 if (fHalf) { << 67 if (fHalf) { if (local.z() >= 0.) Bz = fB1; } 61 if (local.z() >= 0.) Bz = fB1; << 62 } << 63 68 64 G4ThreeVector B(0.0, 0.0, Bz); << 69 G4ThreeVector B(0.0,0.0,Bz); 65 70 66 B = fGlobal2local.Inverse().TransformAxis(B) << 71 B = fGlobal2local.Inverse().TransformAxis(B); 67 72 68 field[0] += B[0]; << 73 field[0] += B[0]; 69 field[1] += B[1]; << 74 field[1] += B[1]; 70 field[2] += B[2]; << 75 field[2] += B[2]; 71 } 76 } 72 77