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Geant4/examples/extended/field/field04/src/F04FocusSolenoid.cc

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Diff markup

Differences between /examples/extended/field/field04/src/F04FocusSolenoid.cc (Version 11.3.0) and /examples/extended/field/field04/src/F04FocusSolenoid.cc (Version 10.4.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
                                                   >>  26 // $Id: F04FocusSolenoid.cc 68021 2013-03-13 13:36:07Z gcosmo $
 26 //                                                 27 //
 27 /// \file field/field04/src/F04FocusSolenoid.c     28 /// \file field/field04/src/F04FocusSolenoid.cc
 28 /// \brief Implementation of the F04FocusSolen     29 /// \brief Implementation of the F04FocusSolenoid class
 29 //                                                 30 //
 30                                                    31 
 31 #include "F04FocusSolenoid.hh"                 <<  32 #include "globals.hh"
                                                   >>  33 
                                                   >>  34 #include "G4GeometryManager.hh"
 32                                                    35 
 33 #include "F04GlobalField.hh"                       36 #include "F04GlobalField.hh"
 34 #include "F04SimpleSolenoid.hh"                << 
 35                                                    37 
 36 #include "G4GeometryManager.hh"                <<  38 #include "F04FocusSolenoid.hh"
 37 #include "globals.hh"                          <<  39 #include "F04SimpleSolenoid.hh"
 38                                                    40 
 39 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 40                                                    42 
 41 F04FocusSolenoid::F04FocusSolenoid(G4double Ba <<  43 F04FocusSolenoid::F04FocusSolenoid(G4double Ba, G4double Bb, G4double fz,
 42                                    G4ThreeVect <<  44                            G4LogicalVolume* lv,
 43   : F04SimpleSolenoid(Ba, fz, lv, c), fB1(Ba), <<  45                            G4ThreeVector c) : F04SimpleSolenoid(Ba, fz, lv, c)
 44 {}                                             <<  46 
                                                   >>  47 {
                                                   >>  48    fHalf = false;
                                                   >>  49    fB1 = Ba;
                                                   >>  50    fB2 = Bb;
                                                   >>  51 }
 45                                                    52 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    54 
 48 void F04FocusSolenoid::AddFieldValue(const G4d <<  55 void F04FocusSolenoid::AddFieldValue(const G4double point[4],
                                                   >>  56                                            G4double field[6]) const
 49 {                                                  57 {
 50   G4ThreeVector global(point[0], point[1], poi <<  58    G4ThreeVector global(point[0],point[1],point[2]);
 51                                                    59 
 52   G4ThreeVector local = fGlobal2local.Transfor <<  60    G4ThreeVector local = fGlobal2local.TransformPoint(global);
 53                                                    61 
 54   if (IsOutside(local)) return;                <<  62    if (IsOutside(local)) return;
 55                                                    63 
 56   G4double length = ((F04SimpleSolenoid*)this) <<  64    G4double length = ((F04SimpleSolenoid*)this)->GetLength();
 57                                                    65 
 58   G4double Bz = (fB2 - fB1) * std::abs(local.z <<  66    G4double Bz = (fB2-fB1) * std::abs(local.z())/(length/2.) + fB1;
 59                                                    67 
 60   if (fHalf) {                                 <<  68    if (fHalf) { if (local.z() >= 0.) Bz = fB1; }
 61     if (local.z() >= 0.) Bz = fB1;             << 
 62   }                                            << 
 63                                                    69 
 64   G4ThreeVector B(0.0, 0.0, Bz);               <<  70    G4ThreeVector B(0.0,0.0,Bz);
 65                                                    71 
 66   B = fGlobal2local.Inverse().TransformAxis(B) <<  72    B = fGlobal2local.Inverse().TransformAxis(B);
 67                                                    73 
 68   field[0] += B[0];                            <<  74    field[0] += B[0];
 69   field[1] += B[1];                            <<  75    field[1] += B[1];
 70   field[2] += B[2];                            <<  76    field[2] += B[2];
 71 }                                                  77 }
 72                                                    78