Geant4 Cross Reference |
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These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file field/field04/include/F04Trajectory. << 28 /// \brief Definition of the F04Trajectory cla << 29 // << 30 << 31 #ifndef F04Trajectory_h 27 #ifndef F04Trajectory_h 32 #define F04Trajectory_h 1 28 #define F04Trajectory_h 1 33 29 34 #include "G4Allocator.hh" << 30 #include <vector> 35 #include "G4ParticleDefinition.hh" << 31 #include <stdlib.h> >> 32 >> 33 #include "globals.hh" >> 34 >> 35 #include "G4ios.hh" 36 #include "G4Step.hh" 36 #include "G4Step.hh" 37 #include "G4Track.hh" 37 #include "G4Track.hh" 38 #include "G4TrajectoryPoint.hh" << 38 #include "G4Allocator.hh" 39 #include "G4VTrajectory.hh" 39 #include "G4VTrajectory.hh" 40 #include "G4ios.hh" << 40 #include "G4ParticleDefinition.hh" 41 #include "globals.hh" << 41 #include "G4TrajectoryPoint.hh" 42 << 43 #include <stdlib.h> << 44 #include <vector> << 45 42 46 using TrajectoryPointContainer = std::vector<G << 43 typedef std::vector<G4VTrajectoryPoint*> TrajectoryPointContainer; 47 44 48 class F04Trajectory : public G4VTrajectory 45 class F04Trajectory : public G4VTrajectory 49 { 46 { 50 //-------- << 51 public: // without description << 52 //-------- << 53 47 54 // Constructor/Destructor << 48 //-------- >> 49 public: // without description >> 50 //-------- 55 51 56 F04Trajectory(); << 52 // Constructor/Destructor 57 F04Trajectory(const G4Track* aTrack); << 58 F04Trajectory(F04Trajectory&); << 59 ~F04Trajectory() override; << 60 53 61 // Operators << 54 F04Trajectory(); >> 55 F04Trajectory(const G4Track* aTrack); >> 56 F04Trajectory(F04Trajectory&); >> 57 virtual ~F04Trajectory(); 62 58 63 inline void* operator new(size_t); << 59 // Operators 64 inline void operator delete(void*); << 65 inline int operator==(const F04Trajectory& << 66 60 67 // Get/Set functions << 61 inline void* operator new(size_t); >> 62 inline void operator delete(void*); >> 63 inline int operator == (const F04Trajectory& right) const >> 64 { return (this==&right); } 68 65 69 inline G4int GetTrackID() const override { << 66 // Get/Set functions 70 inline G4int GetParentID() const override << 71 inline G4String GetParticleName() const ov << 72 inline G4double GetCharge() const override << 73 inline G4int GetPDGEncoding() const overri << 74 inline G4ThreeVector GetInitialMomentum() << 75 67 76 // Other member functions << 68 inline G4int GetTrackID() const { return fTrackID; } >> 69 inline G4int GetParentID() const { return fParentID; } >> 70 inline G4String GetParticleName() const { return fParticleName; } >> 71 inline G4double GetCharge() const { return fPDGCharge; } >> 72 inline G4int GetPDGEncoding() const { return fPDGEncoding; } >> 73 inline G4ThreeVector GetInitialMomentum() const { return fInitialMomentum; } 77 74 78 void ShowTrajectory(std::ostream& os = G4c << 75 // Other member functions 79 void AppendStep(const G4Step* aStep) overr << 80 void MergeTrajectory(G4VTrajectory* second << 81 76 82 G4ParticleDefinition* GetParticleDefinitio << 77 virtual void ShowTrajectory(std::ostream& os=G4cout) const; >> 78 virtual void DrawTrajectory() const; >> 79 virtual void DrawTrajectory(G4int i_mode=0) const; >> 80 virtual void AppendStep(const G4Step* aStep); >> 81 virtual void MergeTrajectory(G4VTrajectory* secondTrajectory); 83 82 84 int GetPointEntries() const override { ret << 83 G4ParticleDefinition* GetParticleDefinition(); 85 G4VTrajectoryPoint* GetPoint(G4int i) cons << 86 84 87 const std::map<G4String, G4AttDef>* GetAtt << 85 virtual int GetPointEntries() const 88 std::vector<G4AttValue>* CreateAttValues() << 86 { return fpPointsContainer->size(); } >> 87 virtual G4VTrajectoryPoint* GetPoint(G4int i) const >> 88 { return (*fpPointsContainer)[i]; } 89 89 90 //--------- << 90 virtual const std::map<G4String,G4AttDef>* GetAttDefs() const; 91 private: << 91 virtual std::vector<G4AttValue>* CreateAttValues() const; 92 //--------- << 93 92 94 // Member data << 93 //--------- >> 94 private: >> 95 //--------- 95 96 96 TrajectoryPointContainer* fpPointsContaine << 97 // Member data 97 98 98 G4int fTrackID = 0; << 99 TrajectoryPointContainer* fpPointsContainer; 99 G4int fParentID = 0; << 100 G4double fPDGCharge = 0.; << 101 G4int fPDGEncoding = 0; << 102 G4String fParticleName; << 103 G4ThreeVector fInitialMomentum; << 104 }; << 105 100 106 extern G4ThreadLocal G4Allocator<F04Trajectory << 101 G4int fTrackID; >> 102 G4int fParentID; >> 103 G4double fPDGCharge; >> 104 G4int fPDGEncoding; >> 105 G4String fParticleName; >> 106 G4ThreeVector fInitialMomentum; 107 107 108 inline void* F04Trajectory::operator new(size_ << 108 }; 109 { << 109 110 if (!F04TrajectoryAllocator) F04TrajectoryAl << 110 #if defined G4TRACKING_ALLOC_EXPORT 111 return (void*)F04TrajectoryAllocator->Malloc << 111 extern G4DLLEXPORT G4Allocator<F04Trajectory> myTrajectoryAllocator; >> 112 #else >> 113 extern G4DLLIMPORT G4Allocator<F04Trajectory> myTrajectoryAllocator; >> 114 #endif >> 115 >> 116 inline void* F04Trajectory::operator new(size_t) { >> 117 void* aTrajectory = (void*) myTrajectoryAllocator.MallocSingle(); >> 118 return aTrajectory; 112 } 119 } 113 120 114 inline void F04Trajectory::operator delete(voi << 121 inline void F04Trajectory::operator delete(void* aTrajectory) { 115 { << 122 myTrajectoryAllocator.FreeSingle((F04Trajectory*)aTrajectory); 116 F04TrajectoryAllocator->FreeSingle((F04Traje << 117 } 123 } 118 124 119 #endif 125 #endif 120 126