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Geant4/examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 9.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file field/field03/src/F03PrimaryGenerato     26 /// \file field/field03/src/F03PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the F03PrimaryGen     27 /// \brief Implementation of the F03PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                             <<  29 // $Id$
 30 //                                             <<  30 // 
 31 //                                             << 
 32 //....oooOO0OOooo........oooOO0OOooo........oo << 
 33 //....oooOO0OOooo........oooOO0OOooo........oo << 
 34                                                    31 
 35 #include "F03PrimaryGeneratorAction.hh"        <<  32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >>  33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 36                                                    34 
                                                   >>  35 #include "F03PrimaryGeneratorAction.hh"
 37 #include "F03DetectorConstruction.hh"              36 #include "F03DetectorConstruction.hh"
 38 #include "F03PrimaryGeneratorMessenger.hh"         37 #include "F03PrimaryGeneratorMessenger.hh"
 39                                                    38 
 40 #include "G4Event.hh"                              39 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
                                                   >>  43 #include "Randomize.hh"
 44 #include "G4PhysicalConstants.hh"                  44 #include "G4PhysicalConstants.hh"
 45 #include "G4SystemOfUnits.hh"                      45 #include "G4SystemOfUnits.hh"
 46 #include "Randomize.hh"                        <<  46 #include "G4ios.hh"
 47                                                << 
 48 //....oooOO0OOooo........oooOO0OOooo........oo << 
 49                                                << 
 50 G4ParticleDefinition* F03PrimaryGeneratorActio << 
 51                                                    47 
 52 //....oooOO0OOooo........oooOO0OOooo........oo <<  48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53                                                <<  49  
 54 F03PrimaryGeneratorAction::F03PrimaryGenerator <<  50 G4String F03PrimaryGeneratorAction::fgPrimaryParticleName="e-" ; 
                                                   >>  51 
                                                   >>  52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >>  53 
                                                   >>  54 F03PrimaryGeneratorAction::F03PrimaryGeneratorAction(
                                                   >>  55                                             F03DetectorConstruction* det)
                                                   >>  56   : G4VUserPrimaryGeneratorAction(),
                                                   >>  57     fParticleGun(0),
                                                   >>  58     fDetector(det), 
                                                   >>  59     fMessenger(0),
                                                   >>  60     fRndmFlag("off"), 
                                                   >>  61     fXVertex(0.),
                                                   >>  62     fYVertex(0.), 
                                                   >>  63     fZVertex(0.), 
                                                   >>  64     fVertexDefined(false)
 55 {                                                  65 {
 56   G4int n_particle = 1;                            66   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle)     67   fParticleGun = new G4ParticleGun(n_particle);
 58                                                <<  68   
 59   // create a messenger for this class             69   // create a messenger for this class
 60   fGunMessenger = new F03PrimaryGeneratorMesse <<  70   //
                                                   >>  71   fMessenger = new F03PrimaryGeneratorMessenger(this);
 61                                                    72 
 62   // default particle kinematic                    73   // default particle kinematic
 63                                                    74 
 64   G4ParticleTable* particleTable = G4ParticleT     75   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           76   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  77   G4ParticleDefinition* particle
                                                   >>  78     = particleTable->FindParticle(particleName="e-");
 67   fParticleGun->SetParticleDefinition(particle     79   fParticleGun->SetParticleDefinition(particle);
                                                   >>  80   
                                                   >>  81   fgPrimaryParticleName = particle->GetParticleName() ;
 68                                                    82 
 69   fgPrimaryParticle = particle;                <<  83   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
                                                   >>  84   fParticleGun->SetParticleEnergy(1.*GeV);
 70                                                    85 
 71   fParticleGun->SetParticleMomentumDirection(G <<  86   fZVertex=fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
 72   fParticleGun->SetParticleEnergy(1. * GeV);   <<  87   fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
 73                                                    88 
 74   fZVertex = fDetector->GetAbsorberZpos() - 0. << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  89 }
 77                                                    90 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 79                                                    92 
 80 F03PrimaryGeneratorAction::~F03PrimaryGenerato     93 F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction()
 81 {                                                  94 {
 82   delete fParticleGun;                             95   delete fParticleGun;
 83   delete fGunMessenger;                        <<  96   delete fMessenger;
 84 }                                                  97 }
 85                                                    98 
 86 //....oooOO0OOooo........oooOO0OOooo........oo <<  99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 87                                                   100 
 88 void F03PrimaryGeneratorAction::GeneratePrimar    101 void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                 102 {
 90   // this function is called at the begining o << 103   //this function is called at the begining of event
 91   //                                           << 104   // 
 92   fgPrimaryParticle = fParticleGun->GetParticl << 105   fgPrimaryParticleName
 93                                                << 106     = fParticleGun->GetParticleDefinition()->GetParticleName() ;
 94   G4double x0, y0, z0;                         << 107   G4double x0,y0,z0 ;
 95   if (fVertexDefined) {                        << 108   if (fVertexDefined)
 96     x0 = fXVertex;                             << 109   {
 97     y0 = fYVertex;                             << 110     x0 = fXVertex ;
 98     z0 = fZVertex;                             << 111     y0 = fYVertex ;
                                                   >> 112     z0 = fZVertex ;
 99   }                                               113   }
100   else {                                       << 114   else
101     x0 = 0.;                                   << 115   {
102     y0 = 0.;                                   << 116     x0 = 0. ;
103     z0 = fDetector->GetAbsorberZpos() - 0.5 *  << 117     y0 = 0. ;
                                                   >> 118     z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
104   }                                               119   }
105                                                << 
106   G4double r0, phi0;                              120   G4double r0, phi0;
107   if (fRndmFlag == "on") {                     << 
108     r0 = (fDetector->GetAbsorberRadius()) * st << 
109     phi0 = twopi * G4UniformRand();            << 
110     x0 = r0 * std::cos(phi0);                  << 
111     y0 = r0 * std::sin(phi0);                  << 
112   }                                            << 
113                                                   121 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 122   if (fRndmFlag == "on")
                                                   >> 123   {
                                                   >> 124     r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
                                                   >> 125     phi0 = twopi*G4UniformRand();
                                                   >> 126     x0 = r0*std::cos(phi0);
                                                   >> 127     y0 = r0*std::sin(phi0);
                                                   >> 128   } 
                                                   >> 129 
                                                   >> 130   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent)    131   fParticleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 132 }
117                                                   133 
118 //....oooOO0OOooo........oooOO0OOooo........oo << 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
119                                                   135 
120 G4String F03PrimaryGeneratorAction::GetPrimary    136 G4String F03PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 137 {
122   return fgPrimaryParticle->GetParticleName(); << 138   return fgPrimaryParticleName ;
123 }                                                 139 }
124                                                   140 
125 //....oooOO0OOooo........oooOO0OOooo........oo << 141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
126                                                   142 
127 void F03PrimaryGeneratorAction::SetXVertex(G4d    143 void F03PrimaryGeneratorAction::SetXVertex(G4double x)
128 {                                                 144 {
129   fVertexDefined = true;                       << 145   fVertexDefined = true ;
130   fXVertex = x;                                << 146   fXVertex = x ;
131   G4cout << " X coordinate of the primary vert << 147   G4cout << " X coordinate of the primary vertex = " << fXVertex/mm 
                                                   >> 148          << " mm." << G4endl;
132 }                                                 149 }
133                                                   150 
134 //....oooOO0OOooo........oooOO0OOooo........oo << 151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
135                                                   152 
136 void F03PrimaryGeneratorAction::SetYVertex(G4d    153 void F03PrimaryGeneratorAction::SetYVertex(G4double y)
137 {                                                 154 {
138   fVertexDefined = true;                       << 155   fVertexDefined = true ;
139   fYVertex = y;                                << 156   fYVertex = y ;
140   G4cout << " Y coordinate of the primary vert << 157   G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm 
                                                   >> 158          << " mm." << G4endl;
141 }                                                 159 }
142                                                   160 
143 //....oooOO0OOooo........oooOO0OOooo........oo << 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
144                                                   162 
145 void F03PrimaryGeneratorAction::SetZVertex(G4d    163 void F03PrimaryGeneratorAction::SetZVertex(G4double z)
146 {                                                 164 {
147   fVertexDefined = true;                       << 165   fVertexDefined = true ;
148   fZVertex = z;                                << 166   fZVertex = z ;
149   G4cout << " Z coordinate of the primary vert << 167   G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm 
                                                   >> 168          << " mm." << G4endl;
150 }                                                 169 }
151                                                   170 
152 //....oooOO0OOooo........oooOO0OOooo........oo << 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
153                                                   172