Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field03/src/F03PrimaryGenerato 26 /// \file field/field03/src/F03PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F03PrimaryGen 27 /// \brief Implementation of the F03PrimaryGeneratorAction class 28 // 28 // 29 // << 29 // $Id$ 30 // << 30 // 31 // << 32 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oo << 34 31 35 #include "F03PrimaryGeneratorAction.hh" << 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 36 34 >> 35 #include "F03PrimaryGeneratorAction.hh" 37 #include "F03DetectorConstruction.hh" 36 #include "F03DetectorConstruction.hh" 38 #include "F03PrimaryGeneratorMessenger.hh" 37 #include "F03PrimaryGeneratorMessenger.hh" 39 38 40 #include "G4Event.hh" 39 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" >> 43 #include "Randomize.hh" 44 #include "G4PhysicalConstants.hh" 44 #include "G4PhysicalConstants.hh" 45 #include "G4SystemOfUnits.hh" 45 #include "G4SystemOfUnits.hh" 46 #include "Randomize.hh" << 46 #include "G4ios.hh" 47 << 48 //....oooOO0OOooo........oooOO0OOooo........oo << 49 << 50 G4ParticleDefinition* F03PrimaryGeneratorActio << 51 47 52 //....oooOO0OOooo........oooOO0OOooo........oo << 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 53 << 49 54 F03PrimaryGeneratorAction::F03PrimaryGenerator << 50 G4String F03PrimaryGeneratorAction::fgPrimaryParticleName="e-" ; >> 51 >> 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 53 >> 54 F03PrimaryGeneratorAction::F03PrimaryGeneratorAction( >> 55 F03DetectorConstruction* det) >> 56 : G4VUserPrimaryGeneratorAction(), >> 57 fParticleGun(0), >> 58 fDetector(det), >> 59 fMessenger(0), >> 60 fRndmFlag("off"), >> 61 fXVertex(0.), >> 62 fYVertex(0.), >> 63 fZVertex(0.), >> 64 fVertexDefined(false) 55 { 65 { 56 G4int n_particle = 1; 66 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) 67 fParticleGun = new G4ParticleGun(n_particle); 58 << 68 59 // create a messenger for this class 69 // create a messenger for this class 60 fGunMessenger = new F03PrimaryGeneratorMesse << 70 // >> 71 fMessenger = new F03PrimaryGeneratorMessenger(this); 61 72 62 // default particle kinematic 73 // default particle kinematic 63 74 64 G4ParticleTable* particleTable = G4ParticleT 75 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 76 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 77 G4ParticleDefinition* particle >> 78 = particleTable->FindParticle(particleName="e-"); 67 fParticleGun->SetParticleDefinition(particle 79 fParticleGun->SetParticleDefinition(particle); >> 80 >> 81 fgPrimaryParticleName = particle->GetParticleName() ; 68 82 69 fgPrimaryParticle = particle; << 83 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); >> 84 fParticleGun->SetParticleEnergy(1.*GeV); 70 85 71 fParticleGun->SetParticleMomentumDirection(G << 86 fZVertex=fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); 72 fParticleGun->SetParticleEnergy(1. * GeV); << 87 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); 73 88 74 fZVertex = fDetector->GetAbsorberZpos() - 0. << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 89 } 77 90 78 //....oooOO0OOooo........oooOO0OOooo........oo << 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 79 92 80 F03PrimaryGeneratorAction::~F03PrimaryGenerato 93 F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction() 81 { 94 { 82 delete fParticleGun; 95 delete fParticleGun; 83 delete fGunMessenger; << 96 delete fMessenger; 84 } 97 } 85 98 86 //....oooOO0OOooo........oooOO0OOooo........oo << 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 87 100 88 void F03PrimaryGeneratorAction::GeneratePrimar 101 void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 102 { 90 // this function is called at the begining o << 103 //this function is called at the begining of event 91 // << 104 // 92 fgPrimaryParticle = fParticleGun->GetParticl << 105 fgPrimaryParticleName 93 << 106 = fParticleGun->GetParticleDefinition()->GetParticleName() ; 94 G4double x0, y0, z0; << 107 G4double x0,y0,z0 ; 95 if (fVertexDefined) { << 108 if (fVertexDefined) 96 x0 = fXVertex; << 109 { 97 y0 = fYVertex; << 110 x0 = fXVertex ; 98 z0 = fZVertex; << 111 y0 = fYVertex ; >> 112 z0 = fZVertex ; 99 } 113 } 100 else { << 114 else 101 x0 = 0.; << 115 { 102 y0 = 0.; << 116 x0 = 0. ; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * << 117 y0 = 0. ; >> 118 z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); 104 } 119 } 105 << 106 G4double r0, phi0; 120 G4double r0, phi0; 107 if (fRndmFlag == "on") { << 108 r0 = (fDetector->GetAbsorberRadius()) * st << 109 phi0 = twopi * G4UniformRand(); << 110 x0 = r0 * std::cos(phi0); << 111 y0 = r0 * std::sin(phi0); << 112 } << 113 121 114 fParticleGun->SetParticlePosition(G4ThreeVec << 122 if (fRndmFlag == "on") >> 123 { >> 124 r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); >> 125 phi0 = twopi*G4UniformRand(); >> 126 x0 = r0*std::cos(phi0); >> 127 y0 = r0*std::sin(phi0); >> 128 } >> 129 >> 130 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) 131 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 132 } 117 133 118 //....oooOO0OOooo........oooOO0OOooo........oo << 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 119 135 120 G4String F03PrimaryGeneratorAction::GetPrimary 136 G4String F03PrimaryGeneratorAction::GetPrimaryName() 121 { 137 { 122 return fgPrimaryParticle->GetParticleName(); << 138 return fgPrimaryParticleName ; 123 } 139 } 124 140 125 //....oooOO0OOooo........oooOO0OOooo........oo << 141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 126 142 127 void F03PrimaryGeneratorAction::SetXVertex(G4d 143 void F03PrimaryGeneratorAction::SetXVertex(G4double x) 128 { 144 { 129 fVertexDefined = true; << 145 fVertexDefined = true ; 130 fXVertex = x; << 146 fXVertex = x ; 131 G4cout << " X coordinate of the primary vert << 147 G4cout << " X coordinate of the primary vertex = " << fXVertex/mm >> 148 << " mm." << G4endl; 132 } 149 } 133 150 134 //....oooOO0OOooo........oooOO0OOooo........oo << 151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 135 152 136 void F03PrimaryGeneratorAction::SetYVertex(G4d 153 void F03PrimaryGeneratorAction::SetYVertex(G4double y) 137 { 154 { 138 fVertexDefined = true; << 155 fVertexDefined = true ; 139 fYVertex = y; << 156 fYVertex = y ; 140 G4cout << " Y coordinate of the primary vert << 157 G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm >> 158 << " mm." << G4endl; 141 } 159 } 142 160 143 //....oooOO0OOooo........oooOO0OOooo........oo << 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 144 162 145 void F03PrimaryGeneratorAction::SetZVertex(G4d 163 void F03PrimaryGeneratorAction::SetZVertex(G4double z) 146 { 164 { 147 fVertexDefined = true; << 165 fVertexDefined = true ; 148 fZVertex = z; << 166 fZVertex = z ; 149 G4cout << " Z coordinate of the primary vert << 167 G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm >> 168 << " mm." << G4endl; 150 } 169 } 151 170 152 //....oooOO0OOooo........oooOO0OOooo........oo << 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 153 172