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Geant4/examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 9.3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file field/field03/src/F03PrimaryGenerato << 
 27 /// \brief Implementation of the F03PrimaryGen << 
 28 //                                                 26 //
                                                   >>  27 // $Id: F03PrimaryGeneratorAction.cc,v 1.6 2006/06/29 17:19:42 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-02 $
 29 //                                                 29 //
 30 //                                             <<  30 // 
 31 //                                             <<  31 
 32 //....oooOO0OOooo........oooOO0OOooo........oo <<  32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33 //....oooOO0OOooo........oooOO0OOooo........oo <<  33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 34                                                    34 
 35 #include "F03PrimaryGeneratorAction.hh"            35 #include "F03PrimaryGeneratorAction.hh"
 36                                                    36 
 37 #include "F03DetectorConstruction.hh"              37 #include "F03DetectorConstruction.hh"
 38 #include "F03PrimaryGeneratorMessenger.hh"         38 #include "F03PrimaryGeneratorMessenger.hh"
 39                                                    39 
 40 #include "G4Event.hh"                              40 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        41 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      42 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"              <<  43 #include "G4ParticleDefinition.hh"
 45 #include "G4SystemOfUnits.hh"                  << 
 46 #include "Randomize.hh"                            44 #include "Randomize.hh"
                                                   >>  45 #include "G4ios.hh"
 47                                                    46 
 48 //....oooOO0OOooo........oooOO0OOooo........oo <<  47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49                                                <<  48  
 50 G4ParticleDefinition* F03PrimaryGeneratorActio <<  49  G4String F03PrimaryGeneratorAction::thePrimaryParticleName="e-" ; 
 51                                                <<  50 
 52 //....oooOO0OOooo........oooOO0OOooo........oo <<  51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53                                                <<  52 
 54 F03PrimaryGeneratorAction::F03PrimaryGenerator <<  53 F03PrimaryGeneratorAction::F03PrimaryGeneratorAction(
                                                   >>  54                                             F03DetectorConstruction* F03DC)
                                                   >>  55   : F03Detector(F03DC), rndmFlag("off"), xvertex(0.),
                                                   >>  56     yvertex(0.), zvertex(0.), vertexdefined(false)
 55 {                                                  57 {
 56   G4int n_particle = 1;                            58   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle) <<  59   particleGun  = new G4ParticleGun(n_particle);
 58                                                <<  60   
 59   // create a messenger for this class             61   // create a messenger for this class
 60   fGunMessenger = new F03PrimaryGeneratorMesse <<  62   //
                                                   >>  63   gunMessenger = new F03PrimaryGeneratorMessenger(this);
 61                                                    64 
 62   // default particle kinematic                    65   // default particle kinematic
 63                                                    66 
 64   G4ParticleTable* particleTable = G4ParticleT     67   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           68   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  69   G4ParticleDefinition* particle
 67   fParticleGun->SetParticleDefinition(particle <<  70                     = particleTable->FindParticle(particleName="e-");
                                                   >>  71   particleGun->SetParticleDefinition(particle);
                                                   >>  72   
                                                   >>  73   thePrimaryParticleName = particle->GetParticleName() ;
 68                                                    74 
 69   fgPrimaryParticle = particle;                <<  75   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
                                                   >>  76   particleGun->SetParticleEnergy(1.*GeV);
 70                                                    77 
 71   fParticleGun->SetParticleMomentumDirection(G <<  78   zvertex=F03Detector->GetAbsorberZpos()-0.5*(F03Detector->GetAbsorberThickness());
 72   fParticleGun->SetParticleEnergy(1. * GeV);   <<  79   particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
 73                                                    80 
 74   fZVertex = fDetector->GetAbsorberZpos() - 0. << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  81 }
 77                                                    82 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 79                                                    84 
 80 F03PrimaryGeneratorAction::~F03PrimaryGenerato     85 F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction()
 81 {                                                  86 {
 82   delete fParticleGun;                         <<  87   delete particleGun;
 83   delete fGunMessenger;                        <<  88   delete gunMessenger;
 84 }                                                  89 }
 85                                                    90 
 86 //....oooOO0OOooo........oooOO0OOooo........oo <<  91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 87                                                    92 
 88 void F03PrimaryGeneratorAction::GeneratePrimar     93 void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                  94 {
 90   // this function is called at the begining o <<  95   //this function is called at the begining of event
 91   //                                           <<  96   // 
 92   fgPrimaryParticle = fParticleGun->GetParticl <<  97   thePrimaryParticleName =
 93                                                <<  98            particleGun->GetParticleDefinition()->GetParticleName() ;
 94   G4double x0, y0, z0;                         <<  99   G4double x0,y0,z0 ;
 95   if (fVertexDefined) {                        << 100   if(vertexdefined)
 96     x0 = fXVertex;                             << 101   {
 97     y0 = fYVertex;                             << 102     x0 = xvertex ;
 98     z0 = fZVertex;                             << 103     y0 = yvertex ;
                                                   >> 104     z0 = zvertex ;
 99   }                                               105   }
100   else {                                       << 106   else
101     x0 = 0.;                                   << 107   {
102     y0 = 0.;                                   << 108     x0 = 0. ;
103     z0 = fDetector->GetAbsorberZpos() - 0.5 *  << 109     y0 = 0. ;
                                                   >> 110     z0 = F03Detector->GetAbsorberZpos()-0.5*(F03Detector->GetAbsorberThickness());
104   }                                               111   }
                                                   >> 112   G4double r0,phi0 ;
105                                                   113 
106   G4double r0, phi0;                           << 114   if (rndmFlag == "on")
107   if (fRndmFlag == "on") {                     << 115   {
108     r0 = (fDetector->GetAbsorberRadius()) * st << 116       r0 = (F03Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
109     phi0 = twopi * G4UniformRand();            << 117       phi0 = twopi*G4UniformRand();
110     x0 = r0 * std::cos(phi0);                  << 118       x0 = r0*std::cos(phi0);
111     y0 = r0 * std::sin(phi0);                  << 119       y0 = r0*std::sin(phi0);
112   }                                            << 120   } 
113                                                   121 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 122   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent) << 123   particleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 124 }
117                                                   125 
118 //....oooOO0OOooo........oooOO0OOooo........oo << 126 ///////////////////////////////////////////////////////////////////////
                                                   >> 127 //
                                                   >> 128 //
119                                                   129 
120 G4String F03PrimaryGeneratorAction::GetPrimary    130 G4String F03PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 131 {
122   return fgPrimaryParticle->GetParticleName(); << 132    return thePrimaryParticleName ;
123 }                                                 133 }
124                                                   134 
125 //....oooOO0OOooo........oooOO0OOooo........oo << 135 void F03PrimaryGeneratorAction::Setzvertex(G4double z)
126                                                << 
127 void F03PrimaryGeneratorAction::SetXVertex(G4d << 
128 {                                                 136 {
129   fVertexDefined = true;                       << 137   vertexdefined = true ;
130   fXVertex = x;                                << 138   zvertex = z ;
131   G4cout << " X coordinate of the primary vert << 139   G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
                                                   >> 140             " mm." << G4endl;
132 }                                                 141 }
133                                                << 142 void F03PrimaryGeneratorAction::Setxvertex(G4double x)
134 //....oooOO0OOooo........oooOO0OOooo........oo << 
135                                                << 
136 void F03PrimaryGeneratorAction::SetYVertex(G4d << 
137 {                                                 143 {
138   fVertexDefined = true;                       << 144   vertexdefined = true ;
139   fYVertex = y;                                << 145   xvertex = x ;
140   G4cout << " Y coordinate of the primary vert << 146   G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
                                                   >> 147             " mm." << G4endl;
141 }                                                 148 }
142                                                   149 
143 //....oooOO0OOooo........oooOO0OOooo........oo << 150 void F03PrimaryGeneratorAction::Setyvertex(G4double y)
144                                                << 
145 void F03PrimaryGeneratorAction::SetZVertex(G4d << 
146 {                                                 151 {
147   fVertexDefined = true;                       << 152   vertexdefined = true ;
148   fZVertex = z;                                << 153   yvertex = y ;
149   G4cout << " Z coordinate of the primary vert << 154   G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
                                                   >> 155             " mm." << G4endl;
150 }                                                 156 }
151                                                << 
152 //....oooOO0OOooo........oooOO0OOooo........oo << 
153                                                   157