Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field03/src/F03PrimaryGenerato 26 /// \file field/field03/src/F03PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F03PrimaryGen 27 /// \brief Implementation of the F03PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 // 30 // 31 // 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 34 35 #include "F03PrimaryGeneratorAction.hh" 35 #include "F03PrimaryGeneratorAction.hh" 36 36 37 #include "F03DetectorConstruction.hh" 37 #include "F03DetectorConstruction.hh" 38 #include "F03PrimaryGeneratorMessenger.hh" 38 #include "F03PrimaryGeneratorMessenger.hh" 39 39 40 #include "G4Event.hh" 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 44 46 #include "Randomize.hh" 45 #include "Randomize.hh" >> 46 #include "G4SystemOfUnits.hh" >> 47 #include "G4PhysicalConstants.hh" 47 48 48 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 50 50 G4ParticleDefinition* F03PrimaryGeneratorActio << 51 G4ParticleDefinition* F03PrimaryGeneratorAction::fgPrimaryParticle = nullptr; 51 52 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 F03PrimaryGeneratorAction::F03PrimaryGenerator << 55 F03PrimaryGeneratorAction::F03PrimaryGeneratorAction( >> 56 F03DetectorConstruction* det) >> 57 : fDetector(det) 55 { 58 { 56 G4int n_particle = 1; 59 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) 60 fParticleGun = new G4ParticleGun(n_particle); 58 61 59 // create a messenger for this class 62 // create a messenger for this class 60 fGunMessenger = new F03PrimaryGeneratorMesse 63 fGunMessenger = new F03PrimaryGeneratorMessenger(this); 61 64 62 // default particle kinematic 65 // default particle kinematic 63 66 64 G4ParticleTable* particleTable = G4ParticleT 67 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 68 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 69 G4ParticleDefinition* particle >> 70 = particleTable->FindParticle(particleName="e-"); 67 fParticleGun->SetParticleDefinition(particle 71 fParticleGun->SetParticleDefinition(particle); 68 72 69 fgPrimaryParticle = particle; 73 fgPrimaryParticle = particle; 70 74 71 fParticleGun->SetParticleMomentumDirection(G << 75 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); 72 fParticleGun->SetParticleEnergy(1. * GeV); << 76 fParticleGun->SetParticleEnergy(1.*GeV); >> 77 >> 78 fZVertex=fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); >> 79 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); 73 80 74 fZVertex = fDetector->GetAbsorberZpos() - 0. << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 81 } 77 82 78 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 84 80 F03PrimaryGeneratorAction::~F03PrimaryGenerato 85 F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction() 81 { 86 { 82 delete fParticleGun; 87 delete fParticleGun; 83 delete fGunMessenger; 88 delete fGunMessenger; 84 } 89 } 85 90 86 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 92 88 void F03PrimaryGeneratorAction::GeneratePrimar 93 void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 94 { 90 // this function is called at the begining o 95 // this function is called at the begining of event 91 // 96 // 92 fgPrimaryParticle = fParticleGun->GetParticl 97 fgPrimaryParticle = fParticleGun->GetParticleDefinition(); 93 98 94 G4double x0, y0, z0; << 99 G4double x0,y0,z0; 95 if (fVertexDefined) { << 100 if (fVertexDefined) >> 101 { 96 x0 = fXVertex; 102 x0 = fXVertex; 97 y0 = fYVertex; 103 y0 = fYVertex; 98 z0 = fZVertex; 104 z0 = fZVertex; 99 } 105 } 100 else { << 106 else >> 107 { 101 x0 = 0.; 108 x0 = 0.; 102 y0 = 0.; 109 y0 = 0.; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * << 110 z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); 104 } 111 } 105 112 106 G4double r0, phi0; << 113 G4double r0,phi0; 107 if (fRndmFlag == "on") { << 114 if (fRndmFlag == "on") 108 r0 = (fDetector->GetAbsorberRadius()) * st << 115 { 109 phi0 = twopi * G4UniformRand(); << 116 r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 110 x0 = r0 * std::cos(phi0); << 117 phi0 = twopi*G4UniformRand(); 111 y0 = r0 * std::sin(phi0); << 118 x0 = r0*std::cos(phi0); >> 119 y0 = r0*std::sin(phi0); 112 } 120 } 113 121 114 fParticleGun->SetParticlePosition(G4ThreeVec << 122 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) 123 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 124 } 117 125 118 //....oooOO0OOooo........oooOO0OOooo........oo 126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 127 120 G4String F03PrimaryGeneratorAction::GetPrimary 128 G4String F03PrimaryGeneratorAction::GetPrimaryName() 121 { 129 { 122 return fgPrimaryParticle->GetParticleName(); << 130 return fgPrimaryParticle->GetParticleName(); 123 } 131 } 124 132 125 //....oooOO0OOooo........oooOO0OOooo........oo 133 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126 134 127 void F03PrimaryGeneratorAction::SetXVertex(G4d 135 void F03PrimaryGeneratorAction::SetXVertex(G4double x) 128 { 136 { 129 fVertexDefined = true; 137 fVertexDefined = true; 130 fXVertex = x; 138 fXVertex = x; 131 G4cout << " X coordinate of the primary vert << 139 G4cout << " X coordinate of the primary vertex = " << fXVertex/mm << >> 140 " mm." << G4endl; 132 } 141 } 133 142 134 //....oooOO0OOooo........oooOO0OOooo........oo 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 144 136 void F03PrimaryGeneratorAction::SetYVertex(G4d 145 void F03PrimaryGeneratorAction::SetYVertex(G4double y) 137 { 146 { 138 fVertexDefined = true; 147 fVertexDefined = true; 139 fYVertex = y; 148 fYVertex = y; 140 G4cout << " Y coordinate of the primary vert << 149 G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm << >> 150 " mm." << G4endl; 141 } 151 } 142 152 143 //....oooOO0OOooo........oooOO0OOooo........oo 153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 154 145 void F03PrimaryGeneratorAction::SetZVertex(G4d 155 void F03PrimaryGeneratorAction::SetZVertex(G4double z) 146 { 156 { 147 fVertexDefined = true; 157 fVertexDefined = true; 148 fZVertex = z; 158 fZVertex = z; 149 G4cout << " Z coordinate of the primary vert << 159 G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm << >> 160 " mm." << G4endl; 150 } 161 } 151 162 152 //....oooOO0OOooo........oooOO0OOooo........oo 163 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 164