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Geant4/examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field03/src/F03PrimaryGeneratorAction.cc (Version 10.7.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file field/field03/src/F03PrimaryGenerato     26 /// \file field/field03/src/F03PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the F03PrimaryGen     27 /// \brief Implementation of the F03PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //                                                 31 //
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 34                                                    34 
 35 #include "F03PrimaryGeneratorAction.hh"            35 #include "F03PrimaryGeneratorAction.hh"
 36                                                    36 
 37 #include "F03DetectorConstruction.hh"              37 #include "F03DetectorConstruction.hh"
 38 #include "F03PrimaryGeneratorMessenger.hh"         38 #include "F03PrimaryGeneratorMessenger.hh"
 39                                                    39 
 40 #include "G4Event.hh"                              40 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        41 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      42 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"              <<  43 #include "G4ParticleDefinition.hh"
 45 #include "G4SystemOfUnits.hh"                  <<  44 
 46 #include "Randomize.hh"                            45 #include "Randomize.hh"
                                                   >>  46 #include "G4SystemOfUnits.hh"
                                                   >>  47 #include "G4PhysicalConstants.hh"
 47                                                    48 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                <<  50  
 50 G4ParticleDefinition* F03PrimaryGeneratorActio <<  51 G4ParticleDefinition*  F03PrimaryGeneratorAction::fgPrimaryParticle = 0;
 51                                                    52 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    54 
 54 F03PrimaryGeneratorAction::F03PrimaryGenerator <<  55 F03PrimaryGeneratorAction::F03PrimaryGeneratorAction(
                                                   >>  56                                             F03DetectorConstruction* det)
                                                   >>  57   : G4VUserPrimaryGeneratorAction(),
                                                   >>  58     fParticleGun(0),
                                                   >>  59     fDetector(det),
                                                   >>  60     fGunMessenger(0),
                                                   >>  61     fRndmFlag("off"),
                                                   >>  62     fXVertex(0.),
                                                   >>  63     fYVertex(0.),
                                                   >>  64     fZVertex(0.),
                                                   >>  65     fVertexDefined(false)
 55 {                                                  66 {
 56   G4int n_particle = 1;                            67   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle)     68   fParticleGun = new G4ParticleGun(n_particle);
 58                                                    69 
 59   // create a messenger for this class             70   // create a messenger for this class
 60   fGunMessenger = new F03PrimaryGeneratorMesse     71   fGunMessenger = new F03PrimaryGeneratorMessenger(this);
 61                                                    72 
 62   // default particle kinematic                    73   // default particle kinematic
 63                                                    74 
 64   G4ParticleTable* particleTable = G4ParticleT     75   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           76   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  77   G4ParticleDefinition* particle
                                                   >>  78     = particleTable->FindParticle(particleName="e-");
 67   fParticleGun->SetParticleDefinition(particle     79   fParticleGun->SetParticleDefinition(particle);
 68                                                    80 
 69   fgPrimaryParticle = particle;                    81   fgPrimaryParticle = particle;
 70                                                    82 
 71   fParticleGun->SetParticleMomentumDirection(G <<  83   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
 72   fParticleGun->SetParticleEnergy(1. * GeV);   <<  84   fParticleGun->SetParticleEnergy(1.*GeV);
                                                   >>  85 
                                                   >>  86   fZVertex=fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
                                                   >>  87   fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
 73                                                    88 
 74   fZVertex = fDetector->GetAbsorberZpos() - 0. << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  89 }
 77                                                    90 
 78 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79                                                    92 
 80 F03PrimaryGeneratorAction::~F03PrimaryGenerato     93 F03PrimaryGeneratorAction::~F03PrimaryGeneratorAction()
 81 {                                                  94 {
 82   delete fParticleGun;                             95   delete fParticleGun;
 83   delete fGunMessenger;                            96   delete fGunMessenger;
 84 }                                                  97 }
 85                                                    98 
 86 //....oooOO0OOooo........oooOO0OOooo........oo     99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                   100 
 88 void F03PrimaryGeneratorAction::GeneratePrimar    101 void F03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                 102 {
 90   // this function is called at the begining o    103   // this function is called at the begining of event
 91   //                                              104   //
 92   fgPrimaryParticle = fParticleGun->GetParticl    105   fgPrimaryParticle = fParticleGun->GetParticleDefinition();
 93                                                   106 
 94   G4double x0, y0, z0;                         << 107   G4double x0,y0,z0;
 95   if (fVertexDefined) {                        << 108   if (fVertexDefined)
                                                   >> 109   {
 96     x0 = fXVertex;                                110     x0 = fXVertex;
 97     y0 = fYVertex;                                111     y0 = fYVertex;
 98     z0 = fZVertex;                                112     z0 = fZVertex;
 99   }                                               113   }
100   else {                                       << 114   else
                                                   >> 115   {
101     x0 = 0.;                                      116     x0 = 0.;
102     y0 = 0.;                                      117     y0 = 0.;
103     z0 = fDetector->GetAbsorberZpos() - 0.5 *  << 118     z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
104   }                                               119   }
105                                                   120 
106   G4double r0, phi0;                           << 121   G4double r0,phi0;
107   if (fRndmFlag == "on") {                     << 122   if (fRndmFlag == "on")
108     r0 = (fDetector->GetAbsorberRadius()) * st << 123   {
109     phi0 = twopi * G4UniformRand();            << 124     r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
110     x0 = r0 * std::cos(phi0);                  << 125     phi0 = twopi*G4UniformRand();
111     y0 = r0 * std::sin(phi0);                  << 126     x0 = r0*std::cos(phi0);
                                                   >> 127     y0 = r0*std::sin(phi0);
112   }                                               128   }
113                                                   129 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 130   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent)    131   fParticleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 132 }
117                                                   133 
118 //....oooOO0OOooo........oooOO0OOooo........oo    134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119                                                   135 
120 G4String F03PrimaryGeneratorAction::GetPrimary    136 G4String F03PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 137 {
122   return fgPrimaryParticle->GetParticleName(); << 138    return fgPrimaryParticle->GetParticleName();
123 }                                                 139 }
124                                                   140 
125 //....oooOO0OOooo........oooOO0OOooo........oo    141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
126                                                   142 
127 void F03PrimaryGeneratorAction::SetXVertex(G4d    143 void F03PrimaryGeneratorAction::SetXVertex(G4double x)
128 {                                                 144 {
129   fVertexDefined = true;                          145   fVertexDefined = true;
130   fXVertex = x;                                   146   fXVertex = x;
131   G4cout << " X coordinate of the primary vert << 147   G4cout << " X coordinate of the primary vertex = " << fXVertex/mm <<
                                                   >> 148             " mm." << G4endl;
132 }                                                 149 }
133                                                   150 
134 //....oooOO0OOooo........oooOO0OOooo........oo    151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                                   152 
136 void F03PrimaryGeneratorAction::SetYVertex(G4d    153 void F03PrimaryGeneratorAction::SetYVertex(G4double y)
137 {                                                 154 {
138   fVertexDefined = true;                          155   fVertexDefined = true;
139   fYVertex = y;                                   156   fYVertex = y;
140   G4cout << " Y coordinate of the primary vert << 157   G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm <<
                                                   >> 158             " mm." << G4endl;
141 }                                                 159 }
142                                                   160 
143 //....oooOO0OOooo........oooOO0OOooo........oo    161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   162 
145 void F03PrimaryGeneratorAction::SetZVertex(G4d    163 void F03PrimaryGeneratorAction::SetZVertex(G4double z)
146 {                                                 164 {
147   fVertexDefined = true;                          165   fVertexDefined = true;
148   fZVertex = z;                                   166   fZVertex = z;
149   G4cout << " Z coordinate of the primary vert << 167   G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm <<
                                                   >> 168             " mm." << G4endl;
150 }                                                 169 }
151                                                   170 
152 //....oooOO0OOooo........oooOO0OOooo........oo    171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153                                                   172