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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field02/src/F02PrimaryGenerato << 27 /// \brief Implementation of the F02PrimaryGen << 28 // 26 // >> 27 // $Id: F02PrimaryGeneratorAction.cc,v 1.5 2006/06/29 17:18:15 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-03 $ 29 // 29 // 30 // << 30 // 31 // << 31 32 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 33 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 34 34 35 #include "F02PrimaryGeneratorAction.hh" 35 #include "F02PrimaryGeneratorAction.hh" 36 36 37 #include "F02DetectorConstruction.hh" 37 #include "F02DetectorConstruction.hh" 38 #include "F02PrimaryGeneratorMessenger.hh" 38 #include "F02PrimaryGeneratorMessenger.hh" 39 39 40 #include "G4Event.hh" 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 46 #include "Randomize.hh" 44 #include "Randomize.hh" >> 45 #include "G4ios.hh" 47 46 48 //....oooOO0OOooo........oooOO0OOooo........oo << 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 << 48 50 G4ParticleDefinition* F02PrimaryGeneratorActio << 49 G4String F02PrimaryGeneratorAction::thePrimaryParticleName = "proton" ; 51 << 50 52 //....oooOO0OOooo........oooOO0OOooo........oo << 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 53 << 52 54 F02PrimaryGeneratorAction::F02PrimaryGenerator << 53 F02PrimaryGeneratorAction::F02PrimaryGeneratorAction( >> 54 F02DetectorConstruction* F02DC) >> 55 : F02Detector(F02DC), rndmFlag("off"), >> 56 xvertex(0.),yvertex(0.),zvertex(0.), >> 57 vertexdefined(false) 55 { 58 { 56 G4int n_particle = 1; 59 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) << 60 particleGun = new G4ParticleGun(n_particle); 58 << 61 59 // create a messenger for this class 62 // create a messenger for this class 60 fGunMessenger = new F02PrimaryGeneratorMesse << 63 // >> 64 gunMessenger = new F02PrimaryGeneratorMessenger(this); 61 65 62 // default particle kinematic 66 // default particle kinematic 63 67 64 G4ParticleTable* particleTable = G4ParticleT 68 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 69 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 70 G4ParticleDefinition* particle 67 fParticleGun->SetParticleDefinition(particle << 71 = particleTable->FindParticle(particleName="proton"); >> 72 particleGun->SetParticleDefinition(particle); >> 73 >> 74 thePrimaryParticleName = particle->GetParticleName() ; 68 75 69 fgPrimaryParticle = particle; << 76 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); >> 77 particleGun->SetParticleEnergy(100.*GeV); 70 78 71 fParticleGun->SetParticleMomentumDirection(G << 79 zvertex = 0. ; // -0.5*(F02Detector->GetAbsorberThickness()); 72 fParticleGun->SetParticleEnergy(100. * GeV); << 80 particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex)); 73 81 74 fZVertex = 0.; // -0.5*(fDetector->GetAbso << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 82 } 77 83 78 //....oooOO0OOooo........oooOO0OOooo........oo << 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 79 85 80 F02PrimaryGeneratorAction::~F02PrimaryGenerato 86 F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction() 81 { 87 { 82 delete fParticleGun; << 88 delete particleGun; 83 delete fGunMessenger; << 89 delete gunMessenger; 84 } 90 } 85 91 86 //....oooOO0OOooo........oooOO0OOooo........oo << 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 87 93 88 void F02PrimaryGeneratorAction::GeneratePrimar 94 void F02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 95 { 90 // this function is called at the begining o 96 // this function is called at the begining of event 91 // << 97 // 92 fgPrimaryParticle = fParticleGun->GetParticl << 98 thePrimaryParticleName = particleGun->GetParticleDefinition()-> 93 << 99 GetParticleName() ; 94 G4double x0, y0, z0; << 100 G4double x0,y0,z0 ; 95 if (fVertexDefined) { << 101 if(vertexdefined) 96 x0 = fXVertex; << 102 { 97 y0 = fYVertex; << 103 x0 = xvertex ; 98 z0 = fZVertex; << 104 y0 = yvertex ; >> 105 z0 = zvertex ; 99 } 106 } 100 else { << 107 else 101 x0 = 0.; << 108 { 102 y0 = 0.; << 109 x0 = 0. ; 103 z0 = 0.; // -0.5*(fDetector->GetWorldSize << 110 y0 = 0. ; >> 111 z0 = 0. ; // -0.5*(F02Detector->GetWorldSizeZ()) ; 104 } 112 } >> 113 G4double r0,phi0 ; 105 114 106 G4double r0, phi0; << 115 if (rndmFlag == "on") 107 if (fRndmFlag == "on") { << 116 { 108 r0 = (fDetector->GetAbsorberRadius()) * st << 117 r0 = (F02Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 109 phi0 = twopi * G4UniformRand(); << 118 phi0 = twopi*G4UniformRand(); 110 x0 = r0 * std::cos(phi0); << 119 x0 = r0*std::cos(phi0); 111 y0 = r0 * std::sin(phi0); << 120 y0 = r0*std::sin(phi0); 112 } << 121 } 113 122 114 fParticleGun->SetParticlePosition(G4ThreeVec << 123 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) << 124 particleGun->GeneratePrimaryVertex(anEvent); 116 } 125 } 117 126 118 //....oooOO0OOooo........oooOO0OOooo........oo << 127 /////////////////////////////////////////////////////////////////////// >> 128 // >> 129 // 119 130 120 G4String F02PrimaryGeneratorAction::GetPrimary 131 G4String F02PrimaryGeneratorAction::GetPrimaryName() 121 { 132 { 122 return fgPrimaryParticle->GetParticleName(); << 133 return thePrimaryParticleName ; 123 } 134 } 124 135 125 //....oooOO0OOooo........oooOO0OOooo........oo << 136 void F02PrimaryGeneratorAction::Setzvertex(G4double z) 126 << 127 void F02PrimaryGeneratorAction::SetXVertex(G4d << 128 { 137 { 129 fVertexDefined = true; << 138 vertexdefined = true ; 130 fXVertex = x; << 139 zvertex = z ; 131 G4cout << " X coordinate of the primary vert << 140 G4cout << " Z coordinate of the primary vertex = " << zvertex/mm << >> 141 " mm." << G4endl; 132 } 142 } 133 << 143 void F02PrimaryGeneratorAction::Setxvertex(G4double x) 134 //....oooOO0OOooo........oooOO0OOooo........oo << 135 << 136 void F02PrimaryGeneratorAction::SetYVertex(G4d << 137 { 144 { 138 fVertexDefined = true; << 145 vertexdefined = true ; 139 fYVertex = y; << 146 xvertex = x ; 140 G4cout << " Y coordinate of the primary vert << 147 G4cout << " X coordinate of the primary vertex = " << xvertex/mm << >> 148 " mm." << G4endl; 141 } 149 } 142 150 143 //....oooOO0OOooo........oooOO0OOooo........oo << 151 void F02PrimaryGeneratorAction::Setyvertex(G4double y) 144 << 145 void F02PrimaryGeneratorAction::SetZVertex(G4d << 146 { 152 { 147 fVertexDefined = true; << 153 vertexdefined = true ; 148 fZVertex = z; << 154 yvertex = y ; 149 G4cout << " Z coordinate of the primary vert << 155 G4cout << " Y coordinate of the primary vertex = " << yvertex/mm << >> 156 " mm." << G4endl; 150 } 157 } 151 << 152 //....oooOO0OOooo........oooOO0OOooo........oo << 153 158