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Geant4/examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc (Version 8.2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file field/field02/src/F02PrimaryGenerato << 
 27 /// \brief Implementation of the F02PrimaryGen << 
 28 //                                                 26 //
                                                   >>  27 // $Id: F02PrimaryGeneratorAction.cc,v 1.5 2006/06/29 17:18:15 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-02 $
 29 //                                                 29 //
 30 //                                             <<  30 // 
 31 //                                             <<  31 
 32 //....oooOO0OOooo........oooOO0OOooo........oo <<  32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33 //....oooOO0OOooo........oooOO0OOooo........oo <<  33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 34                                                    34 
 35 #include "F02PrimaryGeneratorAction.hh"            35 #include "F02PrimaryGeneratorAction.hh"
 36                                                    36 
 37 #include "F02DetectorConstruction.hh"              37 #include "F02DetectorConstruction.hh"
 38 #include "F02PrimaryGeneratorMessenger.hh"         38 #include "F02PrimaryGeneratorMessenger.hh"
 39                                                    39 
 40 #include "G4Event.hh"                              40 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        41 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      42 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"              <<  43 #include "G4ParticleDefinition.hh"
 45 #include "G4SystemOfUnits.hh"                  << 
 46 #include "Randomize.hh"                            44 #include "Randomize.hh"
                                                   >>  45 #include "G4ios.hh"
 47                                                    46 
 48 //....oooOO0OOooo........oooOO0OOooo........oo <<  47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49                                                <<  48  
 50 G4ParticleDefinition* F02PrimaryGeneratorActio <<  49 G4String F02PrimaryGeneratorAction::thePrimaryParticleName = "proton" ; 
 51                                                <<  50 
 52 //....oooOO0OOooo........oooOO0OOooo........oo <<  51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53                                                <<  52 
 54 F02PrimaryGeneratorAction::F02PrimaryGenerator <<  53 F02PrimaryGeneratorAction::F02PrimaryGeneratorAction(
                                                   >>  54                                             F02DetectorConstruction* F02DC)
                                                   >>  55   : F02Detector(F02DC), rndmFlag("off"),
                                                   >>  56     xvertex(0.),yvertex(0.),zvertex(0.),
                                                   >>  57     vertexdefined(false)
 55 {                                                  58 {
 56   G4int n_particle = 1;                            59   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle) <<  60   particleGun  = new G4ParticleGun(n_particle);
 58                                                <<  61   
 59   // create a messenger for this class             62   // create a messenger for this class
 60   fGunMessenger = new F02PrimaryGeneratorMesse <<  63   //
                                                   >>  64   gunMessenger = new F02PrimaryGeneratorMessenger(this);
 61                                                    65 
 62   // default particle kinematic                    66   // default particle kinematic
 63                                                    67 
 64   G4ParticleTable* particleTable = G4ParticleT     68   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           69   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  70   G4ParticleDefinition* particle
 67   fParticleGun->SetParticleDefinition(particle <<  71                     = particleTable->FindParticle(particleName="proton");
                                                   >>  72   particleGun->SetParticleDefinition(particle);
                                                   >>  73   
                                                   >>  74   thePrimaryParticleName = particle->GetParticleName() ;
 68                                                    75 
 69   fgPrimaryParticle = particle;                <<  76   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
                                                   >>  77   particleGun->SetParticleEnergy(100.*GeV);
 70                                                    78 
 71   fParticleGun->SetParticleMomentumDirection(G <<  79   zvertex = 0. ; //  -0.5*(F02Detector->GetAbsorberThickness());
 72   fParticleGun->SetParticleEnergy(100. * GeV); <<  80   particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
 73                                                    81 
 74   fZVertex = 0.;  //  -0.5*(fDetector->GetAbso << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  82 }
 77                                                    83 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 79                                                    85 
 80 F02PrimaryGeneratorAction::~F02PrimaryGenerato     86 F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction()
 81 {                                                  87 {
 82   delete fParticleGun;                         <<  88   delete particleGun;
 83   delete fGunMessenger;                        <<  89   delete gunMessenger;
 84 }                                                  90 }
 85                                                    91 
 86 //....oooOO0OOooo........oooOO0OOooo........oo <<  92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 87                                                    93 
 88 void F02PrimaryGeneratorAction::GeneratePrimar     94 void F02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                  95 {
 90   // this function is called at the begining o     96   // this function is called at the begining of event
 91   //                                           <<  97   // 
 92   fgPrimaryParticle = fParticleGun->GetParticl <<  98   thePrimaryParticleName = particleGun->GetParticleDefinition()->
 93                                                <<  99                                                 GetParticleName() ;
 94   G4double x0, y0, z0;                         << 100   G4double x0,y0,z0 ;
 95   if (fVertexDefined) {                        << 101   if(vertexdefined)
 96     x0 = fXVertex;                             << 102   {
 97     y0 = fYVertex;                             << 103     x0 = xvertex ;
 98     z0 = fZVertex;                             << 104     y0 = yvertex ;
                                                   >> 105     z0 = zvertex ;
 99   }                                               106   }
100   else {                                       << 107   else
101     x0 = 0.;                                   << 108   {
102     y0 = 0.;                                   << 109     x0 = 0. ;
103     z0 = 0.;  // -0.5*(fDetector->GetWorldSize << 110     y0 = 0. ;
                                                   >> 111     z0 = 0. ; // -0.5*(F02Detector->GetWorldSizeZ()) ;
104   }                                               112   }
                                                   >> 113   G4double r0,phi0 ;
105                                                   114 
106   G4double r0, phi0;                           << 115   if (rndmFlag == "on")
107   if (fRndmFlag == "on") {                     << 116   {
108     r0 = (fDetector->GetAbsorberRadius()) * st << 117       r0 = (F02Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
109     phi0 = twopi * G4UniformRand();            << 118       phi0 = twopi*G4UniformRand();
110     x0 = r0 * std::cos(phi0);                  << 119       x0 = r0*std::cos(phi0);
111     y0 = r0 * std::sin(phi0);                  << 120       y0 = r0*std::sin(phi0);
112   }                                            << 121   } 
113                                                   122 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 123   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent) << 124   particleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 125 }
117                                                   126 
118 //....oooOO0OOooo........oooOO0OOooo........oo << 127 ///////////////////////////////////////////////////////////////////////
                                                   >> 128 //
                                                   >> 129 //
119                                                   130 
120 G4String F02PrimaryGeneratorAction::GetPrimary    131 G4String F02PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 132 {
122   return fgPrimaryParticle->GetParticleName(); << 133    return thePrimaryParticleName ;
123 }                                                 134 }
124                                                   135 
125 //....oooOO0OOooo........oooOO0OOooo........oo << 136 void F02PrimaryGeneratorAction::Setzvertex(G4double z)
126                                                << 
127 void F02PrimaryGeneratorAction::SetXVertex(G4d << 
128 {                                                 137 {
129   fVertexDefined = true;                       << 138   vertexdefined = true ;
130   fXVertex = x;                                << 139   zvertex = z ;
131   G4cout << " X coordinate of the primary vert << 140   G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
                                                   >> 141             " mm." << G4endl;
132 }                                                 142 }
133                                                << 143 void F02PrimaryGeneratorAction::Setxvertex(G4double x)
134 //....oooOO0OOooo........oooOO0OOooo........oo << 
135                                                << 
136 void F02PrimaryGeneratorAction::SetYVertex(G4d << 
137 {                                                 144 {
138   fVertexDefined = true;                       << 145   vertexdefined = true ;
139   fYVertex = y;                                << 146   xvertex = x ;
140   G4cout << " Y coordinate of the primary vert << 147   G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
                                                   >> 148             " mm." << G4endl;
141 }                                                 149 }
142                                                   150 
143 //....oooOO0OOooo........oooOO0OOooo........oo << 151 void F02PrimaryGeneratorAction::Setyvertex(G4double y)
144                                                << 
145 void F02PrimaryGeneratorAction::SetZVertex(G4d << 
146 {                                                 152 {
147   fVertexDefined = true;                       << 153   vertexdefined = true ;
148   fZVertex = z;                                << 154   yvertex = y ;
149   G4cout << " Z coordinate of the primary vert << 155   G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
                                                   >> 156             " mm." << G4endl;
150 }                                                 157 }
151                                                << 
152 //....oooOO0OOooo........oooOO0OOooo........oo << 
153                                                   158