Geant4 Cross Reference

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Geant4/examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field02/src/F02PrimaryGeneratorAction.cc (Version 4.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /// \file field/field02/src/F02PrimaryGenerato    
 27 /// \brief Implementation of the F02PrimaryGen    
 28 //                                                
 29 //                                                
 30 //                                                
 31 //                                                
 32 //....oooOO0OOooo........oooOO0OOooo........oo    
 33 //....oooOO0OOooo........oooOO0OOooo........oo    
 34                                                   
 35 #include "F02PrimaryGeneratorAction.hh"           
 36                                                   
 37 #include "F02DetectorConstruction.hh"             
 38 #include "F02PrimaryGeneratorMessenger.hh"        
 39                                                   
 40 #include "G4Event.hh"                             
 41 #include "G4ParticleDefinition.hh"                
 42 #include "G4ParticleGun.hh"                       
 43 #include "G4ParticleTable.hh"                     
 44 #include "G4PhysicalConstants.hh"                 
 45 #include "G4SystemOfUnits.hh"                     
 46 #include "Randomize.hh"                           
 47                                                   
 48 //....oooOO0OOooo........oooOO0OOooo........oo    
 49                                                   
 50 G4ParticleDefinition* F02PrimaryGeneratorActio    
 51                                                   
 52 //....oooOO0OOooo........oooOO0OOooo........oo    
 53                                                   
 54 F02PrimaryGeneratorAction::F02PrimaryGenerator    
 55 {                                                 
 56   G4int n_particle = 1;                           
 57   fParticleGun = new G4ParticleGun(n_particle)    
 58                                                   
 59   // create a messenger for this class            
 60   fGunMessenger = new F02PrimaryGeneratorMesse    
 61                                                   
 62   // default particle kinematic                   
 63                                                   
 64   G4ParticleTable* particleTable = G4ParticleT    
 65   G4String particleName;                          
 66   G4ParticleDefinition* particle = particleTab    
 67   fParticleGun->SetParticleDefinition(particle    
 68                                                   
 69   fgPrimaryParticle = particle;                   
 70                                                   
 71   fParticleGun->SetParticleMomentumDirection(G    
 72   fParticleGun->SetParticleEnergy(100. * GeV);    
 73                                                   
 74   fZVertex = 0.;  //  -0.5*(fDetector->GetAbso    
 75   fParticleGun->SetParticlePosition(G4ThreeVec    
 76 }                                                 
 77                                                   
 78 //....oooOO0OOooo........oooOO0OOooo........oo    
 79                                                   
 80 F02PrimaryGeneratorAction::~F02PrimaryGenerato    
 81 {                                                 
 82   delete fParticleGun;                            
 83   delete fGunMessenger;                           
 84 }                                                 
 85                                                   
 86 //....oooOO0OOooo........oooOO0OOooo........oo    
 87                                                   
 88 void F02PrimaryGeneratorAction::GeneratePrimar    
 89 {                                                 
 90   // this function is called at the begining o    
 91   //                                              
 92   fgPrimaryParticle = fParticleGun->GetParticl    
 93                                                   
 94   G4double x0, y0, z0;                            
 95   if (fVertexDefined) {                           
 96     x0 = fXVertex;                                
 97     y0 = fYVertex;                                
 98     z0 = fZVertex;                                
 99   }                                               
100   else {                                          
101     x0 = 0.;                                      
102     y0 = 0.;                                      
103     z0 = 0.;  // -0.5*(fDetector->GetWorldSize    
104   }                                               
105                                                   
106   G4double r0, phi0;                              
107   if (fRndmFlag == "on") {                        
108     r0 = (fDetector->GetAbsorberRadius()) * st    
109     phi0 = twopi * G4UniformRand();               
110     x0 = r0 * std::cos(phi0);                     
111     y0 = r0 * std::sin(phi0);                     
112   }                                               
113                                                   
114   fParticleGun->SetParticlePosition(G4ThreeVec    
115   fParticleGun->GeneratePrimaryVertex(anEvent)    
116 }                                                 
117                                                   
118 //....oooOO0OOooo........oooOO0OOooo........oo    
119                                                   
120 G4String F02PrimaryGeneratorAction::GetPrimary    
121 {                                                 
122   return fgPrimaryParticle->GetParticleName();    
123 }                                                 
124                                                   
125 //....oooOO0OOooo........oooOO0OOooo........oo    
126                                                   
127 void F02PrimaryGeneratorAction::SetXVertex(G4d    
128 {                                                 
129   fVertexDefined = true;                          
130   fXVertex = x;                                   
131   G4cout << " X coordinate of the primary vert    
132 }                                                 
133                                                   
134 //....oooOO0OOooo........oooOO0OOooo........oo    
135                                                   
136 void F02PrimaryGeneratorAction::SetYVertex(G4d    
137 {                                                 
138   fVertexDefined = true;                          
139   fYVertex = y;                                   
140   G4cout << " Y coordinate of the primary vert    
141 }                                                 
142                                                   
143 //....oooOO0OOooo........oooOO0OOooo........oo    
144                                                   
145 void F02PrimaryGeneratorAction::SetZVertex(G4d    
146 {                                                 
147   fVertexDefined = true;                          
148   fZVertex = z;                                   
149   G4cout << " Z coordinate of the primary vert    
150 }                                                 
151                                                   
152 //....oooOO0OOooo........oooOO0OOooo........oo    
153