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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field02/src/F02PrimaryGenerato 26 /// \file field/field02/src/F02PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F02PrimaryGen 27 /// \brief Implementation of the F02PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 // 30 // 31 // 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 34 35 #include "F02PrimaryGeneratorAction.hh" 35 #include "F02PrimaryGeneratorAction.hh" 36 36 37 #include "F02DetectorConstruction.hh" 37 #include "F02DetectorConstruction.hh" 38 #include "F02PrimaryGeneratorMessenger.hh" 38 #include "F02PrimaryGeneratorMessenger.hh" 39 39 40 #include "G4Event.hh" 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 44 46 #include "Randomize.hh" 45 #include "Randomize.hh" >> 46 #include "G4SystemOfUnits.hh" >> 47 #include "G4PhysicalConstants.hh" 47 48 48 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 << 50 50 G4ParticleDefinition* F02PrimaryGeneratorActio << 51 G4ParticleDefinition* F02PrimaryGeneratorAction::fgPrimaryParticle = 0; 51 52 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 F02PrimaryGeneratorAction::F02PrimaryGenerator << 55 F02PrimaryGeneratorAction::F02PrimaryGeneratorAction( >> 56 F02DetectorConstruction* det) >> 57 : G4VUserPrimaryGeneratorAction(), >> 58 fParticleGun(0), >> 59 fDetector(det), >> 60 fGunMessenger(0), >> 61 fRndmFlag("off"), >> 62 fXVertex(0.), >> 63 fYVertex(0.), >> 64 fZVertex(0.), >> 65 fVertexDefined(false) 55 { 66 { 56 G4int n_particle = 1; 67 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) 68 fParticleGun = new G4ParticleGun(n_particle); 58 69 59 // create a messenger for this class 70 // create a messenger for this class 60 fGunMessenger = new F02PrimaryGeneratorMesse 71 fGunMessenger = new F02PrimaryGeneratorMessenger(this); 61 72 62 // default particle kinematic 73 // default particle kinematic 63 74 64 G4ParticleTable* particleTable = G4ParticleT 75 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 76 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 77 G4ParticleDefinition* particle >> 78 = particleTable->FindParticle(particleName="proton"); 67 fParticleGun->SetParticleDefinition(particle 79 fParticleGun->SetParticleDefinition(particle); 68 80 69 fgPrimaryParticle = particle; 81 fgPrimaryParticle = particle; 70 82 71 fParticleGun->SetParticleMomentumDirection(G << 83 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); 72 fParticleGun->SetParticleEnergy(100. * GeV); << 84 fParticleGun->SetParticleEnergy(100.*GeV); >> 85 >> 86 fZVertex = 0. ; // -0.5*(fDetector->GetAbsorberThickness()); >> 87 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); 73 88 74 fZVertex = 0.; // -0.5*(fDetector->GetAbso << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 89 } 77 90 78 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 92 80 F02PrimaryGeneratorAction::~F02PrimaryGenerato 93 F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction() 81 { 94 { 82 delete fParticleGun; 95 delete fParticleGun; 83 delete fGunMessenger; 96 delete fGunMessenger; 84 } 97 } 85 98 86 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 100 88 void F02PrimaryGeneratorAction::GeneratePrimar 101 void F02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 102 { 90 // this function is called at the begining o 103 // this function is called at the begining of event 91 // 104 // 92 fgPrimaryParticle = fParticleGun->GetParticl 105 fgPrimaryParticle = fParticleGun->GetParticleDefinition(); 93 106 94 G4double x0, y0, z0; << 107 G4double x0,y0,z0; 95 if (fVertexDefined) { << 108 if (fVertexDefined) >> 109 { 96 x0 = fXVertex; 110 x0 = fXVertex; 97 y0 = fYVertex; 111 y0 = fYVertex; 98 z0 = fZVertex; 112 z0 = fZVertex; 99 } 113 } 100 else { << 114 else >> 115 { 101 x0 = 0.; 116 x0 = 0.; 102 y0 = 0.; 117 y0 = 0.; 103 z0 = 0.; // -0.5*(fDetector->GetWorldSize << 118 z0 = 0.; // -0.5*(fDetector->GetWorldSizeZ()); 104 } 119 } 105 120 106 G4double r0, phi0; << 121 G4double r0,phi0; 107 if (fRndmFlag == "on") { << 122 if (fRndmFlag == "on") 108 r0 = (fDetector->GetAbsorberRadius()) * st << 123 { 109 phi0 = twopi * G4UniformRand(); << 124 r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 110 x0 = r0 * std::cos(phi0); << 125 phi0 = twopi*G4UniformRand(); 111 y0 = r0 * std::sin(phi0); << 126 x0 = r0*std::cos(phi0); >> 127 y0 = r0*std::sin(phi0); 112 } 128 } 113 129 114 fParticleGun->SetParticlePosition(G4ThreeVec << 130 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) 131 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 132 } 117 133 118 //....oooOO0OOooo........oooOO0OOooo........oo 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 135 120 G4String F02PrimaryGeneratorAction::GetPrimary 136 G4String F02PrimaryGeneratorAction::GetPrimaryName() 121 { 137 { 122 return fgPrimaryParticle->GetParticleName(); << 138 return fgPrimaryParticle->GetParticleName(); 123 } 139 } 124 140 125 //....oooOO0OOooo........oooOO0OOooo........oo 141 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126 142 127 void F02PrimaryGeneratorAction::SetXVertex(G4d 143 void F02PrimaryGeneratorAction::SetXVertex(G4double x) 128 { 144 { 129 fVertexDefined = true; 145 fVertexDefined = true; 130 fXVertex = x; 146 fXVertex = x; 131 G4cout << " X coordinate of the primary vert << 147 G4cout << " X coordinate of the primary vertex = " << fXVertex/mm << >> 148 " mm." << G4endl; 132 } 149 } 133 150 134 //....oooOO0OOooo........oooOO0OOooo........oo 151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 152 136 void F02PrimaryGeneratorAction::SetYVertex(G4d 153 void F02PrimaryGeneratorAction::SetYVertex(G4double y) 137 { 154 { 138 fVertexDefined = true; 155 fVertexDefined = true; 139 fYVertex = y; 156 fYVertex = y; 140 G4cout << " Y coordinate of the primary vert << 157 G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm << >> 158 " mm." << G4endl; 141 } 159 } 142 160 143 //....oooOO0OOooo........oooOO0OOooo........oo 161 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 162 145 void F02PrimaryGeneratorAction::SetZVertex(G4d 163 void F02PrimaryGeneratorAction::SetZVertex(G4double z) 146 { 164 { 147 fVertexDefined = true; 165 fVertexDefined = true; 148 fZVertex = z; 166 fZVertex = z; 149 G4cout << " Z coordinate of the primary vert << 167 G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm << >> 168 " mm." << G4endl; 150 } 169 } 151 170 152 //....oooOO0OOooo........oooOO0OOooo........oo 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 172