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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field01/src/F01PrimaryGenerato << 27 /// \brief Implementation of the F01PrimaryGen << 28 // 26 // >> 27 // $Id: F01PrimaryGeneratorAction.cc,v 1.8 2006-06-29 17:16:43 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-01 $ 29 // 29 // 30 // << 30 // 31 // << 31 32 //....oooOO0OOooo........oooOO0OOooo........oo << 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 33 //....oooOO0OOooo........oooOO0OOooo........oo << 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 34 34 35 #include "F01PrimaryGeneratorAction.hh" 35 #include "F01PrimaryGeneratorAction.hh" 36 36 37 #include "F01DetectorConstruction.hh" 37 #include "F01DetectorConstruction.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 39 39 40 #include "G4Event.hh" 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 46 #include "Randomize.hh" 44 #include "Randomize.hh" >> 45 #include "G4ios.hh" 47 46 48 //....oooOO0OOooo........oooOO0OOooo........oo << 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 49 << 48 50 G4ParticleDefinition* F01PrimaryGeneratorActio << 49 G4String F01PrimaryGeneratorAction::thePrimaryParticleName = "e-" ; 51 << 50 52 //....oooOO0OOooo........oooOO0OOooo........oo << 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 53 << 52 54 F01PrimaryGeneratorAction::F01PrimaryGenerator << 53 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction( >> 54 F01DetectorConstruction* F01DC) >> 55 : F01Detector(F01DC), rndmFlag("off"), >> 56 xvertex(0.), yvertex(0.), zvertex(0.), >> 57 vertexdefined(false) 55 { 58 { 56 G4int n_particle = 1; 59 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) << 60 particleGun = new G4ParticleGun(n_particle); 58 << 61 59 // create a messenger for this class 62 // create a messenger for this class 60 fGunMessenger = new F01PrimaryGeneratorMesse << 63 gunMessenger = new F01PrimaryGeneratorMessenger(this); 61 64 62 // default particle kinematic 65 // default particle kinematic 63 66 64 G4ParticleTable* particleTable = G4ParticleT 67 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 68 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 69 G4ParticleDefinition* particle 67 fParticleGun->SetParticleDefinition(particle << 70 = particleTable->FindParticle(particleName="e-"); >> 71 particleGun->SetParticleDefinition(particle); >> 72 >> 73 thePrimaryParticleName = particle->GetParticleName() ; 68 74 69 fgPrimaryParticle = particle; << 75 particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); >> 76 particleGun->SetParticleEnergy(0.5*GeV); 70 77 71 fParticleGun->SetParticleMomentumDirection(G << 78 zvertex = F01Detector->GetAbsorberZpos() -0.5*(F01Detector->GetAbsorberThickness()); 72 fParticleGun->SetParticleEnergy(0.5 * GeV); << 79 particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex)); 73 80 74 fZVertex = fDetector->GetAbsorberZpos() - 0. << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 81 } 77 82 78 //....oooOO0OOooo........oooOO0OOooo........oo << 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 79 84 80 F01PrimaryGeneratorAction::~F01PrimaryGenerato 85 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction() 81 { 86 { 82 delete fParticleGun; << 87 delete particleGun; 83 delete fGunMessenger; << 88 delete gunMessenger; 84 } 89 } 85 90 86 //....oooOO0OOooo........oooOO0OOooo........oo << 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 87 92 88 void F01PrimaryGeneratorAction::GeneratePrimar 93 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 94 { 90 // this function is called at the begining o 95 // this function is called at the begining of event 91 // << 96 // 92 fgPrimaryParticle = fParticleGun->GetParticl << 97 thePrimaryParticleName = particleGun->GetParticleDefinition()-> 93 << 98 GetParticleName() ; 94 G4double x0, y0, z0; << 99 G4double x0,y0,z0 ; 95 if (fVertexDefined) { << 100 if(vertexdefined) 96 x0 = fXVertex; << 101 { 97 y0 = fYVertex; << 102 x0 = xvertex ; 98 z0 = fZVertex; << 103 y0 = yvertex ; >> 104 z0 = zvertex ; 99 } 105 } 100 else { << 106 else 101 x0 = 0.; << 107 { 102 y0 = 0.; << 108 x0 = 0. ; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * << 109 y0 = 0. ; >> 110 z0 = F01Detector->GetAbsorberZpos()-0.5*(F01Detector->GetAbsorberThickness()); 104 } 111 } >> 112 G4double r0,phi0 ; 105 113 106 G4double r0, phi0; << 114 if (rndmFlag == "on") 107 if (fRndmFlag == "on") { << 115 { 108 r0 = (fDetector->GetAbsorberRadius()) * st << 116 r0 = (F01Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 109 phi0 = twopi * G4UniformRand(); << 117 phi0 = twopi*G4UniformRand(); 110 x0 = r0 * std::cos(phi0); << 118 x0 = r0*std::cos(phi0); 111 y0 = r0 * std::sin(phi0); << 119 y0 = r0*std::sin(phi0); 112 } << 120 } 113 121 114 fParticleGun->SetParticlePosition(G4ThreeVec << 122 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) << 123 particleGun->GeneratePrimaryVertex(anEvent); 116 } 124 } 117 125 118 //....oooOO0OOooo........oooOO0OOooo........oo << 126 /////////////////////////////////////////////////////////////////////// >> 127 // >> 128 // 119 129 120 G4String F01PrimaryGeneratorAction::GetPrimary 130 G4String F01PrimaryGeneratorAction::GetPrimaryName() 121 { 131 { 122 return fgPrimaryParticle->GetParticleName(); << 132 return thePrimaryParticleName ; 123 } 133 } 124 134 125 //....oooOO0OOooo........oooOO0OOooo........oo << 135 void F01PrimaryGeneratorAction::Setzvertex(G4double z) 126 << 127 void F01PrimaryGeneratorAction::SetZVertex(G4d << 128 { 136 { 129 fVertexDefined = true; << 137 vertexdefined = true ; 130 fZVertex = z; << 138 zvertex = z ; 131 G4cout << " Z coordinate of the primary vert << 139 G4cout << " Z coordinate of the primary vertex = " << zvertex/mm << >> 140 " mm." << G4endl; 132 } 141 } 133 << 142 void F01PrimaryGeneratorAction::Setxvertex(G4double x) 134 //....oooOO0OOooo........oooOO0OOooo........oo << 135 << 136 void F01PrimaryGeneratorAction::SetXVertex(G4d << 137 { 143 { 138 fVertexDefined = true; << 144 vertexdefined = true ; 139 fXVertex = x; << 145 xvertex = x ; 140 G4cout << " X coordinate of the primary vert << 146 G4cout << " X coordinate of the primary vertex = " << xvertex/mm << >> 147 " mm." << G4endl; 141 } 148 } 142 149 143 //....oooOO0OOooo........oooOO0OOooo........oo << 150 void F01PrimaryGeneratorAction::Setyvertex(G4double y) 144 << 145 void F01PrimaryGeneratorAction::SetYVertex(G4d << 146 { 151 { 147 fVertexDefined = true; << 152 vertexdefined = true ; 148 fYVertex = y; << 153 yvertex = y ; 149 G4cout << " Y coordinate of the primary vert << 154 G4cout << " Y coordinate of the primary vertex = " << yvertex/mm << >> 155 " mm." << G4endl; 150 } 156 } 151 157 152 //....oooOO0OOooo........oooOO0OOooo........oo << 158 >> 159 >> 160 >> 161 >> 162 >> 163 >> 164 >> 165 >> 166 >> 167 153 168