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Geant4/examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc

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Differences between /examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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  9 // * include a list of copyright holders.      << 
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 25 //                                                 22 //
 26 /// \file field/field01/src/F01PrimaryGenerato << 
 27 /// \brief Implementation of the F01PrimaryGen << 
 28 //                                                 23 //
                                                   >>  24 // $Id: F01PrimaryGeneratorAction.cc,v 1.7 2004/12/03 16:07:23 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-00-patch-01 $
 29 //                                                 26 //
 30 //                                             <<  27 // 
 31 //                                             <<  28 
 32 //....oooOO0OOooo........oooOO0OOooo........oo <<  29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 33 //....oooOO0OOooo........oooOO0OOooo........oo <<  30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 34                                                    31 
 35 #include "F01PrimaryGeneratorAction.hh"            32 #include "F01PrimaryGeneratorAction.hh"
 36                                                    33 
 37 #include "F01DetectorConstruction.hh"              34 #include "F01DetectorConstruction.hh"
 38 #include "F01PrimaryGeneratorMessenger.hh"         35 #include "F01PrimaryGeneratorMessenger.hh"
 39                                                    36 
 40 #include "G4Event.hh"                              37 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"              <<  40 #include "G4ParticleDefinition.hh"
 45 #include "G4SystemOfUnits.hh"                  << 
 46 #include "Randomize.hh"                            41 #include "Randomize.hh"
                                                   >>  42 #include "G4ios.hh"
 47                                                    43 
 48 //....oooOO0OOooo........oooOO0OOooo........oo <<  44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49                                                <<  45  
 50 G4ParticleDefinition* F01PrimaryGeneratorActio <<  46  G4String F01PrimaryGeneratorAction::thePrimaryParticleName = "e-" ; 
 51                                                <<  47 
 52 //....oooOO0OOooo........oooOO0OOooo........oo <<  48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53                                                <<  49 
 54 F01PrimaryGeneratorAction::F01PrimaryGenerator <<  50 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction(
                                                   >>  51                                             F01DetectorConstruction* F01DC)
                                                   >>  52   : F01Detector(F01DC), rndmFlag("off"),
                                                   >>  53     xvertex(0.), yvertex(0.), zvertex(0.),
                                                   >>  54     vertexdefined(false)
 55 {                                                  55 {
 56   G4int n_particle = 1;                            56   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle) <<  57   particleGun  = new G4ParticleGun(n_particle);
 58                                                <<  58   
 59   // create a messenger for this class             59   // create a messenger for this class
 60   fGunMessenger = new F01PrimaryGeneratorMesse <<  60   gunMessenger = new F01PrimaryGeneratorMessenger(this);
 61                                                    61 
 62   // default particle kinematic                    62   // default particle kinematic
 63                                                    63 
 64   G4ParticleTable* particleTable = G4ParticleT     64   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           65   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  66   G4ParticleDefinition* particle
 67   fParticleGun->SetParticleDefinition(particle <<  67                     = particleTable->FindParticle(particleName="e-");
                                                   >>  68   particleGun->SetParticleDefinition(particle);
                                                   >>  69   
                                                   >>  70   thePrimaryParticleName = particle->GetParticleName() ;
 68                                                    71 
 69   fgPrimaryParticle = particle;                <<  72   particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
                                                   >>  73   particleGun->SetParticleEnergy(0.5*GeV);
 70                                                    74 
 71   fParticleGun->SetParticleMomentumDirection(G <<  75   zvertex = F01Detector->GetAbsorberZpos() -0.5*(F01Detector->GetAbsorberThickness());
 72   fParticleGun->SetParticleEnergy(0.5 * GeV);  <<  76   particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
 73                                                    77 
 74   fZVertex = fDetector->GetAbsorberZpos() - 0. << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  78 }
 77                                                    79 
 78 //....oooOO0OOooo........oooOO0OOooo........oo <<  80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 79                                                    81 
 80 F01PrimaryGeneratorAction::~F01PrimaryGenerato     82 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction()
 81 {                                                  83 {
 82   delete fParticleGun;                         <<  84   delete particleGun;
 83   delete fGunMessenger;                        <<  85   delete gunMessenger;
 84 }                                                  86 }
 85                                                    87 
 86 //....oooOO0OOooo........oooOO0OOooo........oo <<  88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 87                                                    89 
 88 void F01PrimaryGeneratorAction::GeneratePrimar     90 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                  91 {
 90   // this function is called at the begining o     92   // this function is called at the begining of event
 91   //                                           <<  93   // 
 92   fgPrimaryParticle = fParticleGun->GetParticl <<  94   thePrimaryParticleName = particleGun->GetParticleDefinition()->
 93                                                <<  95                                                 GetParticleName() ;
 94   G4double x0, y0, z0;                         <<  96   G4double x0,y0,z0 ;
 95   if (fVertexDefined) {                        <<  97   if(vertexdefined)
 96     x0 = fXVertex;                             <<  98   {
 97     y0 = fYVertex;                             <<  99     x0 = xvertex ;
 98     z0 = fZVertex;                             << 100     y0 = yvertex ;
                                                   >> 101     z0 = zvertex ;
 99   }                                               102   }
100   else {                                       << 103   else
101     x0 = 0.;                                   << 104   {
102     y0 = 0.;                                   << 105     x0 = 0. ;
103     z0 = fDetector->GetAbsorberZpos() - 0.5 *  << 106     y0 = 0. ;
                                                   >> 107     z0 = F01Detector->GetAbsorberZpos()-0.5*(F01Detector->GetAbsorberThickness());
104   }                                               108   }
                                                   >> 109   G4double r0,phi0 ;
105                                                   110 
106   G4double r0, phi0;                           << 111   if (rndmFlag == "on")
107   if (fRndmFlag == "on") {                     << 112   {
108     r0 = (fDetector->GetAbsorberRadius()) * st << 113       r0 = (F01Detector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
109     phi0 = twopi * G4UniformRand();            << 114       phi0 = twopi*G4UniformRand();
110     x0 = r0 * std::cos(phi0);                  << 115       x0 = r0*std::cos(phi0);
111     y0 = r0 * std::sin(phi0);                  << 116       y0 = r0*std::sin(phi0);
112   }                                            << 117   } 
113                                                   118 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 119   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent) << 120   particleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 121 }
117                                                   122 
118 //....oooOO0OOooo........oooOO0OOooo........oo << 123 ///////////////////////////////////////////////////////////////////////
                                                   >> 124 //
                                                   >> 125 //
119                                                   126 
120 G4String F01PrimaryGeneratorAction::GetPrimary    127 G4String F01PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 128 {
122   return fgPrimaryParticle->GetParticleName(); << 129    return thePrimaryParticleName ;
123 }                                                 130 }
124                                                   131 
125 //....oooOO0OOooo........oooOO0OOooo........oo << 132 void F01PrimaryGeneratorAction::Setzvertex(G4double z)
126                                                << 
127 void F01PrimaryGeneratorAction::SetZVertex(G4d << 
128 {                                                 133 {
129   fVertexDefined = true;                       << 134   vertexdefined = true ;
130   fZVertex = z;                                << 135   zvertex = z ;
131   G4cout << " Z coordinate of the primary vert << 136   G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
                                                   >> 137             " mm." << G4endl;
132 }                                                 138 }
133                                                << 139 void F01PrimaryGeneratorAction::Setxvertex(G4double x)
134 //....oooOO0OOooo........oooOO0OOooo........oo << 
135                                                << 
136 void F01PrimaryGeneratorAction::SetXVertex(G4d << 
137 {                                                 140 {
138   fVertexDefined = true;                       << 141   vertexdefined = true ;
139   fXVertex = x;                                << 142   xvertex = x ;
140   G4cout << " X coordinate of the primary vert << 143   G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
                                                   >> 144             " mm." << G4endl;
141 }                                                 145 }
142                                                   146 
143 //....oooOO0OOooo........oooOO0OOooo........oo << 147 void F01PrimaryGeneratorAction::Setyvertex(G4double y)
144                                                << 
145 void F01PrimaryGeneratorAction::SetYVertex(G4d << 
146 {                                                 148 {
147   fVertexDefined = true;                       << 149   vertexdefined = true ;
148   fYVertex = y;                                << 150   yvertex = y ;
149   G4cout << " Y coordinate of the primary vert << 151   G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
                                                   >> 152             " mm." << G4endl;
150 }                                                 153 }
151                                                   154 
152 //....oooOO0OOooo........oooOO0OOooo........oo << 155 
                                                   >> 156 
                                                   >> 157 
                                                   >> 158 
                                                   >> 159 
                                                   >> 160 
                                                   >> 161 
                                                   >> 162 
                                                   >> 163 
                                                   >> 164 
153                                                   165