Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field01/src/F01PrimaryGenerato 26 /// \file field/field01/src/F01PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F01PrimaryGen 27 /// \brief Implementation of the F01PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 // 30 // 31 // 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 34 35 #include "F01PrimaryGeneratorAction.hh" 35 #include "F01PrimaryGeneratorAction.hh" 36 36 37 #include "F01DetectorConstruction.hh" 37 #include "F01DetectorConstruction.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 39 39 40 #include "G4Event.hh" 40 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 41 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 42 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 43 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 44 46 #include "Randomize.hh" 45 #include "Randomize.hh" >> 46 #include "G4SystemOfUnits.hh" >> 47 #include "G4PhysicalConstants.hh" 47 48 48 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 50 50 G4ParticleDefinition* F01PrimaryGeneratorActio << 51 G4ParticleDefinition* F01PrimaryGeneratorAction::fgPrimaryParticle = nullptr; 51 52 52 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 54 F01PrimaryGeneratorAction::F01PrimaryGenerator << 55 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction( >> 56 F01DetectorConstruction* det) >> 57 : fDetector(det) 55 { 58 { 56 G4int n_particle = 1; 59 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) 60 fParticleGun = new G4ParticleGun(n_particle); 58 61 59 // create a messenger for this class 62 // create a messenger for this class 60 fGunMessenger = new F01PrimaryGeneratorMesse 63 fGunMessenger = new F01PrimaryGeneratorMessenger(this); 61 64 62 // default particle kinematic 65 // default particle kinematic 63 66 64 G4ParticleTable* particleTable = G4ParticleT 67 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 68 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 69 G4ParticleDefinition* particle >> 70 = particleTable->FindParticle(particleName="e-"); 67 fParticleGun->SetParticleDefinition(particle 71 fParticleGun->SetParticleDefinition(particle); 68 72 69 fgPrimaryParticle = particle; 73 fgPrimaryParticle = particle; 70 74 71 fParticleGun->SetParticleMomentumDirection(G << 75 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); 72 fParticleGun->SetParticleEnergy(0.5 * GeV); << 76 fParticleGun->SetParticleEnergy(0.5*GeV); >> 77 >> 78 fZVertex = fDetector->GetAbsorberZpos() - >> 79 0.5*(fDetector->GetAbsorberThickness()); >> 80 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); 73 81 74 fZVertex = fDetector->GetAbsorberZpos() - 0. << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 82 } 77 83 78 //....oooOO0OOooo........oooOO0OOooo........oo 84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 85 80 F01PrimaryGeneratorAction::~F01PrimaryGenerato 86 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction() 81 { 87 { 82 delete fParticleGun; 88 delete fParticleGun; 83 delete fGunMessenger; 89 delete fGunMessenger; 84 } 90 } 85 91 86 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 93 88 void F01PrimaryGeneratorAction::GeneratePrimar 94 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 95 { 90 // this function is called at the begining o 96 // this function is called at the begining of event 91 // 97 // 92 fgPrimaryParticle = fParticleGun->GetParticl 98 fgPrimaryParticle = fParticleGun->GetParticleDefinition(); 93 99 94 G4double x0, y0, z0; << 100 G4double x0,y0,z0; 95 if (fVertexDefined) { << 101 if (fVertexDefined) >> 102 { 96 x0 = fXVertex; 103 x0 = fXVertex; 97 y0 = fYVertex; 104 y0 = fYVertex; 98 z0 = fZVertex; 105 z0 = fZVertex; 99 } 106 } 100 else { << 107 else >> 108 { 101 x0 = 0.; 109 x0 = 0.; 102 y0 = 0.; 110 y0 = 0.; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * << 111 z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); 104 } 112 } 105 113 106 G4double r0, phi0; << 114 G4double r0,phi0; 107 if (fRndmFlag == "on") { << 115 if (fRndmFlag == "on") 108 r0 = (fDetector->GetAbsorberRadius()) * st << 116 { 109 phi0 = twopi * G4UniformRand(); << 117 r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 110 x0 = r0 * std::cos(phi0); << 118 phi0 = twopi*G4UniformRand(); 111 y0 = r0 * std::sin(phi0); << 119 x0 = r0*std::cos(phi0); >> 120 y0 = r0*std::sin(phi0); 112 } 121 } 113 122 114 fParticleGun->SetParticlePosition(G4ThreeVec << 123 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) 124 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 125 } 117 126 118 //....oooOO0OOooo........oooOO0OOooo........oo 127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 128 120 G4String F01PrimaryGeneratorAction::GetPrimary 129 G4String F01PrimaryGeneratorAction::GetPrimaryName() 121 { 130 { 122 return fgPrimaryParticle->GetParticleName(); << 131 return fgPrimaryParticle->GetParticleName(); 123 } 132 } 124 133 125 //....oooOO0OOooo........oooOO0OOooo........oo 134 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126 135 127 void F01PrimaryGeneratorAction::SetZVertex(G4d 136 void F01PrimaryGeneratorAction::SetZVertex(G4double z) 128 { 137 { 129 fVertexDefined = true; 138 fVertexDefined = true; 130 fZVertex = z; 139 fZVertex = z; 131 G4cout << " Z coordinate of the primary vert << 140 G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm << >> 141 " mm." << G4endl; 132 } 142 } 133 143 134 //....oooOO0OOooo........oooOO0OOooo........oo 144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 145 136 void F01PrimaryGeneratorAction::SetXVertex(G4d 146 void F01PrimaryGeneratorAction::SetXVertex(G4double x) 137 { 147 { 138 fVertexDefined = true; 148 fVertexDefined = true; 139 fXVertex = x; 149 fXVertex = x; 140 G4cout << " X coordinate of the primary vert << 150 G4cout << " X coordinate of the primary vertex = " << fXVertex/mm << >> 151 " mm." << G4endl; 141 } 152 } 142 153 143 //....oooOO0OOooo........oooOO0OOooo........oo 154 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 155 145 void F01PrimaryGeneratorAction::SetYVertex(G4d 156 void F01PrimaryGeneratorAction::SetYVertex(G4double y) 146 { 157 { 147 fVertexDefined = true; 158 fVertexDefined = true; 148 fYVertex = y; 159 fYVertex = y; 149 G4cout << " Y coordinate of the primary vert << 160 G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm << >> 161 " mm." << G4endl; 150 } 162 } 151 163 152 //....oooOO0OOooo........oooOO0OOooo........oo 164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 165