Geant4 Cross Reference

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Geant4/examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/field/field01/src/F01PrimaryGeneratorAction.cc (Version 10.7.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file field/field01/src/F01PrimaryGenerato     26 /// \file field/field01/src/F01PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the F01PrimaryGen     27 /// \brief Implementation of the F01PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //                                                 31 //
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 34                                                    34 
 35 #include "F01PrimaryGeneratorAction.hh"            35 #include "F01PrimaryGeneratorAction.hh"
 36                                                    36 
 37 #include "F01DetectorConstruction.hh"              37 #include "F01DetectorConstruction.hh"
 38 #include "F01PrimaryGeneratorMessenger.hh"         38 #include "F01PrimaryGeneratorMessenger.hh"
 39                                                    39 
 40 #include "G4Event.hh"                              40 #include "G4Event.hh"
 41 #include "G4ParticleDefinition.hh"             << 
 42 #include "G4ParticleGun.hh"                        41 #include "G4ParticleGun.hh"
 43 #include "G4ParticleTable.hh"                      42 #include "G4ParticleTable.hh"
 44 #include "G4PhysicalConstants.hh"              <<  43 #include "G4ParticleDefinition.hh"
 45 #include "G4SystemOfUnits.hh"                  <<  44 
 46 #include "Randomize.hh"                            45 #include "Randomize.hh"
                                                   >>  46 #include "G4SystemOfUnits.hh"
                                                   >>  47 #include "G4PhysicalConstants.hh"
 47                                                    48 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                <<  50  
 50 G4ParticleDefinition* F01PrimaryGeneratorActio <<  51  G4ParticleDefinition* F01PrimaryGeneratorAction::fgPrimaryParticle = 0;
 51                                                    52 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    54 
 54 F01PrimaryGeneratorAction::F01PrimaryGenerator <<  55 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction(
                                                   >>  56                                             F01DetectorConstruction* det)
                                                   >>  57   : G4VUserPrimaryGeneratorAction(),
                                                   >>  58     fParticleGun(0),
                                                   >>  59     fDetector(det),
                                                   >>  60     fGunMessenger(0),
                                                   >>  61     fRndmFlag("off"),
                                                   >>  62     fXVertex(0.),
                                                   >>  63     fYVertex(0.),
                                                   >>  64     fZVertex(0.),
                                                   >>  65     fVertexDefined(false)
 55 {                                                  66 {
 56   G4int n_particle = 1;                            67   G4int n_particle = 1;
 57   fParticleGun = new G4ParticleGun(n_particle)     68   fParticleGun = new G4ParticleGun(n_particle);
 58                                                    69 
 59   // create a messenger for this class             70   // create a messenger for this class
 60   fGunMessenger = new F01PrimaryGeneratorMesse     71   fGunMessenger = new F01PrimaryGeneratorMessenger(this);
 61                                                    72 
 62   // default particle kinematic                    73   // default particle kinematic
 63                                                    74 
 64   G4ParticleTable* particleTable = G4ParticleT     75   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 65   G4String particleName;                           76   G4String particleName;
 66   G4ParticleDefinition* particle = particleTab <<  77   G4ParticleDefinition* particle
                                                   >>  78     = particleTable->FindParticle(particleName="e-");
 67   fParticleGun->SetParticleDefinition(particle     79   fParticleGun->SetParticleDefinition(particle);
 68                                                    80 
 69   fgPrimaryParticle = particle;                    81   fgPrimaryParticle = particle;
 70                                                    82 
 71   fParticleGun->SetParticleMomentumDirection(G <<  83   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
 72   fParticleGun->SetParticleEnergy(0.5 * GeV);  <<  84   fParticleGun->SetParticleEnergy(0.5*GeV);
                                                   >>  85 
                                                   >>  86   fZVertex = fDetector->GetAbsorberZpos() -
                                                   >>  87                                       0.5*(fDetector->GetAbsorberThickness());
                                                   >>  88   fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex));
 73                                                    89 
 74   fZVertex = fDetector->GetAbsorberZpos() - 0. << 
 75   fParticleGun->SetParticlePosition(G4ThreeVec << 
 76 }                                                  90 }
 77                                                    91 
 78 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79                                                    93 
 80 F01PrimaryGeneratorAction::~F01PrimaryGenerato     94 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction()
 81 {                                                  95 {
 82   delete fParticleGun;                             96   delete fParticleGun;
 83   delete fGunMessenger;                            97   delete fGunMessenger;
 84 }                                                  98 }
 85                                                    99 
 86 //....oooOO0OOooo........oooOO0OOooo........oo    100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 87                                                   101 
 88 void F01PrimaryGeneratorAction::GeneratePrimar    102 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 89 {                                                 103 {
 90   // this function is called at the begining o    104   // this function is called at the begining of event
 91   //                                              105   //
 92   fgPrimaryParticle = fParticleGun->GetParticl    106   fgPrimaryParticle = fParticleGun->GetParticleDefinition();
 93                                                   107 
 94   G4double x0, y0, z0;                         << 108   G4double x0,y0,z0;
 95   if (fVertexDefined) {                        << 109   if (fVertexDefined)
                                                   >> 110   {
 96     x0 = fXVertex;                                111     x0 = fXVertex;
 97     y0 = fYVertex;                                112     y0 = fYVertex;
 98     z0 = fZVertex;                                113     z0 = fZVertex;
 99   }                                               114   }
100   else {                                       << 115   else
                                                   >> 116   {
101     x0 = 0.;                                      117     x0 = 0.;
102     y0 = 0.;                                      118     y0 = 0.;
103     z0 = fDetector->GetAbsorberZpos() - 0.5 *  << 119     z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness());
104   }                                               120   }
105                                                   121 
106   G4double r0, phi0;                           << 122   G4double r0,phi0;
107   if (fRndmFlag == "on") {                     << 123   if (fRndmFlag == "on")
108     r0 = (fDetector->GetAbsorberRadius()) * st << 124   {
109     phi0 = twopi * G4UniformRand();            << 125     r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand());
110     x0 = r0 * std::cos(phi0);                  << 126     phi0 = twopi*G4UniformRand();
111     y0 = r0 * std::sin(phi0);                  << 127     x0 = r0*std::cos(phi0);
                                                   >> 128     y0 = r0*std::sin(phi0);
112   }                                               129   }
113                                                   130 
114   fParticleGun->SetParticlePosition(G4ThreeVec << 131   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
115   fParticleGun->GeneratePrimaryVertex(anEvent)    132   fParticleGun->GeneratePrimaryVertex(anEvent);
116 }                                                 133 }
117                                                   134 
118 //....oooOO0OOooo........oooOO0OOooo........oo    135 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119                                                   136 
120 G4String F01PrimaryGeneratorAction::GetPrimary    137 G4String F01PrimaryGeneratorAction::GetPrimaryName()
121 {                                                 138 {
122   return fgPrimaryParticle->GetParticleName(); << 139    return fgPrimaryParticle->GetParticleName();
123 }                                                 140 }
124                                                   141 
125 //....oooOO0OOooo........oooOO0OOooo........oo    142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
126                                                   143 
127 void F01PrimaryGeneratorAction::SetZVertex(G4d    144 void F01PrimaryGeneratorAction::SetZVertex(G4double z)
128 {                                                 145 {
129   fVertexDefined = true;                          146   fVertexDefined = true;
130   fZVertex = z;                                   147   fZVertex = z;
131   G4cout << " Z coordinate of the primary vert << 148   G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm <<
                                                   >> 149             " mm." << G4endl;
132 }                                                 150 }
133                                                   151 
134 //....oooOO0OOooo........oooOO0OOooo........oo    152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
135                                                   153 
136 void F01PrimaryGeneratorAction::SetXVertex(G4d    154 void F01PrimaryGeneratorAction::SetXVertex(G4double x)
137 {                                                 155 {
138   fVertexDefined = true;                          156   fVertexDefined = true;
139   fXVertex = x;                                   157   fXVertex = x;
140   G4cout << " X coordinate of the primary vert << 158   G4cout << " X coordinate of the primary vertex = " << fXVertex/mm <<
                                                   >> 159             " mm." << G4endl;
141 }                                                 160 }
142                                                   161 
143 //....oooOO0OOooo........oooOO0OOooo........oo    162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
144                                                   163 
145 void F01PrimaryGeneratorAction::SetYVertex(G4d    164 void F01PrimaryGeneratorAction::SetYVertex(G4double y)
146 {                                                 165 {
147   fVertexDefined = true;                          166   fVertexDefined = true;
148   fYVertex = y;                                   167   fYVertex = y;
149   G4cout << " Y coordinate of the primary vert << 168   G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm <<
                                                   >> 169             " mm." << G4endl;
150 }                                                 170 }
151                                                   171 
152 //....oooOO0OOooo........oooOO0OOooo........oo    172 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
153                                                   173