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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file field/field01/src/F01PrimaryGenerato 26 /// \file field/field01/src/F01PrimaryGeneratorAction.cc 27 /// \brief Implementation of the F01PrimaryGen 27 /// \brief Implementation of the F01PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // $Id: F01PrimaryGeneratorAction.cc 77881 2013-11-29 08:37:53Z gcosmo $ 30 // 31 // 31 // 32 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 35 35 #include "F01PrimaryGeneratorAction.hh" 36 #include "F01PrimaryGeneratorAction.hh" 36 37 37 #include "F01DetectorConstruction.hh" 38 #include "F01DetectorConstruction.hh" 38 #include "F01PrimaryGeneratorMessenger.hh" 39 #include "F01PrimaryGeneratorMessenger.hh" 39 40 40 #include "G4Event.hh" 41 #include "G4Event.hh" 41 #include "G4ParticleDefinition.hh" << 42 #include "G4ParticleGun.hh" 42 #include "G4ParticleGun.hh" 43 #include "G4ParticleTable.hh" 43 #include "G4ParticleTable.hh" 44 #include "G4PhysicalConstants.hh" << 44 #include "G4ParticleDefinition.hh" 45 #include "G4SystemOfUnits.hh" << 45 46 #include "Randomize.hh" 46 #include "Randomize.hh" >> 47 #include "G4SystemOfUnits.hh" >> 48 #include "G4PhysicalConstants.hh" 47 49 48 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 << 51 50 G4ParticleDefinition* F01PrimaryGeneratorActio << 52 G4ParticleDefinition* F01PrimaryGeneratorAction::fgPrimaryParticle = 0; 51 53 52 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 55 54 F01PrimaryGeneratorAction::F01PrimaryGenerator << 56 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction( >> 57 F01DetectorConstruction* det) >> 58 : G4VUserPrimaryGeneratorAction(), >> 59 fParticleGun(0), >> 60 fDetector(det), >> 61 fGunMessenger(0), >> 62 fRndmFlag("off"), >> 63 fXVertex(0.), >> 64 fYVertex(0.), >> 65 fZVertex(0.), >> 66 fVertexDefined(false) 55 { 67 { 56 G4int n_particle = 1; 68 G4int n_particle = 1; 57 fParticleGun = new G4ParticleGun(n_particle) 69 fParticleGun = new G4ParticleGun(n_particle); 58 70 59 // create a messenger for this class 71 // create a messenger for this class 60 fGunMessenger = new F01PrimaryGeneratorMesse 72 fGunMessenger = new F01PrimaryGeneratorMessenger(this); 61 73 62 // default particle kinematic 74 // default particle kinematic 63 75 64 G4ParticleTable* particleTable = G4ParticleT 76 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 65 G4String particleName; 77 G4String particleName; 66 G4ParticleDefinition* particle = particleTab << 78 G4ParticleDefinition* particle >> 79 = particleTable->FindParticle(particleName="e-"); 67 fParticleGun->SetParticleDefinition(particle 80 fParticleGun->SetParticleDefinition(particle); 68 81 69 fgPrimaryParticle = particle; 82 fgPrimaryParticle = particle; 70 83 71 fParticleGun->SetParticleMomentumDirection(G << 84 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.)); 72 fParticleGun->SetParticleEnergy(0.5 * GeV); << 85 fParticleGun->SetParticleEnergy(0.5*GeV); >> 86 >> 87 fZVertex = fDetector->GetAbsorberZpos() - >> 88 0.5*(fDetector->GetAbsorberThickness()); >> 89 fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); 73 90 74 fZVertex = fDetector->GetAbsorberZpos() - 0. << 75 fParticleGun->SetParticlePosition(G4ThreeVec << 76 } 91 } 77 92 78 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 94 80 F01PrimaryGeneratorAction::~F01PrimaryGenerato 95 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction() 81 { 96 { 82 delete fParticleGun; 97 delete fParticleGun; 83 delete fGunMessenger; 98 delete fGunMessenger; 84 } 99 } 85 100 86 //....oooOO0OOooo........oooOO0OOooo........oo 101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 87 102 88 void F01PrimaryGeneratorAction::GeneratePrimar 103 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 89 { 104 { 90 // this function is called at the begining o 105 // this function is called at the begining of event 91 // 106 // 92 fgPrimaryParticle = fParticleGun->GetParticl 107 fgPrimaryParticle = fParticleGun->GetParticleDefinition(); 93 108 94 G4double x0, y0, z0; << 109 G4double x0,y0,z0; 95 if (fVertexDefined) { << 110 if (fVertexDefined) >> 111 { 96 x0 = fXVertex; 112 x0 = fXVertex; 97 y0 = fYVertex; 113 y0 = fYVertex; 98 z0 = fZVertex; 114 z0 = fZVertex; 99 } 115 } 100 else { << 116 else >> 117 { 101 x0 = 0.; 118 x0 = 0.; 102 y0 = 0.; 119 y0 = 0.; 103 z0 = fDetector->GetAbsorberZpos() - 0.5 * << 120 z0 = fDetector->GetAbsorberZpos()-0.5*(fDetector->GetAbsorberThickness()); 104 } 121 } 105 122 106 G4double r0, phi0; << 123 G4double r0,phi0; 107 if (fRndmFlag == "on") { << 124 if (fRndmFlag == "on") 108 r0 = (fDetector->GetAbsorberRadius()) * st << 125 { 109 phi0 = twopi * G4UniformRand(); << 126 r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); 110 x0 = r0 * std::cos(phi0); << 127 phi0 = twopi*G4UniformRand(); 111 y0 = r0 * std::sin(phi0); << 128 x0 = r0*std::cos(phi0); >> 129 y0 = r0*std::sin(phi0); 112 } 130 } 113 131 114 fParticleGun->SetParticlePosition(G4ThreeVec << 132 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 115 fParticleGun->GeneratePrimaryVertex(anEvent) 133 fParticleGun->GeneratePrimaryVertex(anEvent); 116 } 134 } 117 135 118 //....oooOO0OOooo........oooOO0OOooo........oo 136 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 137 120 G4String F01PrimaryGeneratorAction::GetPrimary 138 G4String F01PrimaryGeneratorAction::GetPrimaryName() 121 { 139 { 122 return fgPrimaryParticle->GetParticleName(); << 140 return fgPrimaryParticle->GetParticleName(); 123 } 141 } 124 142 125 //....oooOO0OOooo........oooOO0OOooo........oo 143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 126 144 127 void F01PrimaryGeneratorAction::SetZVertex(G4d 145 void F01PrimaryGeneratorAction::SetZVertex(G4double z) 128 { 146 { 129 fVertexDefined = true; 147 fVertexDefined = true; 130 fZVertex = z; 148 fZVertex = z; 131 G4cout << " Z coordinate of the primary vert << 149 G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm << >> 150 " mm." << G4endl; 132 } 151 } 133 152 134 //....oooOO0OOooo........oooOO0OOooo........oo 153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 135 154 136 void F01PrimaryGeneratorAction::SetXVertex(G4d 155 void F01PrimaryGeneratorAction::SetXVertex(G4double x) 137 { 156 { 138 fVertexDefined = true; 157 fVertexDefined = true; 139 fXVertex = x; 158 fXVertex = x; 140 G4cout << " X coordinate of the primary vert << 159 G4cout << " X coordinate of the primary vertex = " << fXVertex/mm << >> 160 " mm." << G4endl; 141 } 161 } 142 162 143 //....oooOO0OOooo........oooOO0OOooo........oo 163 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 144 164 145 void F01PrimaryGeneratorAction::SetYVertex(G4d 165 void F01PrimaryGeneratorAction::SetYVertex(G4double y) 146 { 166 { 147 fVertexDefined = true; 167 fVertexDefined = true; 148 fYVertex = y; 168 fYVertex = y; 149 G4cout << " Y coordinate of the primary vert << 169 G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm << >> 170 " mm." << G4endl; 150 } 171 } 151 172 152 //....oooOO0OOooo........oooOO0OOooo........oo 173 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 153 174