Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file exoticphysics/ucn/src/ExUCNPrimaryGe 27 /// \file exoticphysics/ucn/src/ExUCNPrimaryGeneratorAction.cc 28 /// \brief Implementation of the ExUCNPrimaryG 28 /// \brief Implementation of the ExUCNPrimaryGeneratorAction class 29 // 29 // 30 30 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "ExUCNPrimaryGeneratorAction.hh" 34 #include "ExUCNPrimaryGeneratorAction.hh" 35 35 36 #include "ExUCNDetectorConstruction.hh" 36 #include "ExUCNDetectorConstruction.hh" 37 37 38 #include "G4Event.hh" 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" >> 42 #include "Randomize.hh" 42 #include "G4PhysicalConstants.hh" 43 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" << 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 47 48 ExUCNPrimaryGeneratorAction::ExUCNPrimaryGener 48 ExUCNPrimaryGeneratorAction::ExUCNPrimaryGeneratorAction(void) 49 { 49 { 50 G4int n_particle = 1; 50 G4int n_particle = 1; 51 fParticleGun = new G4ParticleGun(n_particle) << 51 fParticleGun = new G4ParticleGun(n_particle); 52 52 53 G4ParticleTable* particleTable = G4ParticleT 53 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 54 54 55 G4ParticleDefinition* particle = particleTab 55 G4ParticleDefinition* particle = particleTable->FindParticle("neutron"); 56 fParticleGun->SetParticleDefinition(particle 56 fParticleGun->SetParticleDefinition(particle); 57 } 57 } 58 58 59 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 60 61 ExUCNPrimaryGeneratorAction::~ExUCNPrimaryGene 61 ExUCNPrimaryGeneratorAction::~ExUCNPrimaryGeneratorAction() 62 { 62 { 63 delete fParticleGun; 63 delete fParticleGun; 64 } 64 } 65 65 66 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 67 68 void ExUCNPrimaryGeneratorAction::GeneratePrim 68 void ExUCNPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 69 { 70 // This function is called at the begining o 70 // This function is called at the begining of event 71 71 72 fParticleGun->SetParticlePosition(G4ThreeVec 72 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0)); 73 fParticleGun->SetParticlePolarization(G4Thre << 73 fParticleGun->SetParticlePolarization(G4ThreeVector(0,1,0)); 74 74 75 G4double particleEnergy = 1e-9 * eV + G4Unif << 75 G4double particleEnergy = 1e-9*eV + G4UniformRand()*(1e-7*eV-1e-9*eV); 76 fParticleGun->SetParticleEnergy(particleEner 76 fParticleGun->SetParticleEnergy(particleEnergy); 77 77 78 G4double theta = 2 * pi * G4UniformRand(); << 78 G4double theta = 2*pi*G4UniformRand(); 79 G4double phi = std::acos(1 - 2 * G4UniformRa << 79 G4double phi = std::acos(1-2*G4UniformRand()); 80 if (phi > pi / 2 && phi < pi) phi = pi - phi << 80 if (phi > pi/2 && phi < pi) phi = pi-phi; 81 81 82 G4double z = std::sin(phi) * std::cos(theta) << 82 G4double z = std::sin(phi)*std::cos(theta); 83 G4double x = std::sin(phi) * std::sin(theta) << 83 G4double x = std::sin(phi)*std::sin(theta); 84 G4double y = std::cos(phi); 84 G4double y = std::cos(phi); 85 85 86 fParticleGun->SetParticleMomentumDirection(G << 86 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(x,y,z)); 87 87 88 fParticleGun->GeneratePrimaryVertex(anEvent) 88 fParticleGun->GeneratePrimaryVertex(anEvent); 89 } 89 } 90 90 91 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 92 92