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Geant4/examples/extended/exoticphysics/ucn/src/ExUCNPrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/exoticphysics/ucn/src/ExUCNPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/exoticphysics/ucn/src/ExUCNPrimaryGeneratorAction.cc (Version 11.2.2)


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 26 //                                                 26 //
 27 /// \file exoticphysics/ucn/src/ExUCNPrimaryGe     27 /// \file exoticphysics/ucn/src/ExUCNPrimaryGeneratorAction.cc
 28 /// \brief Implementation of the ExUCNPrimaryG     28 /// \brief Implementation of the ExUCNPrimaryGeneratorAction class
 29 //                                                 29 //
 30                                                    30 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "ExUCNPrimaryGeneratorAction.hh"          34 #include "ExUCNPrimaryGeneratorAction.hh"
 35                                                    35 
 36 #include "ExUCNDetectorConstruction.hh"            36 #include "ExUCNDetectorConstruction.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
                                                   >>  42 #include "Randomize.hh"
 42 #include "G4PhysicalConstants.hh"                  43 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      44 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                        << 
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 ExUCNPrimaryGeneratorAction::ExUCNPrimaryGener     48 ExUCNPrimaryGeneratorAction::ExUCNPrimaryGeneratorAction(void)
 49 {                                                  49 {
 50   G4int n_particle = 1;                            50   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle) <<  51   fParticleGun  = new G4ParticleGun(n_particle);
 52                                                    52 
 53   G4ParticleTable* particleTable = G4ParticleT     53   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 54                                                    54 
 55   G4ParticleDefinition* particle = particleTab     55   G4ParticleDefinition* particle = particleTable->FindParticle("neutron");
 56   fParticleGun->SetParticleDefinition(particle     56   fParticleGun->SetParticleDefinition(particle);
 57 }                                                  57 }
 58                                                    58 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    60 
 61 ExUCNPrimaryGeneratorAction::~ExUCNPrimaryGene     61 ExUCNPrimaryGeneratorAction::~ExUCNPrimaryGeneratorAction()
 62 {                                                  62 {
 63   delete fParticleGun;                             63   delete fParticleGun;
 64 }                                                  64 }
 65                                                    65 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    67 
 68 void ExUCNPrimaryGeneratorAction::GeneratePrim     68 void ExUCNPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 69 {                                                  69 {
 70   // This function is called at the begining o     70   // This function is called at the begining of event
 71                                                    71 
 72   fParticleGun->SetParticlePosition(G4ThreeVec     72   fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, 0.0));
 73   fParticleGun->SetParticlePolarization(G4Thre <<  73   fParticleGun->SetParticlePolarization(G4ThreeVector(0,1,0));
 74                                                    74 
 75   G4double particleEnergy = 1e-9 * eV + G4Unif <<  75   G4double particleEnergy = 1e-9*eV + G4UniformRand()*(1e-7*eV-1e-9*eV);
 76   fParticleGun->SetParticleEnergy(particleEner     76   fParticleGun->SetParticleEnergy(particleEnergy);
 77                                                    77 
 78   G4double theta = 2 * pi * G4UniformRand();   <<  78   G4double theta = 2*pi*G4UniformRand();
 79   G4double phi = std::acos(1 - 2 * G4UniformRa <<  79   G4double phi = std::acos(1-2*G4UniformRand());
 80   if (phi > pi / 2 && phi < pi) phi = pi - phi <<  80   if (phi > pi/2 && phi < pi) phi = pi-phi;
 81                                                    81 
 82   G4double z = std::sin(phi) * std::cos(theta) <<  82   G4double z = std::sin(phi)*std::cos(theta);
 83   G4double x = std::sin(phi) * std::sin(theta) <<  83   G4double x = std::sin(phi)*std::sin(theta);
 84   G4double y = std::cos(phi);                      84   G4double y = std::cos(phi);
 85                                                    85 
 86   fParticleGun->SetParticleMomentumDirection(G <<  86   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(x,y,z));
 87                                                    87 
 88   fParticleGun->GeneratePrimaryVertex(anEvent)     88   fParticleGun->GeneratePrimaryVertex(anEvent);
 89 }                                                  89 }
 90                                                    90 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    92