Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/phonon/src/XPrimaryGen 26 /// \file exoticphysics/phonon/src/XPrimaryGeneratorAction.cc 27 /// \brief Implementation of the XPrimaryGener 27 /// \brief Implementation of the XPrimaryGeneratorAction class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 31 31 #include "XPrimaryGeneratorAction.hh" 32 #include "XPrimaryGeneratorAction.hh" 32 33 33 #include "G4Event.hh" 34 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 35 #include "G4PhononLong.hh" << 36 #include "G4PhononTransFast.hh" << 37 #include "G4PhononTransSlow.hh" << 38 #include "G4RandomDirection.hh" 36 #include "G4RandomDirection.hh" >> 37 >> 38 #include "XTPhononFast.hh" >> 39 #include "XTPhononSlow.hh" >> 40 #include "XLPhonon.hh" >> 41 39 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 40 43 41 using namespace std; 44 using namespace std; 42 45 43 XPrimaryGeneratorAction::XPrimaryGeneratorActi 46 XPrimaryGeneratorAction::XPrimaryGeneratorAction() 44 { << 47 { 45 G4int n_particle = 1; 48 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle) << 49 particleGun = new G4ParticleGun(n_particle); 47 50 48 // default particle kinematic 51 // default particle kinematic 49 fParticleGun->SetParticleDefinition(G4Phonon << 52 particleGun->SetParticleDefinition(XLPhonon::PhononDefinition()); 50 fParticleGun->SetParticleMomentumDirection(G << 53 particleGun->SetParticleMomentumDirection(G4RandomDirection()); 51 fParticleGun->SetParticlePosition(G4ThreeVec << 54 particleGun->SetParticlePosition(G4ThreeVector(0.0,0.0,0.0)); 52 fParticleGun->SetParticleEnergy(1e-4 * eV); << 55 particleGun->SetParticleEnergy(1e-4*eV); 53 } 56 } 54 57 55 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 56 59 >> 60 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAct 61 XPrimaryGeneratorAction::~XPrimaryGeneratorAction() 58 { 62 { 59 delete fParticleGun; << 63 delete particleGun; 60 } 64 } 61 65 62 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 63 67 >> 68 64 void XPrimaryGeneratorAction::GeneratePrimarie 69 void XPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 65 { 70 { 66 fParticleGun->SetParticleMomentumDirection(G << 71 >> 72 particleGun->SetParticleMomentumDirection(G4RandomDirection()); 67 73 68 G4double selector = G4UniformRand(); 74 G4double selector = G4UniformRand(); 69 if (selector < 0.53539) { << 75 if(selector<0.53539) { 70 fParticleGun->SetParticleDefinition(G4Phon << 76 particleGun->SetParticleDefinition(XTPhononSlow::PhononDefinition()); 71 } << 77 } 72 else if (selector < 0.90217) { << 78 else if(selector<0.90217) { 73 fParticleGun->SetParticleDefinition(G4Phon << 79 particleGun->SetParticleDefinition(XTPhononFast::PhononDefinition()); 74 } << 80 } 75 else { << 81 else { 76 fParticleGun->SetParticleDefinition(G4Phon << 82 particleGun->SetParticleDefinition(XLPhonon::PhononDefinition()); 77 } 83 } 78 84 79 // Set phonon energy. << 85 //Set phonon energy. 80 // Do not set momentum direction here. << 86 //Do not set momentum direction here. 81 // Any momentum direction set here will be o << 87 //Any momentum direction set here will be overwritten 82 // by XPhononStackingAction::ClassifyNewTrac << 88 //by XPhononStackingAction::ClassifyNewTrack 83 fParticleGun->SetParticleEnergy(0.0075 * eV) << 89 particleGun->SetParticleEnergy(0.0075*eV); 84 fParticleGun->GeneratePrimaryVertex(anEvent) << 90 particleGun->GeneratePrimaryVertex(anEvent); >> 91 85 } 92 } 86 93 87 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 95 >> 96 88 97