Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file exoticphysics/phonon/src/XPrimaryGen 27 /// \brief Implementation of the XPrimaryGener 28 // 29 // 30 31 #include "XPrimaryGeneratorAction.hh" 32 33 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 35 #include "G4PhononLong.hh" 36 #include "G4PhononTransFast.hh" 37 #include "G4PhononTransSlow.hh" 38 #include "G4RandomDirection.hh" 39 #include "G4SystemOfUnits.hh" 40 41 using namespace std; 42 43 XPrimaryGeneratorAction::XPrimaryGeneratorActi 44 { 45 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle) 47 48 // default particle kinematic 49 fParticleGun->SetParticleDefinition(G4Phonon 50 fParticleGun->SetParticleMomentumDirection(G 51 fParticleGun->SetParticlePosition(G4ThreeVec 52 fParticleGun->SetParticleEnergy(1e-4 * eV); 53 } 54 55 //....oooOO0OOooo........oooOO0OOooo........oo 56 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAct 58 { 59 delete fParticleGun; 60 } 61 62 //....oooOO0OOooo........oooOO0OOooo........oo 63 64 void XPrimaryGeneratorAction::GeneratePrimarie 65 { 66 fParticleGun->SetParticleMomentumDirection(G 67 68 G4double selector = G4UniformRand(); 69 if (selector < 0.53539) { 70 fParticleGun->SetParticleDefinition(G4Phon 71 } 72 else if (selector < 0.90217) { 73 fParticleGun->SetParticleDefinition(G4Phon 74 } 75 else { 76 fParticleGun->SetParticleDefinition(G4Phon 77 } 78 79 // Set phonon energy. 80 // Do not set momentum direction here. 81 // Any momentum direction set here will be o 82 // by XPhononStackingAction::ClassifyNewTrac 83 fParticleGun->SetParticleEnergy(0.0075 * eV) 84 fParticleGun->GeneratePrimaryVertex(anEvent) 85 } 86 87 //....oooOO0OOooo........oooOO0OOooo........oo 88