Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc (Version 9.4)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /// \file exoticphysics/phonon/src/XPrimaryGen    
 27 /// \brief Implementation of the XPrimaryGener    
 28 //                                                
 29 //                                                
 30                                                   
 31 #include "XPrimaryGeneratorAction.hh"             
 32                                                   
 33 #include "G4Event.hh"                             
 34 #include "G4ParticleGun.hh"                       
 35 #include "G4PhononLong.hh"                        
 36 #include "G4PhononTransFast.hh"                   
 37 #include "G4PhononTransSlow.hh"                   
 38 #include "G4RandomDirection.hh"                   
 39 #include "G4SystemOfUnits.hh"                     
 40                                                   
 41 using namespace std;                              
 42                                                   
 43 XPrimaryGeneratorAction::XPrimaryGeneratorActi    
 44 {                                                 
 45   G4int n_particle = 1;                           
 46   fParticleGun = new G4ParticleGun(n_particle)    
 47                                                   
 48   // default particle kinematic                   
 49   fParticleGun->SetParticleDefinition(G4Phonon    
 50   fParticleGun->SetParticleMomentumDirection(G    
 51   fParticleGun->SetParticlePosition(G4ThreeVec    
 52   fParticleGun->SetParticleEnergy(1e-4 * eV);     
 53 }                                                 
 54                                                   
 55 //....oooOO0OOooo........oooOO0OOooo........oo    
 56                                                   
 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAct    
 58 {                                                 
 59   delete fParticleGun;                            
 60 }                                                 
 61                                                   
 62 //....oooOO0OOooo........oooOO0OOooo........oo    
 63                                                   
 64 void XPrimaryGeneratorAction::GeneratePrimarie    
 65 {                                                 
 66   fParticleGun->SetParticleMomentumDirection(G    
 67                                                   
 68   G4double selector = G4UniformRand();            
 69   if (selector < 0.53539) {                       
 70     fParticleGun->SetParticleDefinition(G4Phon    
 71   }                                               
 72   else if (selector < 0.90217) {                  
 73     fParticleGun->SetParticleDefinition(G4Phon    
 74   }                                               
 75   else {                                          
 76     fParticleGun->SetParticleDefinition(G4Phon    
 77   }                                               
 78                                                   
 79   // Set phonon energy.                           
 80   // Do not set momentum direction here.          
 81   // Any momentum direction set here will be o    
 82   // by XPhononStackingAction::ClassifyNewTrac    
 83   fParticleGun->SetParticleEnergy(0.0075 * eV)    
 84   fParticleGun->GeneratePrimaryVertex(anEvent)    
 85 }                                                 
 86                                                   
 87 //....oooOO0OOooo........oooOO0OOooo........oo    
 88