Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/phonon/src/XPrimaryGen 26 /// \file exoticphysics/phonon/src/XPrimaryGeneratorAction.cc 27 /// \brief Implementation of the XPrimaryGener 27 /// \brief Implementation of the XPrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 30 31 #include "XPrimaryGeneratorAction.hh" 31 #include "XPrimaryGeneratorAction.hh" 32 32 33 #include "G4Event.hh" 33 #include "G4Event.hh" 34 #include "G4ParticleGun.hh" 34 #include "G4ParticleGun.hh" 35 #include "G4PhononLong.hh" << 35 #include "G4RandomDirection.hh" >> 36 36 #include "G4PhononTransFast.hh" 37 #include "G4PhononTransFast.hh" 37 #include "G4PhononTransSlow.hh" 38 #include "G4PhononTransSlow.hh" 38 #include "G4RandomDirection.hh" << 39 #include "G4PhononLong.hh" >> 40 39 #include "G4SystemOfUnits.hh" 41 #include "G4SystemOfUnits.hh" 40 42 41 using namespace std; 43 using namespace std; 42 44 43 XPrimaryGeneratorAction::XPrimaryGeneratorActi 45 XPrimaryGeneratorAction::XPrimaryGeneratorAction() 44 { << 46 { 45 G4int n_particle = 1; 47 G4int n_particle = 1; 46 fParticleGun = new G4ParticleGun(n_particle) << 48 fParticleGun = new G4ParticleGun(n_particle); 47 49 48 // default particle kinematic 50 // default particle kinematic 49 fParticleGun->SetParticleDefinition(G4Phonon 51 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition()); 50 fParticleGun->SetParticleMomentumDirection(G 52 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 51 fParticleGun->SetParticlePosition(G4ThreeVec << 53 fParticleGun->SetParticlePosition(G4ThreeVector(0.0,0.0,0.0)); 52 fParticleGun->SetParticleEnergy(1e-4 * eV); << 54 fParticleGun->SetParticleEnergy(1e-4*eV); 53 } 55 } 54 56 55 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 56 58 >> 59 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAct 60 XPrimaryGeneratorAction::~XPrimaryGeneratorAction() 58 { 61 { 59 delete fParticleGun; 62 delete fParticleGun; 60 } 63 } 61 64 62 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 63 66 >> 67 64 void XPrimaryGeneratorAction::GeneratePrimarie 68 void XPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 65 { 69 { >> 70 66 fParticleGun->SetParticleMomentumDirection(G 71 fParticleGun->SetParticleMomentumDirection(G4RandomDirection()); 67 72 68 G4double selector = G4UniformRand(); 73 G4double selector = G4UniformRand(); 69 if (selector < 0.53539) { << 74 if(selector<0.53539) { 70 fParticleGun->SetParticleDefinition(G4Phon << 75 fParticleGun->SetParticleDefinition(G4PhononTransSlow::PhononDefinition()); 71 } << 76 } 72 else if (selector < 0.90217) { << 77 else if(selector<0.90217) { 73 fParticleGun->SetParticleDefinition(G4Phon << 78 fParticleGun->SetParticleDefinition(G4PhononTransFast::PhononDefinition()); 74 } << 79 } 75 else { << 80 else { 76 fParticleGun->SetParticleDefinition(G4Phon << 81 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition()); 77 } 82 } 78 83 79 // Set phonon energy. << 84 //Set phonon energy. 80 // Do not set momentum direction here. << 85 //Do not set momentum direction here. 81 // Any momentum direction set here will be o << 86 //Any momentum direction set here will be overwritten 82 // by XPhononStackingAction::ClassifyNewTrac << 87 //by XPhononStackingAction::ClassifyNewTrack 83 fParticleGun->SetParticleEnergy(0.0075 * eV) << 88 fParticleGun->SetParticleEnergy(0.0075*eV); 84 fParticleGun->GeneratePrimaryVertex(anEvent) 89 fParticleGun->GeneratePrimaryVertex(anEvent); >> 90 85 } 91 } 86 92 87 //....oooOO0OOooo........oooOO0OOooo........oo 93 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 94 >> 95 88 96