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Geant4/examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc

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Differences between /examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/exoticphysics/phonon/src/XPrimaryGeneratorAction.cc (Version 10.1.p1)


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 26 /// \file exoticphysics/phonon/src/XPrimaryGen     26 /// \file exoticphysics/phonon/src/XPrimaryGeneratorAction.cc
 27 /// \brief Implementation of the XPrimaryGener     27 /// \brief Implementation of the XPrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: XPrimaryGeneratorAction.cc 76246 2013-11-08 11:17:29Z gcosmo $
 29 //                                                 30 //
 30                                                    31 
 31 #include "XPrimaryGeneratorAction.hh"              32 #include "XPrimaryGeneratorAction.hh"
 32                                                    33 
 33 #include "G4Event.hh"                              34 #include "G4Event.hh"
 34 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 35 #include "G4PhononLong.hh"                     <<  36 #include "G4RandomDirection.hh"
                                                   >>  37 
 36 #include "G4PhononTransFast.hh"                    38 #include "G4PhononTransFast.hh"
 37 #include "G4PhononTransSlow.hh"                    39 #include "G4PhononTransSlow.hh"
 38 #include "G4RandomDirection.hh"                <<  40 #include "G4PhononLong.hh"
                                                   >>  41 
 39 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 40                                                    43 
 41 using namespace std;                               44 using namespace std;
 42                                                    45 
 43 XPrimaryGeneratorAction::XPrimaryGeneratorActi     46 XPrimaryGeneratorAction::XPrimaryGeneratorAction()
 44 {                                              <<  47 { 
 45   G4int n_particle = 1;                            48   G4int n_particle = 1;
 46   fParticleGun = new G4ParticleGun(n_particle) <<  49   fParticleGun  = new G4ParticleGun(n_particle);   
 47                                                    50 
 48   // default particle kinematic                    51   // default particle kinematic
 49   fParticleGun->SetParticleDefinition(G4Phonon     52   fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition());
 50   fParticleGun->SetParticleMomentumDirection(G     53   fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
 51   fParticleGun->SetParticlePosition(G4ThreeVec <<  54   fParticleGun->SetParticlePosition(G4ThreeVector(0.0,0.0,0.0));
 52   fParticleGun->SetParticleEnergy(1e-4 * eV);  <<  55   fParticleGun->SetParticleEnergy(1e-4*eV);  
 53 }                                                  56 }
 54                                                    57 
 55 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 56                                                    59 
                                                   >>  60 
 57 XPrimaryGeneratorAction::~XPrimaryGeneratorAct     61 XPrimaryGeneratorAction::~XPrimaryGeneratorAction()
 58 {                                                  62 {
 59   delete fParticleGun;                             63   delete fParticleGun;
 60 }                                                  64 }
 61                                                    65 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 63                                                    67 
                                                   >>  68  
 64 void XPrimaryGeneratorAction::GeneratePrimarie     69 void XPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 65 {                                                  70 {
                                                   >>  71  
 66   fParticleGun->SetParticleMomentumDirection(G     72   fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
 67                                                    73 
 68   G4double selector = G4UniformRand();             74   G4double selector = G4UniformRand();
 69   if (selector < 0.53539) {                    <<  75   if(selector<0.53539) {
 70     fParticleGun->SetParticleDefinition(G4Phon <<  76          fParticleGun->SetParticleDefinition(G4PhononTransSlow::PhononDefinition()); 
 71   }                                            <<  77        }
 72   else if (selector < 0.90217) {               <<  78        else if(selector<0.90217) {
 73     fParticleGun->SetParticleDefinition(G4Phon <<  79          fParticleGun->SetParticleDefinition(G4PhononTransFast::PhononDefinition());
 74   }                                            <<  80        }
 75   else {                                       <<  81        else {
 76     fParticleGun->SetParticleDefinition(G4Phon <<  82          fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition());
 77   }                                                83   }
 78                                                    84 
 79   // Set phonon energy.                        <<  85   //Set phonon energy.
 80   // Do not set momentum direction here.       <<  86   //Do not set momentum direction here.
 81   // Any momentum direction set here will be o <<  87   //Any momentum direction set here will be overwritten
 82   // by XPhononStackingAction::ClassifyNewTrac <<  88   //by XPhononStackingAction::ClassifyNewTrack
 83   fParticleGun->SetParticleEnergy(0.0075 * eV) <<  89   fParticleGun->SetParticleEnergy(0.0075*eV);
 84   fParticleGun->GeneratePrimaryVertex(anEvent)     90   fParticleGun->GeneratePrimaryVertex(anEvent);
                                                   >>  91 
 85 }                                                  92 }
 86                                                    93 
 87 //....oooOO0OOooo........oooOO0OOooo........oo     94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >>  95 
                                                   >>  96 
 88                                                    97