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Geant4/examples/extended/exoticphysics/monopole/src/PrimaryGeneratorAction.cc

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Differences between /examples/extended/exoticphysics/monopole/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/exoticphysics/monopole/src/PrimaryGeneratorAction.cc (Version 9.3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file exoticphysics/monopole/src/PrimaryGe <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2009/07/15 10:19:47 vnivanch Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-09-03 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
                                                   >>  35 #include "PrimaryGeneratorMessenger.hh"
 36                                                    36 
 37 #include "G4Event.hh"                              37 #include "G4Event.hh"
 38 #include "G4ParticleDefinition.hh"             << 
 39 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 40 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4ParticleTable.hh"
                                                   >>  40 #include "G4ParticleDefinition.hh"
                                                   >>  41 #include "Randomize.hh"
 41                                                    42 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    44 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction     45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 45   : G4VUserPrimaryGeneratorAction(), fParticle <<  46   :detector(det)
 46 {                                                  47 {
 47   fParticleGun = new G4ParticleGun(1);         <<  48   particleGun  = new G4ParticleGun(1);
 48   fParticleGun->SetParticleEnergy(100 * GeV);  <<  49   G4ParticleDefinition* particle = 
 49   fParticleGun->SetParticleMomentumDirection(G <<  50     G4ParticleTable::GetParticleTable()->FindParticle("monopole");
                                                   >>  51   particleGun->SetParticleDefinition(particle);
                                                   >>  52   particleGun->SetParticleEnergy(100 * GeV);
                                                   >>  53   particleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
                                                   >>  54     
                                                   >>  55   rndmBeam   = 0.;
                                                   >>  56   EbeamCumul = 0.;
                                                   >>  57     
                                                   >>  58   //create a messenger for this class
                                                   >>  59   gunMessenger = new PrimaryGeneratorMessenger(this);  
 50 }                                                  60 }
 51                                                    61 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                << 
 54 PrimaryGeneratorAction::~PrimaryGeneratorActio     63 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 55 {                                                  64 {
 56   delete fParticleGun;                         <<  65   delete particleGun;
                                                   >>  66   delete gunMessenger;  
 57 }                                                  67 }
 58                                                    68 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    70 
 61 void PrimaryGeneratorAction::GeneratePrimaries     71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 62 {                                                  72 {
 63   // this function is called at the begining o <<  73   //this function is called at the begining of event
 64   if (0 == anEvent->GetEventID() || !fPrimPosi <<  74   G4double x0 = -0.5*(detector->GetWorldSizeX());
 65     G4double x0 = -0.5 * (fDetector->GetWorldS <<  75   G4double y0 = 0.*cm, z0 = 0.*cm;
 66     fParticleGun->SetParticlePosition(G4ThreeV <<  76     
 67     fPrimPositionDefined = true;               <<  77   //randomize the beam, if requested.
 68   }                                            <<  78   if (rndmBeam > 0.) 
 69                                                <<  79     {
 70   fParticleGun->GeneratePrimaryVertex(anEvent) <<  80       if (rndmBeam > detector->GetAbsorSizeYZ())
                                                   >>  81         rndmBeam = detector->GetAbsorSizeYZ(); 
                                                   >>  82       G4double rbeam = 0.5*rndmBeam;
                                                   >>  83       y0 = (2*G4UniformRand()-1.)*rbeam;
                                                   >>  84       z0 = (2*G4UniformRand()-1.)*rbeam;
                                                   >>  85     }
                                                   >>  86   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
                                                   >>  87   particleGun->GeneratePrimaryVertex(anEvent);
                                                   >>  88   
                                                   >>  89   EbeamCumul += particleGun->GetParticleEnergy(); 
 71 }                                                  90 }
 72                                                    91 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  93 
 74                                                    94