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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/monopole/src/PrimaryGe << 26 // $Id: PrimaryGeneratorAction.cc,v 1.1 2007/08/16 10:32:04 vnivanch Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-02 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" >> 35 #include "PrimaryGeneratorMessenger.hh" 36 36 37 #include "G4Event.hh" 37 #include "G4Event.hh" 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 40 #include "G4SystemOfUnits.hh" << 39 #include "G4ParticleTable.hh" >> 40 #include "G4ParticleDefinition.hh" >> 41 #include "Randomize.hh" 41 42 42 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 44 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 45 : G4VUserPrimaryGeneratorAction(), fParticle << 46 :detector(det) 46 { 47 { 47 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 48 fParticleGun->SetParticleEnergy(100 * GeV); << 49 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("monopole"); 49 fParticleGun->SetParticleMomentumDirection(G << 50 particleGun->SetParticleDefinition(particle); >> 51 particleGun->SetParticleEnergy(100 * GeV); >> 52 particleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); >> 53 >> 54 rndmBeam = 0.; >> 55 EbeamCumul = 0.; >> 56 >> 57 //create a messenger for this class >> 58 gunMessenger = new PrimaryGeneratorMessenger(this); 50 } 59 } 51 60 52 //....oooOO0OOooo........oooOO0OOooo........oo << 53 61 >> 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 54 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 PrimaryGeneratorAction::~PrimaryGeneratorAction() 55 { 64 { 56 delete fParticleGun; << 65 delete particleGun; >> 66 delete gunMessenger; 57 } 67 } 58 68 59 //....oooOO0OOooo........oooOO0OOooo........oo << 60 69 >> 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 void PrimaryGeneratorAction::GeneratePrimaries 71 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 62 { 72 { 63 // this function is called at the begining o << 73 //this function is called at the begining of event 64 if (0 == anEvent->GetEventID() || !fPrimPosi << 74 G4double x0 = -0.5*(detector->GetWorldSizeX()); 65 G4double x0 = -0.5 * (fDetector->GetWorldS << 75 G4double y0 = 0.*cm, z0 = 0.*cm; 66 fParticleGun->SetParticlePosition(G4ThreeV << 76 67 fPrimPositionDefined = true; << 77 //randomize the beam, if requested. 68 } << 78 if (rndmBeam > 0.) 69 << 79 { 70 fParticleGun->GeneratePrimaryVertex(anEvent) << 80 if (rndmBeam > detector->GetAbsorSizeYZ()) >> 81 rndmBeam = detector->GetAbsorSizeYZ(); >> 82 G4double rbeam = 0.5*rndmBeam; >> 83 y0 = (2*G4UniformRand()-1.)*rbeam; >> 84 z0 = (2*G4UniformRand()-1.)*rbeam; >> 85 } >> 86 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 87 particleGun->GeneratePrimaryVertex(anEvent); >> 88 >> 89 EbeamCumul += particleGun->GetParticleEnergy(); 71 } 90 } 72 91 73 //....oooOO0OOooo........oooOO0OOooo........oo 92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 93 74 94