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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/monopole/src/PrimaryGe 26 /// \file exoticphysics/monopole/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 68036 2013-03-13 14:13:45Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 << 35 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 36 << 37 #include "G4Event.hh" << 38 #include "G4ParticleDefinition.hh" << 39 #include "G4ParticleGun.hh" 36 #include "G4ParticleGun.hh" >> 37 #include "G4ParticleDefinition.hh" >> 38 #include "G4Event.hh" 40 #include "G4SystemOfUnits.hh" 39 #include "G4SystemOfUnits.hh" 41 40 42 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 42 44 PrimaryGeneratorAction::PrimaryGeneratorAction 43 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 45 : G4VUserPrimaryGeneratorAction(), fParticle << 44 :G4VUserPrimaryGeneratorAction(),fParticleGun(0),fDetector(det) 46 { 45 { 47 fParticleGun = new G4ParticleGun(1); << 46 fParticleGun = new G4ParticleGun(1); 48 fParticleGun->SetParticleEnergy(100 * GeV); 47 fParticleGun->SetParticleEnergy(100 * GeV); 49 fParticleGun->SetParticleMomentumDirection(G 48 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); 50 } 49 } 51 50 52 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 52 54 PrimaryGeneratorAction::~PrimaryGeneratorActio 53 PrimaryGeneratorAction::~PrimaryGeneratorAction() 55 { 54 { 56 delete fParticleGun; 55 delete fParticleGun; 57 } 56 } 58 57 59 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 59 61 void PrimaryGeneratorAction::GeneratePrimaries 60 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 62 { 61 { 63 // this function is called at the begining o << 62 //this function is called at the begining of event 64 if (0 == anEvent->GetEventID() || !fPrimPosi << 63 if(0 == anEvent->GetEventID()) { 65 G4double x0 = -0.5 * (fDetector->GetWorldS << 64 G4double x0 = -0.5*(fDetector->GetWorldSizeX()) + 1*um; 66 fParticleGun->SetParticlePosition(G4ThreeV << 65 fParticleGun->SetParticlePosition(G4ThreeVector(x0,0.0,0.0)); 67 fPrimPositionDefined = true; << 66 } 68 } << 69 << 70 fParticleGun->GeneratePrimaryVertex(anEvent) 67 fParticleGun->GeneratePrimaryVertex(anEvent); 71 } 68 } 72 69 73 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 71 74 72