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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/dmparticle/src/Primary 26 /// \file exoticphysics/dmparticle/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 29 30 #include "PrimaryGeneratorAction.hh" 30 #include "PrimaryGeneratorAction.hh" 31 << 32 #include "DetectorConstruction.hh" 31 #include "DetectorConstruction.hh" 33 #include "TestParameters.hh" << 34 << 35 #include "G4Event.hh" << 36 #include "G4ParticleDefinition.hh" << 37 #include "G4ParticleGun.hh" 32 #include "G4ParticleGun.hh" >> 33 #include "G4ParticleDefinition.hh" >> 34 #include "G4Event.hh" >> 35 #include "TestParameters.hh" 38 #include "G4SystemOfUnits.hh" 36 #include "G4SystemOfUnits.hh" 39 37 40 //....oooOO0OOooo........oooOO0OOooo........oo 38 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 39 42 PrimaryGeneratorAction::PrimaryGeneratorAction 40 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 43 : G4VUserPrimaryGeneratorAction(), fDetector << 41 :G4VUserPrimaryGeneratorAction(),fDetector(det) 44 { 42 { 45 fParticleGun = new G4ParticleGun(1); << 43 fParticleGun = new G4ParticleGun(1); 46 fParticleGun->SetParticleEnergy(100 * GeV); 44 fParticleGun->SetParticleEnergy(100 * GeV); 47 fParticleGun->SetParticleMomentumDirection(G 45 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 48 } 46 } 49 47 50 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 49 52 PrimaryGeneratorAction::~PrimaryGeneratorActio 50 PrimaryGeneratorAction::~PrimaryGeneratorAction() 53 { 51 { 54 delete fParticleGun; 52 delete fParticleGun; 55 } 53 } 56 54 57 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 58 56 59 void PrimaryGeneratorAction::GeneratePrimaries 57 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 60 { 58 { 61 // this function is called at the begining o 59 // this function is called at the begining of event 62 if (0 == anEvent->GetEventID()) { << 60 if( 0 == anEvent->GetEventID() ) 63 G4double z0 = -0.5 * (fDetector->GetWorldS << 61 { 64 G4cout << "Event = " << anEvent->GetEventI << 62 G4double z0 = -0.5*(fDetector->GetWorldSizeZ()) + 1*um; 65 fParticleGun->SetParticlePosition(G4ThreeV << 63 G4cout<<"Event = "<<anEvent->GetEventID()<<"; z0 = "<<z0; 66 G4cout << " Primary direction = " << fPar << 64 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, z0) ); >> 65 G4cout<<" Primary direction = " >> 66 <<fParticleGun->GetParticleMomentumDirection()<<G4endl; 67 TestParameters* param = TestParameters::Ge 67 TestParameters* param = TestParameters::GetPointer(); 68 param->SetBeamParticle(fParticleGun->GetPa 68 param->SetBeamParticle(fParticleGun->GetParticleDefinition()); 69 param->SetBeamEnergy(fParticleGun->GetPart 69 param->SetBeamEnergy(fParticleGun->GetParticleEnergy()); 70 param->SetPositionZ(z0); 70 param->SetPositionZ(z0); 71 } << 71 } 72 fParticleGun->GeneratePrimaryVertex(anEvent) << 72 fParticleGun->GeneratePrimaryVertex( anEvent ); 73 } 73 } 74 74 75 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 76 76 77